<strong>[ Community -> Interview ]</strong>
<p>Morning everyone. Time to wake up to a new <em>Fallout</em> developer profile. This time it's about <a href="http://www.nma-fallout.com/article.php?id=35517" target="_self">Chris Borders and talking heads</a>!</p><blockquote><em>When I was first introduced to the original "Fallout", it was being
called GURPS (based on the original game), and we had some meetings to
discuss the audio, script, and concept. We had a really good budget,
and Tim Cain wanted some high profile actors to voice these characters.
At that point in time in videogame history, not many videogame
companies were casting celebrity actors unless it was based on a film
license. We decided to cast Fallout just like an original movie, so I
started contacting all of my Hollywood contacts that I had at the time.
We ended up with an amazing cast that fit each character to a tee (Ron
Perlman, Keith David, Tony Shalhoub, David Warner, Brad Garrett,
Richard Moll, CCH Pounder, Richard Dean Anderson, Clancy Brown, Cree
Summer, just to name a few). All of the actors were really great, and
most at the time had never worked on a videogame before, so it was kind
of like Television was to actors in the late 1940's. </em>
<em>
When we started work on "Fallout II", we approached it very much the
same way we did the original Fallout. We again cast really good actors
for it, and added some new names to match what we were after (Jeffrey
Jones, Michael Dorn, Peter Jason, Kevin Michael Richardson, Dwight
Schultz, just to name a few). Again, all of the actors were great to
work with!</em>
<em>
When we did "Fallout Tactics: Brotherhood of Steel", the game had
changed somewhat. More actors were needed; however, there were less
cut-scene, and more in-game dialogue, so I had to cast a good deal of
top-notch union voice actors that I work with a lot. I did cast
celebrity Kurtwood Smith, R. Lee Ermey, and of course Ron Perlman again
for the "Narrator". R. Lee Ermey was really cool, and had great stories
about his work on "Full Metal Jacket" (playing the drill sergeant). He
is about as "Semper Fi" as any actor can get!</em>
<em>
"Fallout Brotherhood of Steel" was at a point when Interplay was on its
last pinky nail, so all I did was cast the characters, and then left to
start my company.</em></blockquote><p>
</p><p>
</p><p>Spotted @ <a href="http://www.nma-fallout.com">No Mutants Allowed</a></p>
Fallout Developer Profile: Chris Borders
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He did a great job casting talented voice actors to Fallout and Fallout 2. A prime example of how voice acting in video games should be done. Bethesda could use such a talent in their games.
I still think not all characters should have a voice, only use voice to further deepen the personality of the key NPCs. Of course, if Fallout 3 will be an FPS, it would be kinda stupid for the NPCs to stay mute.
I still think not all characters should have a voice, only use voice to further deepen the personality of the key NPCs. Of course, if Fallout 3 will be an FPS, it would be kinda stupid for the NPCs to stay mute.
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