Requests/Questions/Stuff
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
Hey, I've a GREAT idea! How's about a patch to fix the laggy play on Win ME machines? What a great idea!
/hope
/hope
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
No, I don't think they're going to, but I hope they will.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- Chaos Horror
- SDF!
- Posts: 12
- Joined: Fri Jun 14, 2002 11:22 am
- Location: ohio
- Jimmyjay86
- Hero of the Glowing Lands
- Posts: 2102
- Joined: Thu Apr 18, 2002 4:02 am
- Location: Wisconsin
- Contact:
- Red
- Hero of the Glowing Lands
- Posts: 2085
- Joined: Wed May 15, 2002 11:58 am
- Location: Nowhere (important anyway)
- Contact:
There, made a new thread here, which documents how [I remember you're supposed] to use the img tag. Note that it might not work in the pipboy...
...
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- Vault Hero
- Posts: 1017
- Joined: Thu Apr 18, 2002 5:30 pm
- Location: Stone of Light Land
- Contact:
Weapon Damage multiplier
Does the Ammo usage also apply to Damage multiplier???
EXAMPLE:
MIN DAM: 15
MAX DAM: 20
SINGLESHOT:
AMMO USAGE:1
DAMAGE MULTIPLIER:1
BURST:
AMMO USAGE:5
DAMAGE MULTIPLIER:1.2
we'll just say the shots hit with the min damage(15)..
Now for singleshot its just 1(15x1)=15 damage.. But is burst damage 1(15x1.2)=18 or 5(15x1.2)=90??? seems like the ammo usages isnt really used for damage, is this correct :
EXAMPLE:
MIN DAM: 15
MAX DAM: 20
SINGLESHOT:
AMMO USAGE:1
DAMAGE MULTIPLIER:1
BURST:
AMMO USAGE:5
DAMAGE MULTIPLIER:1.2
we'll just say the shots hit with the min damage(15)..
Now for singleshot its just 1(15x1)=15 damage.. But is burst damage 1(15x1.2)=18 or 5(15x1.2)=90??? seems like the ammo usages isnt really used for damage, is this correct :
GrimJim,
NOT to be mistaken with "The Brothers Grimm"
"What's so funny about a Floating TankTurret?"
"Please don't make me hurt you"
"So you don't want to barter ah, that's ok, I'll just kill you then take it off your dead body =)"
NOT to be mistaken with "The Brothers Grimm"
"What's so funny about a Floating TankTurret?"
"Please don't make me hurt you"
"So you don't want to barter ah, that's ok, I'll just kill you then take it off your dead body =)"
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Re: Weapon Damage multiplier
The Ammo Usage isn't directly applied to the damage that you do. Rather, it is the number of shots that are in a burst and each is resolved as a seperate attack. This is largely why low-damage, high-RoF weapons like the Minigun are worthless against a target w/high Damage Threshold, barring an Armor Bypass critical hit.GrimJim wrote:Does the Ammo usage also apply to Damage multiplier???
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
Does the "Fortune Finder" perk actually work? My guess is, "no," but I just want to be sure. What about Mysterious Stranger, Cautious Nature, Bend the Rules, Break the Rules, and Death Sense?
Also, in the Entity Editor, there's what looks like room for 10 additional perks. What's the deal?
Also, in the Entity Editor, there's what looks like room for 10 additional perks. What's the deal?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
Vehcile weapons and other related stuff
I posted this stuff on NMA-fallout.com, but was told by some lil birdy :crazyeyes: to post them here insted, so here they are...
when i make a vehicle weapon, it wont show up on or near the vehicle, the only one that works is the tankturret......... I used "SPRAY" to adjust the space between the gunsprite so it would be next to the Vehicle, but doesnt show up in the game, why??
EXAMPLE: I adjusted the M60 to the left, then edited the BUGGY
weapon option to have a gunner and MAINWEAPON set to the M60 i just made, I made sure the image/sprite for the M60 was right and everthing, but it won't show up......... any help?
Is there a way you can make Turrets into vehicles, so that you can get in them and use them, like a "GunTurret" i don't want them to move around the map. Just want em like an GunInplacment can anyone help me out here?
I downloaded the 1.27 patch with the editor, but it only came with the map editor(campaign/entity/level), I downloaded a bunch of Sprite Editors like "Spray" and the others off of FREELANCER, but they won't view Actor/Turrets/Vehicle etc.. So, I need a GOOD Sprite "EDITOR" and any other thing that I might want to have, I plan on making some MODS/CAMPAIGNS.. So help me out here.
when i make a vehicle weapon, it wont show up on or near the vehicle, the only one that works is the tankturret......... I used "SPRAY" to adjust the space between the gunsprite so it would be next to the Vehicle, but doesnt show up in the game, why??
EXAMPLE: I adjusted the M60 to the left, then edited the BUGGY
weapon option to have a gunner and MAINWEAPON set to the M60 i just made, I made sure the image/sprite for the M60 was right and everthing, but it won't show up......... any help?
