Haris wrote:
Fallout fans dont get upset, 20 fallout fanboys get upset.
Unfortunately, Haris, many people have already expressed their ideals about this subject. There are those who understand game and setting design, and there are the mentally sterile that still try to paste their mental ejaculate around.
Yet nma and dac still claim that none of these things can ever work in fallout setting.
No, dumbshit, we've said that MMOG mechanics and gameplay style doesn't suit Fallout's design or setting.
Co-op and item crafting again are not exclusive nor really representative of MMOG gameplay or mechanics.
Yea you would be able to resurect/respawn and you would not be chosen one or vault dweller, something that van buren co op actually ment.
Except that a party in a co-op game is different than a collection of five asshats going into an instance to farm. I'd wonder if WoW has sapped your intelligence somehow, except that I know you've always been a complete moron.
It is pointed out that the "fallout mmo" will be a commercial disaster.
Not bigger than fallout 3.
Fallout 3 can be easily slapped out onto consoles for the X-Brick cattle, as Bethesda is doing now. Online games of a commercial scope (again, not talking about your shitty UO shard emulator) take a LOT more resources, including server racks and other technical points you're far too ignorant about.
Haris claims that the above is not true, since crafting is an mmo feature.
The kind of crafting used in van buren is. Crafting in fallout 2 where you make healing powder is more suited for single player game. But according to that screenshot its just plane uo/wasteland merc/wow kinda crafting in van buren and nothing else.
Except, as noted before, such crafting is not "plane MMO-style" crafting; it is object crafting, which did NOT start out with your precious UO. I've actually (and regrettably) worked on that game long before you've failed to rape anything worthwhile from its design. You obviously haven't learned from any of the mistakes, and seem to be living a few years behind with some accumulated denial. The difference between us, is that I remember what Ultima was before it was an uninspiring online piece of shit. Millions followed that series for reasons other than incessantly farming the sides of hills. There was an actual purpose to the crafting in Ultima before it became a novelty in UO. And, as other have noted with JA2, it's not just limited to the RPG genre, it exists in the tactical genre as well, as a similar mechanic. In a game that was being designed before most MMOGs as well.
Side note: Congrats to Matt Asshelmet again to failing to notice the simply fucking obvious, again. How many more retards must I repeat myself for?
PS: And wow servers are back on with new Arena battleground feature now. So you wont see me around for a while now.
Finally, WoW has a good use - keeping the feeble-minded enthralled.
frissy: When you actually post something to substantiate what you say, then you might be taken seriously. When you start to suck off the same pipe dream as Haris, then you're not doing so well. There's a reason why NMA and other places tire of the same old hat discussion - nothing you say will have any affect upon the years of factual design proof that Fallout + Online = FOOL. Unless you go back and look at those arguments, people don't care to give much credibility to "It could be done" or "It would be kewl". There is no way to retain the setting, the core gameplay of Fallout, and have it in MMOG mechanics. Therefore, it would be in name only, and if you're stupid enough to think a name makes a game...
Then you get into a "how x could be adapted to fit my shitty argument for FOOL" list, with the inevitable:
SPEECH: No idea.
Because it would be USELESS compared to the other skills. Such as, for instance, furniture-making. There is no possible in-game effect for that to work with other player characters, and this extends to other issues of the Fallout character system, until your "fixes" result in no resemblance to the original game design. Welcome to the problems involved with Ultima -> UO.
Let's even look at another:
PERCEPTION: Distance modifier. Hmm...I really don't see the problem with this one. You still need to aim. low PE ->Bigger crosshair (making targeted shots a pain), high PE -> you can pick his fingers off or aim for the sweet spots). You could also make the whole distance blurry when you suck optically (a bit like the fog you usually see in games, but I hate that. Blurry.).
Until you start to remember that in MMOGs, real-time combat is a given in the mainstream, and TB combat doesn't really work in an environment unless you have something like The Realm's combat clouds.
You want to whine about having your ass handed to you to wear as a hat, yet you've failed to notice that you're a few years too late to be spouting stupid shit about the subject. Much of that was debunked by even the original designers back in 97-98 on the official forums.
Kharn wrote:We will designate them Rosh's coworker number 1 and Rosh's coworker number 2, or CR1 and CR2.
CR1: Hey man I recently played this game called Fallout.
Rosh: HEY ARE YOU GUYS TALKING ABOUT FALLOUT?
CR2: Yeah, it's a good game isn't it?
Rosh: NO IT'S THE BEST GAME BANNED!
CR1: Uh, yeah, I kind of liked the talking deathclaws in Fallout 2, they were zany
Rosh: IDIOT THAT'S NOT PART OF THE SETTING
CR1: What? I'm just sa-
Rosh: BANNED
CR2: But I-
Rosh: BANNED
Unfortunately for this example, I tend to hire people with a clue, who are able to spot the good points and flaws of games without personal bias, able to articulate their reasons coherently as well as understand simple concepts (such as the difference between DC Comics and EC Comics). I don't make it a habit of hiring people who would, say, be told something and still sit there with their head up their asses and wait for "official word" before doing anything for themselves, where other sites "scoop" the public clues I and others leave upon NMA's own news forum because people didn't care to read between the lines themselves.
I can go there if you want to, Kharn. Including the part of being told that it is my job to make sure the "NMA lead admin" makes sure he reads his own fucking news forum, how I was being told I had to pretty much hand over my sources and info completely to you and the others without any regard to how you lazy shits would treat it and the people at Bethesda who DO have integrity and who are putting their jobs on the line for you to copy+paste the only clues you care to sit on your asses for (and be handed like everything else), including how another admin and a moderator would rather bicker over how Bethesda hasn't spoon-fed you anything (and other useless shit) instead of discussing what should have been more important - details about the game that are now too late to do anything about, because they are gearing up for a crunch phase.
So, everyone, keep posting your "I wish for x" lists, they aren't going to matter worth dick (and haven't for about the last year), and you'll have a better chance of having Santa visit than receive anything on those lists from Bethesda. Probably because people have been playing Bethesda's game of having you sit and wait for them to speak, so it has curtailed most of the negativity to deal with until they don't have to worry about it - when most of the idiots have already bought the game. Just like Oblivion. People want to wait until the moment they magically have permission to speak, and have played the game after having paid for it. Sorry, they now have your money, you mean nothing else to them. Feedback then is a little too late.
Truthfully, there is MUCH of Fallout that could use improvement, without compromising the core design. The same could be said about other titles, yet Fallout was the one that stood for good design and honest CRPG gameplay when other titles were taking Lowest Common Denominator to new trends. Now, no longer.