Interplay Attempts to Pimp DAC

Comment on events and happenings in the Fallout community.
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Davaris
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Post by Davaris »

So it's impossible to ask the market to sell games that aren't shit? Cause for a moment there, I thought that was the only criteria I had listed.
The problem is these companies aren't one man startups like they were in the 80's and 90's. They are big corporations with lots of shareholders and if they don't make the maximum profit possible, those shareholders will move their money elsewhere.

As budgets continue to increase the boring game problem will get worse and AAA games will become ever blander, because making the maximum possible profit in the shortest amount of time is the primary goal of a corporation.

To look it from a completely different angle, think about what big companies like Walmart, Starbucks and Dymocks are doing to small town USA. They move in, run all the little guys (some of whom are original and interesting) out of business with their superior resources and supply chains and when they're done, all that's left are 3 big box stores and a dead town centre. In the end the town loses its character (and a slew of jobs) and it's the same (bland) as any other town in the USA with 3 big box stores.

The same thing is happening in the games industry, in that the big money has moved in and is intentionally killing off the smaller guys (diversity) by outspending them on production values.

So sure, a AAA game as good as Fallout could be made one day. But in my opinion it would be a fluke, because the big AAA's only motive is profit and that means they must appeal to the vast majority of players, who lets face it aren't bright enough to appreciate a classic.
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Post by Brother None »

Davaris is right. Even in the storm of BIS' "revival of cRPGs", the actual good games were all B-list titles: Fallout, Planescape:Torment and (later) Arcanum. None of these were planned as big hits, none had investors drooling over the developer's shoulder.

What games did have said drooling investors? Fallout 2. Baldur's Gate. Neverwinter Nights. 'nough said.

Interplay would definitely have to deliver the goods, which in the popular industry optique means producing a shoddy game, fucking over the fanbase and making a quick buck. A lot of this is also true for Bethesda, which some people confuse with an independent developing house (it isn't).
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Post by Fa11lloutfan_15 »

Mismatch wrote:
TinyTeeth wrote:Mismatch: I always thought you were British?
I'm not quite sure why people get that idea. Aneurysm thought I was too.
Im not though.
Im swedish. And I assure you, we're not all like those two.
Might be that you seem to like using the word "wanker" etc. Not like there is anything wrong with that, more like the very contrary.

But I really can't imagine you as being Swedish. As a child molestor from Amsterdam perhaps.
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Post by Davaris »

Yet another way to look at it is when have you ever had an experience with a large corporate entity that wasn't slick and predicatable?
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Post by vx trauma »

that was when i discovered the awesome theme of the 00's, 'boten anna'. corporate death rock at it's best. very slick. corporates can rock you know. infidel. people like you killed jesus. too much of fidel when you should had concentrated on that pelvic bust instead.
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Post by Rosh »

Thorgrimm wrote: Just saw this thread, and to answer your question Frissy, yes Rosh has been wrong, And I called him on it.

In one thread he made the extremely funny claim that logistics has no place in modern war. Man myself and my friends in the Corps got one hell of a belly laugh out of that. And the funny thing was he was berating a poster who claimed that logistics were relevant. Talk about an arrogant know-it-all who did not know shit about the subject.
When you fail to apply it into the proper context that it might not have been solely the power itself attacking, but perhaps they might have gotten aid from an ally, your argument is sound. When put into proper context, if there is a bridging ally, then it extends a logistic reach. If someone is able to bridge the gap between two land masses for a massive land force...you put it together. Not all alliances are going to be finicky about floating in someone else's boat as the US Marines, so the possibility of a join force would be entirely possible. Hell, it was a consideration of the Russians, and I lived in Alaska for quite a bit of that time.

