If the whole thing revolves around xp grinding, you get travesties like NOLF2 or even worse games.
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Honestly, you don't have to be that smart to say "Dang, I better duck behind some cover now." or " man, this would be a real good time to tell my friends to cover my back." Plus, having a tactics skill or something where you are limited in the beginning might annoy some (tho I think it could be interesting, not everybody wants to play a gunslinger). From what I can see, player intelligence factoring into RPGs has never really been a huge focus, but whether or not this is a good thing is not relevant.Tarnopol wrote: Their usage depends on player's intelligence more than on char's abilities.
Definately. I will never understand everybody who claims that real time is some sort of progression from turn based, I mean, WFTFF. Even if they did do something turn based, bethesda arent ones to do anything all that new these days. But still there are so many great possibliies within the realm of a turn based or pseudo-turnbased system, it is a real shame nobody is willing to do experiment with it.Unlike popular belief, there's still so much to improve in the field of turn-based, isometric combat.
An interesting idea. I guess you could have an option to add cinematic effects in turn-based combat when the outcome is presented(i.e. when the character is not in your control). The camera could swing or zoom or follow the hail of bullets from your minigun into the ghoul's groin for those gory critical hits. Just playing around with this idea.MRhappy wrote:This would be the perspective for your turn, maybe there could be some sort of cinematic camera swing when you are attacked just for giggles).
RT combat uses player's agility and isn't a good Fallout option at all,SuperH wrote:And real-time reflex based gameplay does NOT require a player's abilities?
What the hell is this? Fallout always has had tactical combat and it has been one of its great features, why is this even a point of argument?
And you'll get FOT-combat.Dreadnought wrote: I didn't fency that. I often thought that it'd be pretty dope to go at least in cover behind boxes.
Getting up 1 AP.
Shooting.
Getting down 1 AP.
That's right. Imo a few really challenging fights are enough - Fallout has many other qualities and can't be reduced to combat only. It's poor RPG style to set the focus too much on combat, because that's the best way to hack&slash.Thor Kaufman wrote:Also, most fights aren't very challenging
Indeed, combat shouldn't exist only to increase the total time spent on playing the game. I'd much rather see meaningful, challenging combat instead of just wasting your bullets on critters for the thousandth time (i.e. quality, not quantity). Ususally in RPGs, shorter battles are compensated with MORE combat, which can get frustrating and repetitive after a short while. Preferably, the combat option should be completely optional throughout the game.Tarnopol wrote:It's poor RPG style to set the focus too much on combat, because that's the best way to hack&slash.
Maybe because it's possible?But I don't understand why you want to shoot children just for fun. The ingame childs are part of the scenery - but not designed as enemies in the first line.
Tarnopol wrote:But I don't understand why you want to shoot children just for fun. The ingame childs are part of the scenery - but not designed as enemies in the first line.
No. KotoR has continuous turnbase combat with pause function. Nearly same as RT/P. The difference is that combat is handled in turns here correctly, not as a stream like in RT/P, and you can stop the game after every completed turn only.Dogmeatlives wrote:If Fallout 3 is turn-based I will post a picture of my nuts on this or any other forum.
Wasn't KOTOR turn-based? Call me an idiot but I didn't mind that combat system. That could actually work pretty well. Keeping KOTOR's combat and third-person view and adding Fallout's general awesomeness. That could work and KOTOR sold very well. Then again it was a Star Wars title.
Sea Dogs and Sea Dogs 2 (POTC) were both developed by Akella making everything else you posted absolutely worthless.rilom wrote:Okay. Time for me to get yelled at. I'm just tired enough of hearing the 'Oblivion with guns' reference that I figured I'd say something. Anyone remember the "rpg" that Bethesda made after Morrowind and before Oblivion. Originally it went by the name Sea Dogs. Then, some movie producers decided to buy it and change the name to "Pirates of the Carribean" before it was finished so that they could package it and send it out before it was too long after the movie had come out to make sense.