Actually, that just gave me an idea: why not be able to buy a couple of brahmins, an old beat-to-shit back of a pick-up, and then create a sort of wagon to carry your stuff around in the wasteland? That'd be hella more realistic than having a car, or some other form of automobile.PiP wrote:I think we should be able to travel on horseback in Fo3 - with the scarcity of fuel and all :elder-scrolls-fallout:
You know, I'm starting to think one can take the "realism" thing too far. The atomic-slug powered car was fuckin' cool, and I'm not sure I'm willing to see FO go too primitive. What's people's thoughts on the matter? What importance do you put on "realism"? What importance do you put on "imagination"? Do tell!
Agreed! I don't think I ever had Sulik help me out, and Myron was too much of a weakling to lead around, so I forgot about that. It'd be awesome to just right-click on a NPC, yell at him, and then get a proper response. The reaction could depend -- like you said -- on past behavior towards the NPC, or their health even: "No way am I going to get shot coming over there!"PiP wrote:I DON'T want direct. immediate control over each party member in Fo3; a "can you heal me pal?" dialogue line would be MUCH better.
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In frequently used cases (eg. 'put your gun away') dialogue can be substituted by pressing a button - for a more useful and quicker interface, but then if you press such button you really ought to hear... that party member's response...
Resonably placed? Yeah, I'll grant that. But I was more worried about the frequency of these caches, and how they allowed the player to "horde stuff," as you said.Killzig wrote:I'd argue that most of the caches to be found in Fallout 1/2 were actually pretty reasonably placed... The bigger problem was allowing the player to carry just about whatever he wanted either on his own person or via his mules.
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[H]e can't possibly use it all at once and not allow him to horde stuff on his person like his anus is a black hole compressing every bozar he comes across to a tiny dingleberry for him.... make the player choose whether he wants to take what he just found or keep his current gear.
I think you are right on the mark about the player having to make more decisions about what to do / keep, though! It would make FO:3 much more challenging if you had to sacrifice something -- money, time, health -- in order to keep excess gear lying around. I'm not sure how this would be implemented; I suppose people could have banks in the wasteland, but they could be prone to attack and un-ethical bank owners. Hmmm...
Nah, I really like the idea of going outside of the West for a while. I'd like to know what happened to the rest of the country. I'm all for developing the California / West story-line more in the future, but there's a lot more regions to cover in the U.S.A. Not only that, but with how B.S. is being viewed by a lot of people at DAC, I think it might be in their best interest to not step on the story-line in the West. If they screw up Fallout while setting it in, say, Alabama, fans can just ignore it as non-canon rather than a complete destruction of the Fallout series.StEaLtH_BoY3000 wrote:I would like to see the story line stay in California, and have a much larger area to travel in the game, such as all of California, or even half or all of the country.