Yes, I do remember that thread, and the steadfast refusal to read about concepts more complex than A fights B. Have a brain when thinking about tactics, as today's allies are not going to be there tomorrow, not always.
Then I caught him i a bald faced lie when he said he had won THREE or more purple hearts in the US navy. Talk about delusions of granduer.
Hrm, I do recall...hell, you can't even count anymore. Forget about it. A bullet wound and a bit of scatter (which I do presume to have some concrete still in my ass...hrm, could be why it's sagging a bit more lately) might argue otherwise to your claims of any, but I'm not about to plaster pictures of my ass and shoulder up onto this forum. You're cute in a butch kinda way, but you're still not my type. :drunk:
Now on the subject of wielding two firearms in a Fallout setting, Rosh is quite incorrect to say it is not part of Fallout's setting, EC Comics had quite a few comics that had characters wielding two weapons. So by his own logic, it should be allowed.
In science fiction? I do recall stating that it may be found in EC Comics Westerns, but we weren't discussing the westerns. We were discussing the science fiction, which is Fallout's setting takes its roots, instead of Wild West. Wiki has a nice list of who authored what. Congratulations to whomever greps the list and finds some connections between the two, but...no.

Two wepons is another matter entirely, as I said. It is one thing to hold a weapon in each hand, say, like the two action slots, and another to fire them at the same time or in fast alternation. For larger weapons, one could be said to be slung over the shoulder on a strap.
Now that being said, and I shudder to think I actually agree with him on something, anybody who has fired a real firearm will know that recoil and muzzle climb will prevent you from hitting anything more than five feet in front of you, and even then only with the first five ropunds. In fact the safest place to be with somebody wielding two firearms is right in front of them.

So I would say if it was allowed, make it a minor miracle to hit anything. But I would say leave the two weapon armed fantasy abilities where they belong, in a fantasy, not sci fi setting.
It is more Western, wuxia, and Modern Science Fiction. Oh, wait, it wouldn't be Western since they often had to cock the guns before they fired, meaning that it was just a matter of ammunition to have two guns instead of one. Otherwise, if two hands were going to be holding a weapon in older sci-fi - it was generally going to be a large weapon. Which is usually the first to go in the fiction, too, but they're the sci-fi equivalent of a red shirt.

Again, back to the multiple weapons being merely held until fired (paced, alternatively, like the quickslots) and larger weapons being held upon straps for quick switching. SMG is tucked under an arm while you pop the pistol, pause, whip out the machine gun and burst, then go back to shots with the pistol. That technically is not "akimbo", as akimbo doesn't mean two or both hands. It means, in this context, "spread", which is in reality nothing what people think of in terms of games.

I state again, there's nothing wrong with holding two weapons at the same time. Firing them at the same time or quickly like in modern sci-fi, again, is just bullshit. Same with as taking the definition of guns akimbo as dual-wielded guns firing at the same time or nearly at the same time. No. That is a convention in gaming first started in FPS games and reinforced by Blood (by calling it that), and it was a wholly inaccurate one that crept in from wuxia and other forms of fiction, of two guns firing at the same time.

So, I argue, that Fallout by design already has guns truly "akimbo", expressed by the quick slots. As per...that pic, the original explanations of the designers, and...hell, it's really amusing to talk about history, but I have more productive things to do. Not that this hasn't been amusing, because it has, but teh funny plays out in the long run. Fallout DOES have guns akimbo, but it's not what Teh Matriks kiddies were thinking of. :D

Their gun-fu is WEAK!

And I would like to cite references, since Knowledge is Power:
http://en.wikipedia.org/wiki/Akimbo_%28firearms%29

As for Snake and Haris, now I am fully convinced the drinking water in Sweden contains more heavy metals than the country has music of the same name.
Obsidian:
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They promise to spend only a year on this title - only a year less than the original Descent to Undermountain!
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Post by vendetta »

Everytime I see these long posts by that shlunpe I feel like jonesing..
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Haris
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Post by Haris »

Rosh wrote:
Thorgrimm wrote: Just saw this thread, and to answer your question Frissy, yes Rosh has been wrong, And I called him on it.

In one thread he made the extremely funny claim that logistics has no place in modern war. Man myself and my friends in the Corps got one hell of a belly laugh out of that. And the funny thing was he was berating a poster who claimed that logistics were relevant. Talk about an arrogant know-it-all who did not know shit about the subject.
When you fail to apply it into the proper context that it might not have been solely the power itself attacking, but perhaps they might have gotten aid from an ally, your argument is sound. When put into proper context, if there is a bridging ally, then it extends a logistic reach. If someone is able to bridge the gap between two land masses for a massive land force...you put it together. Not all alliances are going to be finicky about floating in someone else's boat as the US Marines, so the possibility of a join force would be entirely possible. Hell, it was a consideration of the Russians, and I lived in Alaska for quite a bit of that time.

