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Mark Rein has confirmed there will indeed be a UT2004 demo, and that this demo will contain Onslaught mode (but not Assault).
The game is set to be out by this christmas.
ONSLAUGHT
Onslaught is a large scale, team and vehicle based game mode in which players battle for control of huge exterior settings. Since these settings are so large one naturally needs a way to traverse these distances, hence there are a variety of vehicles that can be used in Onslaught. These vehicles are built to not only move but also destroy your foes.
Each team has their own vehicles and you cannot steal your foes vehicles unless they unlock them by first getting into them. If your enemy jumps into a tank and then leaps out to pick up ammo you can then hijack it and turn the tables on him!
The main objective in any Onslaught game is to destroy your enemies' "Power Core." This critical point is usually located in the heart of your opponent's base. Sounds simple, right? Here's the catch - a Power Core cannot be damaged unless your team has a link to it.
How do you acquire a link? By controlling the smaller "Power Nodes" on the map and making a connection from your own Power Core to your opponents. Power Nodes begin as neutral points in the level and once they're touched they begin to build for your team. At this point the opposing team can attack and try to destroy the Node as it is being constructed. If they manage to destroy it it will go neutral again and can be re-claimed by either team. If they fail to destroy it the Node will be built for your own team and a link will be made to your own Power Core.
The next step in an Onslaught map involves proceeding to the next Node. Since the enemies Power Core can only be damaged if there is a link to your own Core you'll have to take over a number of Nodes in order to make this connection. It is extremely important to note that you can ONLY take over a Node if you control an adjacent Node. You must progress across the map, taking over point by point, in order to stage an assault on your enemies' Core.
Since death comes quick in the Tournament it is also good to know that once your team controls a Node you can then choose to respawn at it. This allows a team to have an advancing presence on any given map.
like i said. ctf with tanks and jeeps. u go to the flag. campture it and hold it and go the next flag and capture it and hold it and go to the next falg and capture it hold it and you go to teh next flag and campture it and hold it.
the whole tank jeep vehicle thing is overrated imo. just a new hype.
i was in renegade beta, and i nearly pissed my pants when they said the game went gold, because it was buggy and netcode was like made in notepad
also in the first month of renegade ladder i placed 15 because i was hardcore and won me a mousepad,
then after that i joined a developer vs. fans 3 or 4 game tournament and pwned eventhough i missed 1 game to eat lunch, i placed first and they sent me an autographed copy of a game i already owned so i was liek "teh win!"
then i led one of the best renegade clans, we won the only renegade clan tournament that was hosted by blueyonder, we swept all the clans without a loss in like 5 tiers of best of 3 anal action
but i stopped playing 3 months ago when the clan community became 10 years old and aimbots started to leak
The mode where you have one team in space ship fighter deals attacking somekinda space station sounds neat. If I can find UT2k4 cheap or download all the extra stuff I'll go for it.
This sounds like "domination" mode (origionally from UT?) still, with vehicles and such it sounds even cooler.
But then again... it is probably hectic, and with the arcade style killing (shoot him 40 times) the tactical look on this dies.
Still, pretty cool though.
i was always a quake fan, quake 3 arena was the fastest game there was for a long time after it was released...... now it blows.... so i work on my truck.