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Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
Rydiak
Scarf-wearing n00b
Posts: 35 Joined: Mon Jun 03, 2002 8:34 am
Location: Chicago, Illinois
Contact:
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by Rydiak » Wed Jun 26, 2002 11:35 am
How do you get through the green force fields in the military base? I can't figure it out.
Rydiak
Scarf-wearing n00b
Posts: 35 Joined: Mon Jun 03, 2002 8:34 am
Location: Chicago, Illinois
Contact:
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by Rydiak » Wed Jun 26, 2002 11:38 am
Nevermind. Trusty ol' Repair skill
Radoteur
Desert Wanderer
Posts: 520 Joined: Tue May 28, 2002 8:57 am
Location: WASHIGNTEN
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by Radoteur » Wed Jun 26, 2002 1:12 pm
You can also use the computers.
Might need a high science skill, though.
Rydiak
Scarf-wearing n00b
Posts: 35 Joined: Mon Jun 03, 2002 8:34 am
Location: Chicago, Illinois
Contact:
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by Rydiak » Wed Jun 26, 2002 3:26 pm
Ya, it seems like close to a 100% or more is needed to use the computers.
Crud
Scarf-wearing n00b
Posts: 32 Joined: Fri Jun 07, 2002 9:43 am
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by Crud » Wed Jun 26, 2002 4:07 pm
I have to use the tool... it won't let me just use the repair skill... it's odd, cause I thought it did when i first played it.
Blarg
Vault Scion
Posts: 219 Joined: Thu Apr 18, 2002 11:45 pm
Location: sitting on my a$$ reading this forum
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by Blarg » Thu Jun 27, 2002 12:17 am
Your repair skill may not be high enough, the tool gives a bonus.
I'm not insane, I'm just misunderstood. Unless I misunderstood the meaning of "insane".
Crud
Scarf-wearing n00b
Posts: 32 Joined: Fri Jun 07, 2002 9:43 am
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by Crud » Thu Jun 27, 2002 6:02 am
If that's the case, wouldn't the option still be there, though? And off the top of my head, I have no clue what my repair skill is for that character...
Radoteur
Desert Wanderer
Posts: 520 Joined: Tue May 28, 2002 8:57 am
Location: WASHIGNTEN
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by Radoteur » Thu Jun 27, 2002 12:07 pm
I get mine up to around 96% from books and BoS computer.
I guess it might cost a tidy sum, but if you get your gambling skill up, money is no object.
Tank
Wanderer of the Wastes
Posts: 566 Joined: Fri Apr 19, 2002 7:10 am
Location: Hiding under your bed.
Contact:
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by Tank » Thu Jun 27, 2002 3:12 pm
If you have the radios (2) and use them on the computer, I don't think it takes too much skill to rig them... i'll experiment when I get there!
Crud
Scarf-wearing n00b
Posts: 32 Joined: Fri Jun 07, 2002 9:43 am
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by Crud » Fri Jun 28, 2002 7:07 am
Money is no object... I went on a killing spree so I had plenty of loot to sell.
Tank, I never knew what the deal was with the 2 radios... I've heard of it, but what do you have to do exactly?
Slave_Master
Strider Elite
Posts: 990 Joined: Sun Jun 02, 2002 7:28 am
Location: On the dark side of the moon
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by Slave_Master » Sat Jun 29, 2002 2:06 pm
I don't know myself, but I am going to try. Tomorrow morning. Or this morning. Or......It is very, very late. Why don't you just see what happens anyway?
fuck
Radoteur
Desert Wanderer
Posts: 520 Joined: Tue May 28, 2002 8:57 am
Location: WASHIGNTEN
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by Radoteur » Sun Jun 30, 2002 1:02 pm
What I did was got my science skill boosted, and used to computer near the robobrains to turn off the forcefields. Saves a ton of trouble.
You can also set the robobrains to kill extra large pests. Mutants are pests.
Lancer
SDF!
Posts: 24 Joined: Sat Aug 10, 2002 1:16 pm
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by Lancer » Sun Aug 11, 2002 9:00 pm
You can always just blow them up with explosives...
"Back off... I'm too busy being Conceited..."
Kashluk
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by Kashluk » Sun Aug 11, 2002 10:17 pm
Plug the radio(s) in the computers and you can use them as remote controllers. Switch ON and the force fields turn on, switch OFF and they turn off - simple!
panserbjorne
SDF!
Posts: 9 Joined: Sat Aug 10, 2002 10:46 pm
Location: North Wales. Hey-it's a fun place. When it's not raining. Which isn't very often.
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by panserbjorne » Wed Aug 14, 2002 3:42 am
First time I played Fallout, I thought you couldn't get through the forcefields fullstop. So I kept running through the red ones and using up loads of stimpacks. Oh well, dwi'n dwp.
"If you want to see what God thinks of money, just look at all the people He gave it to."
VasikkA
No more Tuna
Posts: 8703 Joined: Sat Jun 15, 2002 6:14 pm
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by VasikkA » Wed Aug 14, 2002 8:49 pm
FIrst time I played Fallout, the forcefields kept killing Dogmeat, I kept running through those red forcefields too. It still makes me sad when I think about it and in PS:T I had to leave Morte in the Pillar of Skulls to get out of there, how cruel.
But Fallout 2 manual assumes Dogmeat died in Military Base(forcefields??) so I guess it's nothing we could've done.
Dan
I pwn j00
Posts: 1337 Joined: Wed Jun 12, 2002 11:27 pm
Location: Israel
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by Dan » Thu Aug 15, 2002 12:18 am
VasikkA wrote: It still makes me sad when I think about it and in PS:T I had to leave Morte in the Pillar of Skulls to get out of there, how cruel.
I just gave them the Modron cube and the location of ForkTounge. Much better then losing him.
VasikkA
No more Tuna
Posts: 8703 Joined: Sat Jun 15, 2002 6:14 pm
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by VasikkA » Thu Aug 15, 2002 8:11 pm
Yeah but I forgot the friggin cube to Sigil!!