pardon me for saying things that have already been said a billion times.
When it comes to certain design issues, they need to be said over and over again.
boylegd wrote:The other highpoint was the strategic depth of the sometimes nearly-impossible combat encounters which were invariably optional. What fun to scope out the plunder of a randomly encountered caravan of guards loaded to bear with firepower when you desperately need the money.
I don't know why, but the combat encounters in Fallout felt more challenging than they felt in Fallout 2. Perhaps it was the 'clock is ticking' survival atmosphere that was present throughout the game, or lack of firepower early in the game or both. That made the firefights in Fallout more memorable than in Fallout 2 where they only were a nuisance.
The areas in fallout 2 that were badly sketched out or that had very linear dialogue and solutions... NCR, Vault 15+13... they stood out only because of their striking contrast against the incredible depth and richness of vault city and new reno.
Also the fact that Fallout 2 had nearly double the amount of locations(too lazy to check) which inevitably results in hasty town design(Redding, Klamath, The Den). Questmills; towns with no soul. 'Cool, another generic shacktown', you thought when you entered a town for the first time. Inner tensions(New Reno, Junktown) or striking personas(Vault City) were absent.
And now that I get thinking about it, let me be so bold as to say that New Reno WAS Fallout 2 to me. Everything laudible about the game was showcased in that one town and its environs (despite the silly random encounters out in the wilderness with the yakuza??!).
New Reno stood out from the rest, both designwise and settingwise. Although I also liked how Vault City and Modoc('chicken' coop, blowing up the shithouse! etc.) were designed, I always came back to New Reno either because of an errand or just to check out what's new. It also had a central location on the world map.
I agree with what you said about Baldur's Gate. Despite it being fantasy and using the D&D ruleset, it's an incredibly in-depth CRPG classic worthy of recognition even in the Fallout community.
boy and his dog. Maybe Harlan Ellison. And rage-infected monkeys. Seriously; Fallout 1 and 2 were jam-packed with every allusion and literary reference the creators could muster up.
I'm fine with references to sci-fi classics and other easter eggs only if they are well hidden and not part of the core game like they were in Fallout 2 and Vampire: Bloodlines.