Yes, I do remember that thread, and the steadfast refusal to read about concepts more complex than A fights B. Have a brain when thinking about tactics, as today's allies are not going to be there tomorrow, not always.
Then I caught him i a bald faced lie when he said he had won THREE or more purple hearts in the US navy. Talk about delusions of granduer.
Hrm, I do recall...hell, you can't even count anymore. Forget about it. A bullet wound and a bit of scatter (which I do presume to have some concrete still in my ass...hrm, could be why it's sagging a bit more lately) might argue otherwise to your claims of any, but I'm not about to plaster pictures of my ass and shoulder up onto this forum. You're cute in a butch kinda way, but you're still not my type. :drunk:
Now on the subject of wielding two firearms in a Fallout setting, Rosh is quite incorrect to say it is not part of Fallout's setting, EC Comics had quite a few comics that had characters wielding two weapons. So by his own logic, it should be allowed.
In science fiction? I do recall stating that it may be found in EC Comics Westerns, but we weren't discussing the westerns. We were discussing the science fiction, which is Fallout's setting takes its roots, instead of Wild West. Wiki has a nice list of who authored what. Congratulations to whomever greps the list and finds some connections between the two, but...no.

Two wepons is another matter entirely, as I said. It is one thing to hold a weapon in each hand, say, like the two action slots, and another to fire them at the same time or in fast alternation. For larger weapons, one could be said to be slung over the shoulder on a strap.
Now that being said, and I shudder to think I actually agree with him on something, anybody who has fired a real firearm will know that recoil and muzzle climb will prevent you from hitting anything more than five feet in front of you, and even then only with the first five ropunds. In fact the safest place to be with somebody wielding two firearms is right in front of them.

So I would say if it was allowed, make it a minor miracle to hit anything. But I would say leave the two weapon armed fantasy abilities where they belong, in a fantasy, not sci fi setting.
It is more Western, wuxia, and Modern Science Fiction. Oh, wait, it wouldn't be Western since they often had to cock the guns before they fired, meaning that it was just a matter of ammunition to have two guns instead of one. Otherwise, if two hands were going to be holding a weapon in older sci-fi - it was generally going to be a large weapon. Which is usually the first to go in the fiction, too, but they're the sci-fi equivalent of a red shirt.

Again, back to the multiple weapons being merely held until fired (paced, alternatively, like the quickslots) and larger weapons being held upon straps for quick switching. SMG is tucked under an arm while you pop the pistol, pause, whip out the machine gun and burst, then go back to shots with the pistol. That technically is not "akimbo", as akimbo doesn't mean two or both hands. It means, in this context, "spread", which is in reality nothing what people think of in terms of games.

I state again, there's nothing wrong with holding two weapons at the same time. Firing them at the same time or quickly like in modern sci-fi, again, is just bullshit. Same with as taking the definition of guns akimbo as dual-wielded guns firing at the same time or nearly at the same time. No. That is a convention in gaming first started in FPS games and reinforced by Blood (by calling it that), and it was a wholly inaccurate one that crept in from wuxia and other forms of fiction, of two guns firing at the same time.

So, I argue, that Fallout by design already has guns truly "akimbo", expressed by the quick slots. As per...that pic, the original explanations of the designers, and...hell, it's really amusing to talk about history, but I have more productive things to do. Not that this hasn't been amusing, because it has, but teh funny plays out in the long run. Fallout DOES have guns akimbo, but it's not what Teh Matriks kiddies were thinking of. :D

Their gun-fu is WEAK!

