Name a SINGLE new feature you want in FO3.

Since Bethesda decided to make Fallout 3, we figured we might as well have a forum about it.
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DaC-Sniper
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Post by DaC-Sniper »

i want all that features of Stalker, that have been cut recently. :yes:
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SuperH
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Post by SuperH »

That doesn't make any sense.
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Jesus Christ
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Post by Jesus Christ »

It makes more sense than blue.
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Post by Wolfman Walt »

DaC-Sniper wrote:i want all that features of Stalker, that have been cut recently. :yes:
So you basically want the whole game then?
Dreadnought

Post by Dreadnought »

I want to be able to sit at a computer and post shit on forums.

Oh wait.

I already am!
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Post by vx trauma »

nazi zombie genocide.

ninja nuns gone wild.

ot: :asshat dreadnought:
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Post by Icabod »

Jesus Christ wrote:It makes more sense than blue.
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Post by DaC-Sniper »

Wolfman Walt wrote:So you basically want the whole game then?
I want more then just the game, i want their souls in a collectors edition.
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Post by Fa11lloutfan_15 »

Wolfman Walt wrote:
DaC-Sniper wrote:i want all that features of Stalker, that have been cut recently. :yes:
So you basically want the whole game then?
What!? What features? This is an outrage and I must know how far it goes.
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Post by SuperH »

Had you not been playing attention at all before all information ceased about its development?
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Post by atoga »

basically, stalker is like half-life 2 (right down to the setting and everything) but with more dogs.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
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Post by infirmaryblues »

How about better implementation of addiction? Like high gambling skill = higher predisposition to gambling addiction.

Or when you rest, you wake up to find yourself, for some reason, at a slot machine or hunched over someone while holding a knife in order to steal for some jet.

I think in including addiction into a game, it has got to hold more power over your character, to the point where it is unpleasant. In FO1 and 2, you just threw up and lost some health at a post-apocalyptic rest stop.
a;lejkfna;rv
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Post by Dreadnought »

infirmaryblues wrote:How about better implementation of addiction? Like high gambling skill = higher predisposition to gambling addiction.

Or when you rest, you wake up to find yourself, for some reason, at a slot machine or hunched over someone while holding a knife in order to steal for some jet.

I think in including addiction into a game, it has got to hold more power over your character, to the point where it is unpleasant. In FO1 and 2, you just threw up and lost some health at a post-apocalyptic rest stop.

Also your skills were affected.

But the idea is good. What would be great in relation to this, is beeing unable to rest/sleep if the need for drugs is too strong (after 24 h or so) causing further exhaustion and turkey and really bad shit like only negative speech options and after a while a reputation as JUNKIE (higher drug prices for you, people feel sorry for you, hate you or refuse speaking with you etc,)
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Post by Frater Perdurabo »

infirmaryblues wrote:How about better implementation of addiction? Like high gambling skill = higher predisposition to gambling addiction.

Or when you rest, you wake up to find yourself, for some reason, at a slot machine or hunched over someone while holding a knife in order to steal for some jet.

I think in including addiction into a game, it has got to hold more power over your character, to the point where it is unpleasant. In FO1 and 2, you just threw up and lost some health at a post-apocalyptic rest stop.
Bestest idea I've heard in a long time.
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Post by St. Toxic »

Dreadnought wrote:What would be great in relation to this, is beeing unable to rest/sleep if the need for drugs is too strong (after 24 h or so) causing further exhaustion and turkey and really bad shit like only negative speech options and after a while a reputation as JUNKIE (higher drug prices for you, people feel sorry for you, hate you or refuse speaking with you etc,)
I like that idea. Seemingly, however, Beth doesn't like to present consequences at all, so in fact upping the negative modifiers of addiction sounds like an impropable event. If something like this is included, however, you can expect a Rehabilitation Kit readily available throughout the whole wasteland.
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Post by Maximous »

Dialog Trees that recognize accomplishments based on Personality, Skill, and Intelligence Levels. If you save a city, Barter Should increases. If you defeat an enemy of a city, they should recognize that. If you harm a City (like the Crystal Cathedral in Wasteland) the citizens should come after you. Oblivion was shallow..."our Hero" and “Look at the Muscles…�...got lame. Girls should throw themselves at you, old lady's weep, and tough guys clear a path.
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Post by Maximous »

On TV, specifically commercials, the frame rates is dropped to show highlights, integral, often missed or overlooked features. For instance, the NW2 trailer was full of “slow-motion� to highlight intense moments. The same can be done with projectiles in FO3.
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Post by PiP »

DearNut wrote:really bad shit like only negative speech options and after a while a reputation as JUNKIE (higher drug prices for you, people feel sorry for you, hate you or refuse speaking with you etc,)
thumbs up.
Maximous wrote:For instance, the NW2 trailer was full of “slow-motion� to highlight intense moments. The same can be done with projectiles in FO3.
shut the fuck up.
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Post by Maximous »

What do you have small testicles, and an inverted dick, so you don't like slo-mo. Grow up and join the universe....ah better yet...come up with SOMETHING BETTER.
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Post by Killzig »

Maximous wrote:What do you have small testicles, and an inverted dick, so you don't like slo-mo. Grow up and join the universe....ah better yet...come up with SOMETHING BETTER.
Still holding out hope for TB here. Don't see why it can't be done. and done well. Anyone want to send BethSoft a copy of silent storm? :chew:
The answer to your first question is shaddup.
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