FO d20 art
FO d20 art
One of the artists released some of his FOd20 stuff:
http://www.mechazoic.com/illustration.htm
It actually doesn't look that bad, compared to other GCG stuff. Too bad there are too many Tactics influences. And I still like Toxic's Vault Boy more.
http://www.mechazoic.com/illustration.htm
It actually doesn't look that bad, compared to other GCG stuff. Too bad there are too many Tactics influences. And I still like Toxic's Vault Boy more.
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go to http://tensen01.deviantart.com/gallery/ to see larger versions of(all of) my Fallout art(the top character art) the pictures might make more sense.
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You're a talented guy Tensen.
http://img444.imageshack.us/img444/236/appgm6.jpg
Then why didn't they reply to my application?King of Creation wrote:ST TOXIC IS STILL BETTER
http://img444.imageshack.us/img444/236/appgm6.jpg
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how do you justify this as post-50s? (as it's supposed to be, right?)Tensen01 wrote:go to http://tensen01.deviantart.com/gallery/ to see larger versions of(all of) my Fallout art(the top character art) the pictures might make more sense.
I dig the tyre(?)-made shoulder pad tho
I like the made man, too.
Good quality art overall (so contrasting with the cover - esp. initial version)
but here, is it a blood-splash on the background invisible wall behind the woman's head?
Oh, Toxic, excellent work as usual
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Had a quick look at Tensen's deviantart material...
I won't coment the technique or quality coz not being an artist I lack even the basic skills to create anything better. Having said (written? typed?) that, my opinion regards the general appeal and style of the pics. Generally I would say fairly acceptable. Good use of staple/cliche elements here and there (e.g. bike and car bodywork converted to armour pieces). Vault dwellers look alright (not convinced bout the boots though but I'm probably fussy). I don't like the ghoul, can't explain why, as far as the concept goes there's nothing wrong with it.
Now the tough bit. Despite the fact that I sorta like the pics, for Fallout pnp I would expect much much better. Character/Role pictures, very often define the feel of the game, highlighting the cast of heroes ppl will associate with. It must have the right impact, just look at the excellent samples from recent Shadowrun edition at the end of this post (to illustrate what I mean not to promote that style or artist). I want to get this urge in my gut when looking at the pic: "I want to PLAY this role!". Regretfully, the graphics you've presented do not evoke this. They don't do the same thing for Fallout. Still that's my opinion and mine alone. However your work is not devoid of quality. Compared to the other stuff in your gallery it's quite outstanding in fact.
images are copyrighted and so on and so forth....
I won't coment the technique or quality coz not being an artist I lack even the basic skills to create anything better. Having said (written? typed?) that, my opinion regards the general appeal and style of the pics. Generally I would say fairly acceptable. Good use of staple/cliche elements here and there (e.g. bike and car bodywork converted to armour pieces). Vault dwellers look alright (not convinced bout the boots though but I'm probably fussy). I don't like the ghoul, can't explain why, as far as the concept goes there's nothing wrong with it.
Now the tough bit. Despite the fact that I sorta like the pics, for Fallout pnp I would expect much much better. Character/Role pictures, very often define the feel of the game, highlighting the cast of heroes ppl will associate with. It must have the right impact, just look at the excellent samples from recent Shadowrun edition at the end of this post (to illustrate what I mean not to promote that style or artist). I want to get this urge in my gut when looking at the pic: "I want to PLAY this role!". Regretfully, the graphics you've presented do not evoke this. They don't do the same thing for Fallout. Still that's my opinion and mine alone. However your work is not devoid of quality. Compared to the other stuff in your gallery it's quite outstanding in fact.
images are copyrighted and so on and so forth....
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St. Toxic, thanks man, that means a lot
Yeah, it's part of her hair, not actually her hair, but like some dried grass or something.
Shamer, everything you said has merit. My images are certainly not as evocative as those from shadowrun, which I don't think I'd be able to compare to if I tried. I can't really think of anything else to say in regards to that.
Oh and the Vault boots, I tried to make them how the look in the game, short, black, nondescript.
Oh, and for Post-50s style with the City Dweller... Why not? Very few of the Talking Heads in the game had 50s influence, and the whole "post-50s" term doesn't make sense... And Ringer-Ts have been around for years and years... It used to be a common t-shirt during the 50s & 60s, especially as a baseball uniform. ANyways... yeah...
Yeah, it's part of her hair, not actually her hair, but like some dried grass or something.
Shamer, everything you said has merit. My images are certainly not as evocative as those from shadowrun, which I don't think I'd be able to compare to if I tried. I can't really think of anything else to say in regards to that.
Oh and the Vault boots, I tried to make them how the look in the game, short, black, nondescript.
Oh, and for Post-50s style with the City Dweller... Why not? Very few of the Talking Heads in the game had 50s influence, and the whole "post-50s" term doesn't make sense... And Ringer-Ts have been around for years and years... It used to be a common t-shirt during the 50s & 60s, especially as a baseball uniform. ANyways... yeah...