And I would like to cite references, since Knowledge is Power:
http://en.wikipedia.org/wiki/Akimbo_%28firearms%29

As for Snake and Haris, now I am fully convinced the drinking water in Sweden contains more heavy metals than the country has music of the same name.
To long, didnt read.
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Post by Brother None »

Rosh's ass is sagging?
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Post by Haris »

Rosh's ass is sagging?
Did he really need that long post to tell us that?
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Post by MR Snake »

Davaris is completely right.

Now there is still hope,. the hope is mmorpgs.

They have a monthly subscription fee and that makes all the differance in the world!

Quality games can be found from this, quality and addiction... and whatever means available to make it time consuming for the player. WoW is one example.

So if we were to find a company, taking their time with a game, story, gameplay etc that got paid every month an amount by each player to keep the game getting improved and expanded.

Why I might just quit work entirely and live on other peoples charity for a while.

Now Rash, seeing the history you have had, you should just shut you mouth "child" and fuck off. And I say that in an unangry tone. You have showed yourself to be a banning happy biggot so your comments mean nothing any longer.
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Post by Brother None »

MR Snake wrote:Now there is still hope,. the hope is mmorpgs.
Uh, yeah, if you like MMORPGs. For those of us who don't like those games, that's not really a source of hope. What the hell should I care if they keep up a steady level of quality, I still don't like playing them.
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Post by Haris »

Uh, yeah, if you like MMORPGs. For those of us who don't like those games, that's not really a source of hope. What the hell should I care if they keep up a steady level of quality, I still don't like playing them.
Thats really sad. Specially cause you can never have as much fun with single player game as you can with well made mmorpg. Most fun i had was with ultima online when me and my guild went with the ship out in the sea and found a empty island out there and decided to build a town on it.

First month poeple just heard about the town some thought it was a rumor other where sailing the sea to find it. Once they found it they started coming with ships to rage war against our town. So it ended up with constant wars on that island and each time we killed some of more famous players and guild leaders we cut his head off and put it in the main townhall house for all visitors to see.

A single player game can never make you hate your enemies the way mmorpg does cause npcs are just scripted to be hostile. And single player game can never make your char one of most famous in the game. There can never come a players and say "woah its you, i heard about you."
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Post by Brother None »

Haris wrote:Thats really sad. Specially cause you can never have as much fun with single player game as you can with well made mmorpg.
No, that's your opinion and preference, that's not fact. I don't like playing mmorpgs and I'm not the only one, definitely in the Fallout fanbase. I don't particularly feel I'm missing out because of it. Hell, I don't like watching the Tour de France either, but that's not "really sad."

Besides, even if I liked 'em I wouldn't like the idea of mmorpgs being the only available games or the only available good games. Yegh.
Haris wrote:A single player game can never make your hate your enemies the way mmorpg does cause npcs are just scripted to be hostile.
Are you serious? *That*'s your measuring stick, hating npcs?
Haris wrote:And single player game can never make your char one of most famous in the game. There can never come a players and say "woah its you, i heard about you."
So?
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Post by Haris »

And single player game can never give you fun situation like this one.

Once 10 of us decided that we where gonna kill the most famous murderer in the game. We knew where he was hunting down other players so we all hid on that road and waited for him for like an hour. Once he came he kicked all of our asses and took all our gear and stashed it in his castle next to that road. Those kinda moments are what makes mmorpg so much better than single player games.
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Post by Thor Kaufman »

victim³ D;
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Post by Fa11lloutfan_15 »

I can't believe this. Ban Haris.
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Post by johnnygothisgun »

hey haris, i have a secret for you: you're an idiot.
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Post by Insane-Lark »

Haris wrote:
Thats really sad. Specially cause you can never have as much fun with single player game as you can with well made mmorpg.

Good god lad, are you on crack? Level treadmills are very rarely fun & certainly not worth paying more than once for, if at all.
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Post by Brother None »

Insane-Lark wrote:Good god lad, are you on crack? Level treadmills are very rarely fun & certainly not worth paying more than once for, if at all.
Meh, it's all about focus groups. Haris is living evidence that if you're insanely stupid enough you'll not only think waiting around an hour to get your ass kicked by a powergamer is fun, but you'll actually pay to do so!
Ozrat wrote:I haven't been so oppressed since prom in 9th grade.
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