...but then again, I haven't looked that hard for this...
Has anyone encountered the problem of being unable to leave a special encounter once you have entered it for a second time?? I have had this problem on some of them (e.g. Phil, KomodoMan, and the Evereddy Bunnies, which doesn't even register on my mapscreen), and was wondering if there is any way to combat this problem??
Thanks
PS> Is there anything redeeming from the KomodoMan SE (other than the afterburner gum on one of the civilians)?
By the way, I am running FO:T with the 1.27 patch...
A glitch that I have not seen mentioned...
-
- SDF!
- Posts: 11
- Joined: Thu Jun 20, 2002 8:26 am
A glitch that I have not seen mentioned...
Klaatu, Veraata...
- twiztid wanderer
- Scarf-wearing n00b
- Posts: 39
- Joined: Mon May 20, 2002 10:28 am
- Location: the seventh circle of hell and enjoying it
I've had some problems with the kommodo man encounter such as not being abel to leave and the bastard wont attack the stupid dragon and i have the newest patch think those to are complete flukes or related?
Is it they fear the pain of death or do they fear the joy of life?
Life is only an outer layer, for reality is only realized by the insane.
Life is only an outer layer, for reality is only realized by the insane.
-
- SDF!
- Posts: 4
- Joined: Wed Jun 12, 2002 11:51 am
I've had the same thing happen to me at that stupid Bazaar Day random encounter. I'd enter once and leave, and everything was fine. But when I returned and tried to leave again, it wouldn't exit...so I killed every last one of them for trapping me in their screwy limbo. Other than that, it hasn't happened to me anywhere else. 8O