Yes... yes, of course. I sense much hate in them. They will soon realize that Fallout was the one true Zelda game and they will turn on the Zelda creator, Mao Ze Dong or whatever.frissy wrote:So, those are sorted. Who's next? Zelda fans?
Bethesda's Fallout Forum and Webpage LIVE
- Dogmeatlives
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- Dogmeatlives
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KoC, what did he say huh? And where is this countdown that you speak of. My primitive brain cannot grasp your meaning...King of Creation wrote:For those who are wondering, there is a CSS Countdown style sheet on their Fallout webpage.
In addition, I spoke with Pete Hines this morning. He didn't give me the usual "We'll talk about it when we're ready line." Things will start to become much clearer, apparently.
Wasteland Radio, with Charlie C.
Well it means that the css-stylesheet used on the page is named countdown.css (nothing is actually counting anything, it's just a hint about the purpose of the site if you will).
"Reality is that which, when you stop believing in it, doesn't go away."
Philip K. Dick (1928 - 1982), Do Androids Dream of Electric Sheep?
Philip K. Dick (1928 - 1982), Do Androids Dream of Electric Sheep?
- Dogmeatlives
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Oh, thanks for the clarification. I don't understand all this technical garbledeegook. I wonder what the countdown is for.... What if at the end of the countdown, a portal to Dimension X is opened and Krang is free to pester the turtles again with his lame-brained schemes of world domination... Ninja Turtles reference anyone?
Wasteland Radio, with Charlie C.
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Well eventually something is intended to count down on that page, right? Or have I no idea what I'm talking about?
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I've done my part. Maybe it'll raise an eyebrow or two..
Don't know why I did it, but even if it makes one person understand Fo-Fans need, then it's worth it.
I've done my part. Maybe it'll raise an eyebrow or two..
Don't know why I did it, but even if it makes one person understand Fo-Fans need, then it's worth it.
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- Thor Kaufman
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--- erm ---
I have read your thoughts etc. Smiley. And what I really don't get is why DaC and NMA insists that developing for the Xbox, the PS2/PS3 is a bad thing. As I remember Morrowind did come out for the Xbox, KOTOR was released for the Xbox also, and NWN2 is also out for the Xbox 360. This shows, to me, at least, that you can make good games, maybe even good rpg games, for the console market.
Every TES game has had a different approach to the User Inteface. And imo, Oblivion's log (journal) and inventory is one of the most intuitive User Interfaces since the Baldur's Gate series...
It is fairly easy to use, especially since Bethsoft implemented that you can use the F1-F4 function buttons to get access to yoru different stats.
The icons for the stats & the abilities etc. are also very recognizable, especially for middle ages men like with failing eye-sight
(which is why I'm happy with the big letters anyway
--- ).
As for the Fallout canon, I sometimes think that it only exists in the head of (some of) the fans. As I recall, the TES series have a long standing tradition that spans more than 15 years now (if you take into account the development years before Arena was released
that is). And Bethesda have been constantly enlarging, writing the story, expanding and renewing the TES universe. (to the point where they even have historians working for them, sifting through their archives, finding the correct lore & background for their TES games).
The only canon, imo, Fallout has is FO1+FO2, and this canon is mostly about getting by in a hostile, desertlike enviroment, trying to cope and to find some form of salvation...
As for the first person person perspective (or fps, if you will) view, I'm not much a fan of it either, but this is more because I tend to get get motion sickness if the camera isn't fixed in some way.
I, therefore, much prefer third person perspective, and for the same reason, I much prefer the top down slanted view known as isometric. [It seems to me that want you want really is a sort 2D game as I believe that isometric view refers to certain kind of use of 2D??)
In a thread over at Bethesda Game Forums (BGF's)
I have said that I play a little nifte game called Fate. This game is played in full 3D, and nowhere does that mean that you can't use the character's skills to determine if you hit or not, and how manage you do, if you hit the monsters. The game is also played from third person perspective, not a FPS type of perspective.
However, I fail to see, why it would be that difficult to implement that your character skills would determine how much damage, you would do to monsters, or even if you would hit them at them all, just because you are playing in a FPS type of perspective.
A game like STALKER comes to mind. As I understand it is (too) played in an FPS type of perspective. And your skills & abilities decided if you hit anything and how much damage you'd do.
I fail to see why this couldn't be implemented (well) in a Fallout 3 game, that primarely uses the First Person Perspective (or FPS, if you will) as long as I can have an option for third person view... (so I don't get motion sickness).
And I would just love to be able to throw bricks at enemies or use stones or be able to smash a table and hide behind it in Fallout 3. (This depends on the engine, used to develop FO3, iirc & afaik).
I agree with you that the reason for leaving the vault better be a good one. I think, however, that Bethsoft really does know this. What is interesting to me, though, is that, if you read the wiki article on Fallout, you will see that the Van Buren project really was planned as a more open-ended game in which the character started in --- you guessed it - jail.
I'm only worried as to if Bethesda can pull this off, meaning that they don't have kind of tradition for developing quest or story driven games, since the TES games are all about exploring and stuff...
I have read your thoughts etc. Smiley. And what I really don't get is why DaC and NMA insists that developing for the Xbox, the PS2/PS3 is a bad thing. As I remember Morrowind did come out for the Xbox, KOTOR was released for the Xbox also, and NWN2 is also out for the Xbox 360. This shows, to me, at least, that you can make good games, maybe even good rpg games, for the console market.
Every TES game has had a different approach to the User Inteface. And imo, Oblivion's log (journal) and inventory is one of the most intuitive User Interfaces since the Baldur's Gate series...
It is fairly easy to use, especially since Bethsoft implemented that you can use the F1-F4 function buttons to get access to yoru different stats.
The icons for the stats & the abilities etc. are also very recognizable, especially for middle ages men like with failing eye-sight


