Ausir interviews Tony Postma and New "Pic" of the "Week"
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Ausir interviews Tony Postma and New "Pic" of the "Week"
<strong>[ Community -> Update ]</strong> - More info on <a href="#Tony Postma">Person: Tony Postma</a> | More info on <a href="#Fallout: A Post Nuclear Role Playing Game">Game: Fallout: A Post Nuclear Role Playing Game</a>
<p>Our very own <strong>Ausir</strong> scored an interview with the illustrious <strong>Tony Postma</strong>, the conceptual artist for <em>Fallout</em>, which he added to <a target="_self" href="http://www.nma-fallout.com/article.php?id=7143">NMA's Fallout Developer Profile Series</a>. You can read the whole interview at <a target="_self" href="http://www.nma-fallout.com/article.php?id=36395">this link</a>, but here are some highlights:</p><blockquote><p><em><span class="postbody">On Fallout 1 (and to a lesser extent, 2) I was
strictly involved in the conceptual design of the look and feel,
particularly the user interface. The team already had an idea of using
retro-atom age imagery and objects, so I kept my concepts in that vein.
I really wanted the interface to look and function like a "real"
device, so I researched and imagined it to be like some computer or car
stereo with a removable face plate but with 1950' vacuum tubes,
bakelite plastics and glass CRT's. I also came up with the idea that
the maps would be from found objects like postcards and period signage
picked up from the sands of the desert
(...)
What specifically inspired Fallout for you? What were the biggest influences?
Urban and Sub-urban America of the 40'-50's....the cars, the
signage, the art, the architecture...all of it. I already had a few
books with photos and documentation of the period. Also the comic books
"Big Guy and Rusty, the Boy Robot" and "Mister X" by Dean Motter help
with the machinery and the mood.</span></em></p></blockquote><p><span class="postbody">Thanks <strong>Ausir</strong>!</span></p><p> </p><p>On a side note, I've changed the "Picture" of the "Week." I use the term loosely, because this one isn't a picture, and I certainly don't change the thing weekly ;-). A few of you may recognize this flash animation as it's pretty old school, but it resurfaced on the boards recently so I thought I'd share it with everyone.</p><p>I give you: <a target="_self" href="http://www.duckandcover.cx/gallery/disp ... 46">Marcus the Singing Supermutant</a>! </p>
<p>Our very own <strong>Ausir</strong> scored an interview with the illustrious <strong>Tony Postma</strong>, the conceptual artist for <em>Fallout</em>, which he added to <a target="_self" href="http://www.nma-fallout.com/article.php?id=7143">NMA's Fallout Developer Profile Series</a>. You can read the whole interview at <a target="_self" href="http://www.nma-fallout.com/article.php?id=36395">this link</a>, but here are some highlights:</p><blockquote><p><em><span class="postbody">On Fallout 1 (and to a lesser extent, 2) I was
strictly involved in the conceptual design of the look and feel,
particularly the user interface. The team already had an idea of using
retro-atom age imagery and objects, so I kept my concepts in that vein.
I really wanted the interface to look and function like a "real"
device, so I researched and imagined it to be like some computer or car
stereo with a removable face plate but with 1950' vacuum tubes,
bakelite plastics and glass CRT's. I also came up with the idea that
the maps would be from found objects like postcards and period signage
picked up from the sands of the desert
(...)
What specifically inspired Fallout for you? What were the biggest influences?
Urban and Sub-urban America of the 40'-50's....the cars, the
signage, the art, the architecture...all of it. I already had a few
books with photos and documentation of the period. Also the comic books
"Big Guy and Rusty, the Boy Robot" and "Mister X" by Dean Motter help
with the machinery and the mood.</span></em></p></blockquote><p><span class="postbody">Thanks <strong>Ausir</strong>!</span></p><p> </p><p>On a side note, I've changed the "Picture" of the "Week." I use the term loosely, because this one isn't a picture, and I certainly don't change the thing weekly ;-). A few of you may recognize this flash animation as it's pretty old school, but it resurfaced on the boards recently so I thought I'd share it with everyone.</p><p>I give you: <a target="_self" href="http://www.duckandcover.cx/gallery/disp ... 46">Marcus the Singing Supermutant</a>! </p>
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That man has a similar game taste like me. 

Stop reading here. You suck.
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It's obvious that Bethesda decided the theme for each picture, but yeah, Mullins' work are mainly used for marketing purposes. The images are more generic in nature setting the tone for the rest of the artwork and presenting the D.C. area as the game location. Specific concept art, i.e. specific objects and NPCs, are made by in-house artists.King of Creation wrote:Remember psycho....Craig Mullins work has nothing to do with the art direction in the game (we hope).
As for the Fallout interface, I absolutely loved the individual screens for dialogue/barter as well as the character and PipBoy screen. The dialogue was so well written and designed that it deserved an own screen. It felt as if I've played the game with one of those in-game computers.
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Re: Ausir interviews Tony Postma and New
Isn´t this like very, very old? And I´m quite sure that it had even been posted on DaC quite a while ago.King of Creation wrote:http://www.duckandcover.cx/gallery/disp ... ?pos=-1846
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