I've been proven wrong about a few things, but that's generally because I tend to make sure I have my facts beforehand and don't post bullshit bullet-lists of skills as if they're supposed to make everything suddently work "if they do it right..."frissy wrote:I'm just curious that has there EVER been anything that Rosh would have been wrong on? Or proven wrong? I fairly sure that there is a condition where a perseon denies every other explanation/truth/idea that isn't his/hers own. It doesn't matter what you tell them, it's always just plain simple wrong.
That line right there makes me so fucking sick, because it excuses so much ignorance and idiocy under the presumption that people can do the impossible. There is NO WAY to preserve the Fallout setting in a MMOG environment, and I'm not the first one to point it out - I remind you again that the original designers point out some clear facts years long before your stupid ass showed up.
From mostly a side-note, I was saying that if you're going to wait for Bethesda to let you speak, then you deserve the game that Bethesda delivers. The same goes for any game's development. They already have a design and such planned and in the works, have for some time now. But when it becomes publicly announced, it will be far too late for anyone to do anything about it, and much will be dishonestly slipped in or neglected mention like the leveling scheme in Oblivion.As for the stupid idea that we should only talk about game mechanics or ideas for a game when there is actually a chance to change something. If there isn't a game being made or it's not in the phase where there can be outside influence...we should all shut the fuck up? wtf is that all about?
That kind of thinking, along with "it can be done if done right", is bullshit and dangerous. I've been around the industry for quite some time, so please try to make me consider your feeble and unbacked opinion to be upon the same level as years of work and experience. Or don't, and save yourself some time.
No, because certain individuals decided to reward people putting their jobs at risk to leak info with useless bickering and ignoring the info, not many at Bethesda are willing to risk their job anymore to break the blacklist. And the amusing show Emil put on a bit ago is exactly where Bethesda wants Fallout fans - ignorant and waiting, rather than being able to point out flaws from early on.Sorry, FO3 is already in production, so shut the fuck up with the ideas?
SPEECH skills being useless in player environments have been a topic since...well, since MUDs have been around. Your feeble attempts to chime in "it can be done if it's done right" has little bearing, and is in fact quite stupid.Another matter which you constantly rely on is the fact that certain issues have already been discussed a few years back (you mentioning 97-98 is quite hilarious...10-years back...) is very lame. You of all people (the game design genious) should know that the world goes forward.
Hell, it didn't work ten years back, so why the hell should it work now? Perhaps because there are new people, new ideas, new technology...anything. If you stop discussing ideas, then you stop progress (but in your case...only your ideas are valid and have solid arguments...even though they are your arguments)
I bring up the mechanics for some good reasons, given Haris' latest bit of stupid, and these issues are from just a few that even Fallout's designers have addressed in regards to game and setting construction:
I would also like to see you reinvent physics to allow a TB combat round to exist in the same time cycle as a RT free roam.
I would also like to see you make condensed time work with travel, between multiple entities in different locations, because we all would just LOVE to wander around in a real-time wasteland over distances of miles between locations.
I would also like to see you make it so that the population saturation and ratio didn't make the entire census of the game world imbalanced with OMFGUBER warriors and raiders, all in the same little dinky town.
Yes, I'd like you to prove the impossible, because like a dumbshit you just went into topics you now presume to have an understanding about. So, let's have the answers.
I didn't base it upon not supporting my view, I based it upon facts, which are easily identifiable by waking the fuck up. You and Haris need to get a clue, or go off and get married, because the delusions are getting pretty lame in stereo.I'm not saying you are wrong, because you are not (this thread), but proving that by showing the other one is a complete retard because he doesn't support your point of view is equally stupid.
Perception: No idea...hmm...I didn't have an idea (plus why did you drag it here?),
Like how I just took apart your feeble "brainstorming" about Perception and other crap you couldn't bother to think about, and still can't be bothered to think - instead using the excuse that other people can think it up. So I guess we should all sit back and wait for cold fusion and the perpetual motion machine to arrive...but someone else other than you might have one, but you still manage to find decade old arguments and facts why something cannot work. How about listening, and let others do some brainstorming and afer the dust settles you can demolish their ideas (with a even bigger grin).
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...any moment now...
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Still waiting.
You'd make a great motivational speaker for cattle. Other than that, you still need to come up with something other than "it can be done!"I know personally as a designer that it's very easy to scrap someones idea if it doesn't looke like it will work or it's completely retarded in your opinion, but after a while when the person (as being another designer) gets his shit together the ideas starts to shed some light.
We've heard that before, and unless you have some of the answers to the above, you're in no place to casually dismiss previous incarnations of this topic. In particular when about "ten years later", some idiot (this would be you) is again posting the "it can be done if they do it right!" garbage.
We're still waiting for proof of the impossible.
Except in a MMOG, you can do a bit of world PVP, farm, farm, farm, quest, farm, farm, farm, raid until you randomly get something your class, farm, farm, farm, farm, farm, and keep on farming until you realize it doesn't matter, the game is going to be the same every day.Haris wrote: In single player crpg fallout everything is a stupid npc scripted to act and feel certain way. If you kill entire town your rep goes down cause game is scripted that way. In mmorpg if you go and kill entire group of players your reputation can have all kinds of unexpected turns. They can hate you and form bands of other players to hunt you down and talk shit about you. They can say how cool it was when you came and guned them all down with a minigun and word spreds. That is just one of minor things that makes mmorpg games 10 times more fun and deep than single player games where you go "ops i killed that guy i should reload or i wont be able to solve that quest."
Oh, yes, that sounds MUCH better than playing through something that offers a story, choice and consequences, etc. That was sarcasm.
Also, you'd have to be pretty stupid to think that killing a town wouldn't get you bad rep. Well, we're discussing tou. However, unlike a MMOG, single-player games are able to give encounters far different than killing a guard or two and hoping that someone isn't defending the city.
Yeah, I love how you just went into the whole "world map" thing. Someone care to explain how the condensed time would work with multiple locations, entities, events, or am I the only one who cared to think that far in-depth with a slight bit of familiarity of physics?Actually its doable, even to keep turnbased combat, only thing it would have to be timed so you have like intx10 seconds to act or something. That way worldmap would be used to walk and when you step on same grid as another player you would load map like random encounter and get to talk to him or kill him or whatever you want to do.
Then there's the TB combat only occuring at random map locations. That would break down if put into a city location or anywhere with non-combatants, as some would be moving and others not, and then there's the point of waiting your turn to get in a cheap sniper shot while Combatant A and Combatant B take their turns in combat while the rest of the city wanders around them in real time. Hey, combat can occur anywhere in Fallout, and city locations wouldn't be an exception.
If I appear to be condescending, it is for a reason. Compared to me, you're not even human.