Beth artist thinks Fallout is BORING
- Goretheglowingone
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The ends of the arms look like electronic plugs.Smiley wrote:The gasbot idea is fine, in that you grab anything that could contain a mechanical body for a robot.
I don't agree on it's limbs though..
Maybe the artist was looking at some cables/connectors that were just lying around.
Would make sense for charging up a car.
The olde-style gas pump body could have been just a style choice - like when new things are made in old forms for recognition/familiarity/art's sake.
Call me a fanboy if you want, but anybody who thinks Fallout's combat is anything short of masterfully brilliant should be tied up, beaten, shot, stabbed, electrcuted, hung, burned, mutilated, and shat on.
A bethesda developer who is developing Fallout 3 by a company that claims they love the Fallout series, created Oblivion, and have a developer who thinks Fallout's combat is boring and compares it to Diablo is not a very good sign.
A bethesda developer who is developing Fallout 3 by a company that claims they love the Fallout series, created Oblivion, and have a developer who thinks Fallout's combat is boring and compares it to Diablo is not a very good sign.
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I really enjoy Fallout's combat. It's a very thoughtful game. You choose your words, allies, and travel destinations all very carefully in the game because your life depends on it. In the same way, Fallout's combat allowed for alot of different tactics to be employed in any given situation.
I don't think there is anything wrong with fast-paced real-time combat, I actually enjoy that more than turn-based combat usually, but that just isn't what belongs in a true Fallout game.
I don't think there is anything wrong with fast-paced real-time combat, I actually enjoy that more than turn-based combat usually, but that just isn't what belongs in a true Fallout game.
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If you put the combat speed all the way up, it really is not bad at all. I'm sure that alot of people that played the game and said combat was boring didn't even know there was an option to speed up enemy turns.
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The death animations definitely made any combat slowness totally worth it. When you encounter an enemy that's really bein a bitch to kill and finally you see that death shake as round after round drill through them and those sick wet sounds... that's satisfaction.
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ok first off, bethesda has done great work with elder scrolls but no duh. as for fo3 i have really high hopes and we are forced to trust them with our childhood memories. i loved everything about the fallout games from the bridge of death in fo2, to dogmeat, to being a slaver. and yes even enough to forgive interplay for bos (r.i.p). but fallout would make an excellent fprpg IF they keep the key elements from combat. ever play true crime? remember the precision aiming? (lethal takedown versus non-lethal?) it's already been done years ago and now they can make a far better targeting system that concentrates on organs instead the way that fallout was always meant to. plus they could take a few hints from dark messiah as well i.e. enemy fatigue, environmental traps and so on. fallout 3 can be just as much of a breath of fresh air as metroid prime was to that series as long as they know what they're doing. not to mention the free-roaming capabilities we saw in elder scrolls. as for the humor let's just pray they play through the previous games thoroughly enough to get the idea. at least that's how i feel they should approach it but you know how wishful thinking goes. as for the artist in question if he had played the game at least a quarter of the way then he'd get it the same way most of us do.
Last edited by zeke235 on Thu Jun 21, 2007 5:17 am, edited 1 time in total.
TNP wrote:Call me a fanboy if you want, but anybody who thinks Fallout's combat is anything short of masterfully brilliant should be tied up, beaten, shot, stabbed, electrcuted, hung, burned, mutilated, and shat on.
A bethesda developer who is developing Fallout 3 by a company that claims they love the Fallout series, created Oblivion, and have a developer who thinks Fallout's combat is boring and compares it to Diablo is not a very good sign.
ok even without speeding up the turns fallout's combat was barely turn-based or at least that's how i felt about it. sure it's a little slow in the beginning but of course it is. they want you to work toward being badass. once you get an actual gun and start walking into rooms with the intent to blow everyone away combat gets real fun real fast especially when you get to blow out someone's torso with a shotgun at close range or turn them into a neat little pile of ash with a plasma rifle. for its time and any time fallout does turn-based better than anything i've ever seen. and if nothing else it kicks any final fantasy game's ass hard with ap to spare. of course needless to say if you need help with the whole mutilating thing feel free to look me up