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I'm not sure we're understanding each other here: I mean this is not in 50s style at all, according to me. It's all really modern-looking.Tensen01 wrote:Oh, and for Post-50s style with the City Dweller... Why not? Very few of the Talking Heads in the game had 50s influence, and the whole "post-50s" term doesn't make sense... And Ringer-Ts have been around for years and years... It used to be a common t-shirt during the 50s & 60s, especially as a baseball uniform. ANyways... yeah...
Some 50s reference:
http://www.fiftiesweb.com/fashion/fashion-m.htm
http://www.girlswhowearglasses.com/retro.html
http://flickr.com/photos/atomichousewife/291181457/
http://www.fiftiesweb.com/fashion/album ... index.html
http://flickr.com/photos/atomichousewife/tags/1955/
http://home.att.net/~boomers.fifties.te ... shion.html
http://www.fiftiesweb.com/fashion/fashion.htm
http://www.amazon.com/gp/reader/0500279 ... eader-link
http://www.moviewallpapers.net/archive/1950s
http://www.mvhsdrama.com/50sFashion.htm
With the fifties came teenage rebellion. Girls' dresses fluffed out with petticoats and crinolines worn under the skirt. The hair was ratted and flipped and white Keds tennis shoes or saddle shoes, were worn. Some rebellious women wore tight fitting, calf length pants called pedal pushers, with blouses.
Boys fashion consisted of tight Levis, Chinos, white or black tight shirts; loafers or Converse shoes with leather jackets. The hair was slicked back with wing tips at the sides or curling in at the middle. James Dean made this look famous in "Rebel Without a Cause."
1950s: Men, with the new title of "heads of their households," had to have a certain dress code for work. Business attire consisted of a curly bowler, narrow trousers, single-breasted coats with velvet collars, and a rolled-up umbrella. In 1954, men surprisingly began to wear pink shirts. And two years later, the "sloppy joe" look emerged -- a sleeveless shirt with a long cigarette holder -- now that's stylin'."
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No, I understood, I was just saying that really few of the characters in the game had any 50s influence in their apperance and costuming, outside of the in-game art(Vault Picture, etc.)
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It's also "as envisioned by a 50's science fiction pulp artist, in styles commonly used in EC Comics". People seem to believe that when someone mentions that, it's time to Google for "50's styles". Pffft...how woefully ignorant.Tensen01 wrote:No, I understood, I was just saying that really few of the characters in the game had any 50s influence in their apperance and costuming, outside of the in-game art(Vault Picture, etc.)
"50's styles" is only applicable in part. Retrodesign is an art form in itself, one in which many who haven't lived more than a couple of decades would be challenged to be aware of style and cultural progression. Googie and other 50's styles weren't used, for a good reason. Science fiction is never really about current popular culture, because those infatuated with such are not entirely likely to be watching science fiction in the first place. Then why is Fallout uses a lot of Art Deco; to show the artistic hopes of yesteryear's revitalization through art, in ruin. Science fiction from that period is often about taking familiar elements and giving them a twist- Art Deco in ruins, not Googie, unless it was meant to be a "modern" thriller, and science fiction did have a good adult audience then as well. Most of the 80's horror and science fiction flicks weren't about neon lights and spandex - a lot were based upon Cold War concepts created decades before, or even far longer ago. To further supplement this, science fiction is a device of escapism, and therefore little of reality would pertain to the piece. If the piece was mocking of "modern" concepts, usually in a sociological context, then it's usually with a really exotic element with the modern "accepted elements" twisted, and a new reality based upon that.
Another iconic reference would be Uncle Pennybags, and what role he played in America through the fiction period. There is a lot of background research, LOADS of information, except that it appears that instead of looking for people who can work in Fallout style, it looks like GCG hired some people on the cheap to take Fallout concepts and do whatever. I particularly liked the rationale of "artistic freedom" or whatever crap was used to again excuse "we don't know how to do Fallout's style...well, we're not even sure WHAT Fallout's style is and can't be bothered to look or ask for a clue, so here's something in my style", over at the NMA forums. Someone sent me that little clip, it was priceless.
Obsidian:
Now working on Fallout: New Undermountain!
They promise to spend only a year on this title - only a year less than the original Descent to Undermountain!
Now working on Fallout: New Undermountain!
They promise to spend only a year on this title - only a year less than the original Descent to Undermountain!
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only did that to contrast the modern-looking T-shirt and pants' style with 50's trousers and short-sleeve shirts' style.Rosh wrote: People seem to believe that when someone mentions that, it's time to Google for "50's styles". Pffft...how woefully ignorant.
why, ofcozIt's also "as envisioned by a 50's science fiction pulp artist, in styles commonly used in EC Comics".
Obviously the "strict 50s style" I posted on only appears in Fallout in few places, but this doesn't justify doing a character that looks like from the late 90s or later.
let's see, where did this idea (of that modern clothing) come from?
Look! A MIRROR!
Now, you could dress your model more like this (and choose a slimmer model anyway - well 'big n sturdy' would be ok, but not a plump fellow like this)