More proof that Bethesda is going to destroy Fallout
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I thought Oblivion was alright. It's just that as an action game with limited RPG elements it doesn't have much replay value.
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Exactly, trying to sell itself off as a big daddy, real, honest to gosh RPG. The concept still makes me vomit, honestly.action game with limited RPG elements
I would say, all signs point to nowhere else. Still. Come on, we all know they're spending this time tweaking sledge physics, tinkering with game-ballistics, and rendering new and better lens flareage. The bitches...if Bethesda screwed us over with an Oblivion clone
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Don't believe they're doing anything beyond paper design stuff with it before they've finished TESV, which shouldn't take too long considering the soil erosion+ autolevelling system.box wrote:I would say, all signs point to nowhere else. Still. Come on, we all know they're spending this time tweaking sledge physics, tinkering with game-ballistics, and rendering new and better lens flareage. The bitches...if Bethesda screwed us over with an Oblivion clone
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I've heard that Bethesda intends to announce the release date for a new game on Wednesday, November 1st. Fallout 3, perhaps?
I'm interested in hearing from them and what direction they will take, all judgments off until then.
Honestly, Black Isle Studio's Fallout is over, unfortunately, and whatever Bethesda does with it will be different---period.
It won't be the same game and as much as I loved Fo 1 and 2, I'm dealing with that fact. I just hope that they don't release crap.
I'm interested in hearing from them and what direction they will take, all judgments off until then.
Honestly, Black Isle Studio's Fallout is over, unfortunately, and whatever Bethesda does with it will be different---period.
It won't be the same game and as much as I loved Fo 1 and 2, I'm dealing with that fact. I just hope that they don't release crap.
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Hmmm. . .
Oblivion engine with Fallout weapons? I wouldn't be surprised if someone got a glimpse of Fallout 3 without knowing what it was and automatically thought it was some FPS.
On the other hand, I would be surprised if Bethesda released an FPS. I don't think that they ever have, correct me if I'm wrong.
Oblivion engine with Fallout weapons? I wouldn't be surprised if someone got a glimpse of Fallout 3 without knowing what it was and automatically thought it was some FPS.
On the other hand, I would be surprised if Bethesda released an FPS. I don't think that they ever have, correct me if I'm wrong.
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Rogue Warrior, based on the Richard Marcinko books, developed by Zombie Studios and published by Bethesda. Press release. It was just announced on the 27th. Uses the Unreal 3 engine. Completely unrelated to Fallout 3.inaneframe wrote:On the other hand, I would be surprised if Bethesda released an FPS. I don't think that they ever have, correct me if I'm wrong.
Bethesda developed several Terminator FPSs in the 90's.inaneframe wrote:I don't think that they ever have, correct me if I'm wrong.
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Had no clue about Bethesda and the Terminator stuff but neither did I have any idea that several Terminator FPSs had even been released in the first place. I thought only like two had ever been put out in the nineties. Zombie Studios? Is that an in house developer? Anyone have any clue?MrSmileyFaceDude wrote:Rogue Warrior, based on the Richard Marcinko books, developed by Zombie Studios and published by Bethesda. Press release. It was just announced on the 27th. Uses the Unreal 3 engine. Completely unrelated to Fallout 3.inaneframe wrote:On the other hand, I would be surprised if Bethesda released an FPS. I don't think that they ever have, correct me if I'm wrong.
Bethesda developed several Terminator FPSs in the 90's.inaneframe wrote:I don't think that they ever have, correct me if I'm wrong.
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Daggerfall, Morrowind and Oblivion.On the other hand, I would be surprised if Bethesda released an FPS. I don't think that they ever have, correct me if I'm wrong.
They sure as hell aren't RPG's.
The nicest thing one could say about them is FPS with RPG elements.
But seeing how the RPG elements in said games are bad at best, I'd go with labeling them FPS games.
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Proof they won't what? Ruin the series? Who knows, and it all depends on your angle. They are guaranteed not to please the hardcore Fallout elitists, I don't think anyone will be able to. I'll be happy if they are able to put out a quality game, if not a little disappointed by it's lack of adherence to the originals but an adherence to the originals, a good game does not make.Icabod wrote:Proof they won't.
It looks as though they will stick to the feeling and the emotion of the originals or at the very least try. I think that that is the best we could hope for at the moment.
Why all of this dogging on the Elder Scrolls series on this site? Sure, I hate the mini additions shop crap and it may not even deserve all of the recognition it is getting (maybe it does). The game, Oblivion, is about as solidly made of a game as could be expected and a Fallout fan throwing out cries of it being unfinished or burdened with bugs is ironic because as much as I love Fallout, it had bugs, a lot of them.Mismatch wrote:Daggerfall, Morrowind and Oblivion.
They sure as hell aren't RPG's.
The nicest thing one could say about them is FPS with RPG elements.
But seeing how the RPG elements in said games are bad at best, I'd go with labeling them FPS games.
BTW RPGs were first-person before FPSs even had time to put on diapers, Oblivion is much more open ended than any other RPG that I have played since Fallout 2.
Last edited by inaneframe on Thu Nov 02, 2006 3:59 am, edited 1 time in total.
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