Just a thought from reading posts on this forum for months now:
There seems to be an assumption that the only groups that BethSoft can pitch Fallout 3 to are:
(a) Fallout fans (us)
(b) Elder Scrolls fans (everyone else?)
... and the assumption carries further by saying that the desires of the two groups of fans are mutually disjoint.
Given that the latter half of this assumption is true (mutual disjointness), I'm not convinced that BethSoft's audience would only consist of these two groups upon release of Fallout 3. Let me elaborate.
What I would really like to see is for BethSoft to branch-out from its current M.O. -- "OMFG grafiX!", like most game companies nowadays -- and to really focus on the more subtle things with Fallout 3. We've already heard the demand for such things on this forum: non-linear gameplay, immersion, choices, character development, etc. Ignoring the specifics, I think the majority of people on this forum are just saying one thing: "
tell us a story, and make it convincing."
Of course, the subtle aspects of gaming don't get "Wow, ain't that a sight! Go pay $50 to see this for yourselves!" comments, but they are the sorts of things that keep people saying to one another "Have you played _____? Play _____, then we'll talk." The last comment is a badge of honor, the first is insubstantial.
If my "tell a story" idea is sound, then it doesn't matter what groups of gamers you target: people will hear about the game, and they will play it for themselves. Probably 1/2 to 2/3 of your audience will be Fallout fans, maybe a 1/6 (or less) will be those who buy based on BethSoft's reputation (i.e. E.S./Oblivion fans), but I predict a good portion of sales will go to just "the curious" (somebody else do the math).
So Emil, welcome, and tell us a good fuckin' story, please.
ON ANOTHER NOTE: I'd be interested to see a "Wow, ain't that a sight! Go pay $50 to see this for yourselves!" emoticon? Perhaps you could tag it :tubgirl:?
Death to quotes.