Is there a way you can make Turrets into vehicles, so that you can get in them and use them, like a "GunTurret" i don't want them to move around the map. Just want em like an GunInplacment can anyone help me out here?
I downloaded the 1.27 patch with the editor, but it only came with the map editor(campaign/entity/level), I downloaded a bunch of Sprite Editors like "Spray" and the others off of FREELANCER, but they won't view Actor/Turrets/Vehicle etc.. So, I need a GOOD Sprite "EDITOR" and any other thing that I might want to have, I plan on making some MODS/CAMPAIGNS.. So help me out here.
GrimJim,
NOT to be mistaken with "The Brothers Grimm"
"What's so funny about a Floating TankTurret?"
"Please don't make me hurt you"
"So you don't want to barter ah, that's ok, I'll just kill you then take it off your dead body =)"
NOT to be mistaken with "The Brothers Grimm"
"What's so funny about a Floating TankTurret?"
"Please don't make me hurt you"
"So you don't want to barter ah, that's ok, I'll just kill you then take it off your dead body =)"
- War Bringer
- Vault Dweller
- Posts: 150
- Joined: Thu Apr 18, 2002 2:14 pm
- Location: Eden Facility 3 Project: Sigma (Testing) In.The.Center.Of.The.Storm
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
No, it doesn't. Have you found any money in Random Encounters lately?Max-Violence wrote:Does the "Fortune Finder" perk actually work? My guess is, "no," but I just want to be sure.
Max-Violence wrote:What about Mysterious Stranger, Cautious Nature, Bend the Rules, Break the Rules, and Death Sense?
- Mysterious Stranger: According to Ed Orman this was never enabled.
- Cautious Nature: In the RPGs, this perk provided a bonus to your PE for purposes of determining your starting distance from opponents in Random Encounters. Unit placement in FoT REs is controlled by Spawn Points, not any character's PE. So this one "don't werk neether".
"On the bounce, you apes! Do you wanna live forever?!"
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
No, but I was wondering if one were to make the entities that spawn in random encounters have money in their inventory, if the perk would boost the amount on 'em.OnTheBounce wrote:No, it doesn't. Have you found any money in Random Encounters lately?
What about the others?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
TWO GUNS?
Hey is there a way you could have it that you can use both hands/weapons at the same time, like duel hand guns???? something like that???
:2gunfire: :multi:
:2gunfire: :multi:
GrimJim,
NOT to be mistaken with "The Brothers Grimm"
"What's so funny about a Floating TankTurret?"
"Please don't make me hurt you"
"So you don't want to barter ah, that's ok, I'll just kill you then take it off your dead body =)"
NOT to be mistaken with "The Brothers Grimm"
"What's so funny about a Floating TankTurret?"
"Please don't make me hurt you"
"So you don't want to barter ah, that's ok, I'll just kill you then take it off your dead body =)"
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Re: TWO GUNS?
We crucify munchkins around these parts.GrimJim wrote:Hey is there a way you could have it that you can use both hands/weapons at the same time, like duel [sic] hand guns???? something like that???
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- Jimmyjay86
- Hero of the Glowing Lands
- Posts: 2102
- Joined: Thu Apr 18, 2002 4:02 am
- Location: Wisconsin
- Contact:
Heh. I've been on holidays, and ducking the 'net. Plus I went to the snow (we don't get much of it, but we've got a few ski resorts.) Plus, penguins don't fly, they just climb into kangaroo pouches.
In reverse chronological order -
* No dual wield.
* I don't really know what perks are broken or not. Trial and Error works...
* Sprite rotations - sounds about right.
* Vehicle weapons - we never tried to implement anything other than a tank turret. Anything else can be fired from the passenger seats, and there's perk(s) related to vehicle gunnery, so it fulfilled all of our purposes.
* Usable turrets - *might* be possible with quite a lot of tweaking. I think it would require breaking the sprites into a "vehicle" and a turret, and you might need to replace the tank and it's turret altogether just to get it working, but it *might* be doable.
* Burst damage - exactly right. Each shot is resolved individually, then calculated first against Damage Threshold, and then Damage Resistance.
In reverse chronological order -
* No dual wield.
* I don't really know what perks are broken or not. Trial and Error works...
* Sprite rotations - sounds about right.
* Vehicle weapons - we never tried to implement anything other than a tank turret. Anything else can be fired from the passenger seats, and there's perk(s) related to vehicle gunnery, so it fulfilled all of our purposes.
* Usable turrets - *might* be possible with quite a lot of tweaking. I think it would require breaking the sprites into a "vehicle" and a turret, and you might need to replace the tank and it's turret altogether just to get it working, but it *might* be doable.
* Burst damage - exactly right. Each shot is resolved individually, then calculated first against Damage Threshold, and then Damage Resistance.
--
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.