As for the Fallout canon, I sometimes think that it only exists in the head of (some of) the fans. As I recall, the TES series have a long standing tradition that spans more than 15 years now (if you take into account the development years before Arena was released

The only canon, imo, Fallout has is FO1+FO2, and this canon is mostly about getting by in a hostile, desertlike enviroment, trying to cope and to find some form of salvation...
As for the first person person perspective (or fps, if you will) view, I'm not much a fan of it either, but this is more because I tend to get get motion sickness if the camera isn't fixed in some way.
I, therefore, much prefer third person perspective, and for the same reason, I much prefer the top down slanted view known as isometric. [It seems to me that want you want really is a sort 2D game as I believe that isometric view refers to certain kind of use of 2D??)
In a thread over at Bethesda Game Forums (BGF's)
I have said that I play a little nifte game called Fate. This game is played in full 3D, and nowhere does that mean that you can't use the character's skills to determine if you hit or not, and how manage you do, if you hit the monsters. The game is also played from third person perspective, not a FPS type of perspective.
However, I fail to see, why it would be that difficult to implement that your character skills would determine how much damage, you would do to monsters, or even if you would hit them at them all, just because you are playing in a FPS type of perspective.
A game like STALKER comes to mind. As I understand it is (too) played in an FPS type of perspective. And your skills & abilities decided if you hit anything and how much damage you'd do.
I fail to see why this couldn't be implemented (well) in a Fallout 3 game, that primarely uses the First Person Perspective (or FPS, if you will) as long as I can have an option for third person view... (so I don't get motion sickness).
And I would just love to be able to throw bricks at enemies or use stones or be able to smash a table and hide behind it in Fallout 3. (This depends on the engine, used to develop FO3, iirc & afaik).
I agree with you that the reason for leaving the vault better be a good one. I think, however, that Bethsoft really does know this. What is interesting to me, though, is that, if you read the wiki article on Fallout, you will see that the Van Buren project really was planned as a more open-ended game in which the character started in --- you guessed it - jail.
I'm only worried as to if Bethesda can pull this off, meaning that they don't have kind of tradition for developing quest or story driven games, since the TES games are all about exploring and stuff...
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- Thor Kaufman
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Nothing groundbreaking, but the problem with Oblivion is that everything which is easy to use in the game is simple. And simple games only attract simple minds or noobs aka mainstream.aries100 wrote: It is fairly easy to use, especially since Bethsoft implemented that you can use the F1-F4 function buttons to get access to yoru different stats.
Fallout is not about your personal Skills, its about how much points do you put in the stats to define your character. For example if you´re an fucking noob in FPS-Shooters, there is a high chance, that you are a noob in Stalker, too. So you basicly need to train your OWN skills in movement/shooting and not in your Characterskills, so you play the role, you are in reality, a fucking noob and not the role you wanna play. Mhhkey, everthing else you write wasaries100 wrote:And your skills & abilities decided if you hit anything and how much damage you'd do.

...
Summa Summarum: Oblivion with guns is the perfect game for you.