The Escapist talks about Bethesda and Fallout
- Briosafreak
- Wanderer
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The FOBOS girl has to be a provocation, but other than that I can't see anything worth of reprisals, keep your ammunition for when it's needed, don't help out victimization strategies, we've been here before, this is not the time to go all trigger happy, we might find that we run out of bullets later...
- Brother None
- Desert Strider
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- Briosafreak
- Wanderer
- Posts: 455
- Joined: Mon Apr 22, 2002 9:56 pm
- Location: Portugal
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- King of Creation
- Righteous Subjugator
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The player can do a lot in Oblivion, quanitywise, but I don't personally get much satisfaction from doing things if I can't do them the way I want to and get the result I expect them to cause. Oblivion felt a bit insipid in that area. I'd rather have much less content if I instead get a gameworld that feels less lobotomized.aries100 wrote:As for the quote regarding Oblivion from MFSD, I would say that for me, after having played Oblivion, this is somewhat true. Players can do anything they want as well as using the stats to get better in areas where they need to strengthen their stats and abilities.
As for character development, my character became a jack-of-all-trades thanks to all the hours I spent training the character. Because of this, my character could do anything it wanted because no doors were locked, so to speak. This, however, made the character system indifferent because there really wasn't any choices to make. This is a common problem in a lot of RPGs.
VasikkaVasikkA wrote:The player can do a lot in Oblivion, quanitywise, but I don't personally get much satisfaction from doing things if I can't do them the way I want to and get the result I expect them to cause. Oblivion felt a bit insipid in that area. I'd rather have much less content if I instead get a gameworld that feels less lobotomized.aries100 wrote:As for the quote regarding Oblivion from MFSD, I would say that for me, after having played Oblivion, this is somewhat true. Players can do anything they want as well as using the stats to get better in areas where they need to strengthen their stats and abilities.
As for character development, my character became a jack-of-all-trades thanks to all the hours I spent training the character. Because of this, my character could do anything it wanted because no doors were locked, so to speak. This, however, made the character system indifferent because there really wasn't any choices to make. This is a common problem in a lot of RPGs.
I agree completly with you about your thoughts concerning Oblivion's combat and the ay you could be almost anything and do anything in Oblivion. However, from the varius internet articles, I've read on the subject of TES and from reading the lore forums at TES forum, it seems that The Elder Scrolls were designed that way from the start.
I, too, have critizied Oblivion for the lack of solutions -- other than the combat solution. To me, it is much more satisfying to be able to choose, if I want to fight or want to talk my way out of things. Oblivion doesn't let you do that ---- very often.
The main story isn't that great either ---
Ive never played oblivion, never completed morrowind.
However, I CAN guess a semi accurate plot summary of Oblivion (bethesda's baby, which got their most intensive effort).
For reason A the PC gets stuck with a quest to kill bad guy B.
The PC spends the game doing pointless side quests, and otherwise compleates a straight line main quest.
Along the way, you escort people from a to b, and wear brwon shorts (aka, fedex)
Oh, and as a twist, YOU GET A FREAKIN HORSE!
.
So, how accurate (if vague) am I ? :p .
I fear we can expect similar shit for FO3.
Sure, in the end FO and FO2 both boil down to fedex then kill, but at least they do it with STYLE!
However, I CAN guess a semi accurate plot summary of Oblivion (bethesda's baby, which got their most intensive effort).
For reason A the PC gets stuck with a quest to kill bad guy B.
The PC spends the game doing pointless side quests, and otherwise compleates a straight line main quest.
Along the way, you escort people from a to b, and wear brwon shorts (aka, fedex)
Oh, and as a twist, YOU GET A FREAKIN HORSE!

So, how accurate (if vague) am I ? :p .
I fear we can expect similar shit for FO3.
Sure, in the end FO and FO2 both boil down to fedex then kill, but at least they do it with STYLE!