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Fallout 3 Previews Galore!
- King of Creation
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- Cimmerian Nights
- Striding Hero
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So what?
I was playing cRPGs in 1985 that would do that.
Why is the fact that they're improving on Oblivion a good thing? This is Fallout, and every peice of news that's come out is about something that's been stripped away.
Now there adding shit that's been in RPGs since Bard's Tale and this is supposed to be innovative?
I was playing cRPGs in 1985 that would do that.
Why is the fact that they're improving on Oblivion a good thing? This is Fallout, and every peice of news that's come out is about something that's been stripped away.
Now there adding shit that's been in RPGs since Bard's Tale and this is supposed to be innovative?
You can't argue with a good blow job -George Carlin
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- Hero of the Desert
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No. I'm actually not feeling like hating the world today so I'm holding onto the bit of info Kathode divulged in the GT video interview saying that your actions in quest resolution would actually result in new areas/quest lines opening and others closing down. I'll depress myself with the rest of the stuff, particularly all the invocation of the word 'shooter', tomorrow.
The answer to your first question is shaddup.
- King of Creation
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I'd say we had a lot of good news today. For example, we have the ability to go thirdperson in a perspective similar to the original games, we have the Megaton/Ten Penny news with it's branching quest lines, and we have the news that they're ignoring the canonical errors of Tactics and BOS. We've already got SPECIAL in there, as Todd promised back in our interview with him in 2005. I guess the only "community demand," as it were, that hasn't been at least "technically" fulfilled is turnbased combat.Apache-VE wrote:I'm just curious, are people who actually liked what they read afraid to post anything positive?
Oh...and you can't call shots to the groin anymore. WTF. Clearly that was what made Fallout the game it was.
<a href="http://www.duckandcover.cx">Duck and Cover: THE Site for all of your Fallout needs since 1998</a>
I think people are discounting the ability to modify the game. Bethesda has a long history of releasing powerful editing tools to mod its products. Changing the camera PoV isn't that hard. I don't think adding stuff like groin shots would be too difficult either with sufficient code samples.
Just look at how many Oblivion mods there are. You can literally change anything.
Just look at how many Oblivion mods there are. You can literally change anything.
- King of Creation
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- King of Creation
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From IGN: "There are also options for a Resident Evil-style shoulder camera, or a more traditional isometric view."
http://www.duckandcover.cx/forums/viewtopic.php?t=17965
Shacknews: "Now, third person mode can operate with a Resident Evil 4-like over-the-shoulder perspective, a pulled back camera in line with the old games, or anywhere in between."
http://www.duckandcover.cx/forums/viewtopic.php?t=17993
Critical Hits: "Everything that is visual about this game looks stunning in motion, so much so to the point that it looked natural to be playing the game from over-the-shoulder, and at one point Todd zoomed all the way out and up to an isometric view while running and it still looked beautiful."
http://www.duckandcover.cx/forums/viewtopic.php?t=17979
I believe there were a few more mentions of it in various previews. You're the one that saw the game, though, Apache. Did Todd actually do this during the demo? Did it look like the original viewpoint?
http://www.duckandcover.cx/forums/viewtopic.php?t=17965
Shacknews: "Now, third person mode can operate with a Resident Evil 4-like over-the-shoulder perspective, a pulled back camera in line with the old games, or anywhere in between."
http://www.duckandcover.cx/forums/viewtopic.php?t=17993
Critical Hits: "Everything that is visual about this game looks stunning in motion, so much so to the point that it looked natural to be playing the game from over-the-shoulder, and at one point Todd zoomed all the way out and up to an isometric view while running and it still looked beautiful."
http://www.duckandcover.cx/forums/viewtopic.php?t=17979
I believe there were a few more mentions of it in various previews. You're the one that saw the game, though, Apache. Did Todd actually do this during the demo? Did it look like the original viewpoint?
<a href="http://www.duckandcover.cx">Duck and Cover: THE Site for all of your Fallout needs since 1998</a>
- Wolfman Walt
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I think if you play the game using VATS exclusively, you can do just that.Apache-VE wrote:There's a screenshot of the third person camera in the previews already. It looks just like that. Hit whatever button, it zooms out, etc. The PC controls are much more precise. Mouse wheels, adjustable angles, etc.
- Wolfman Walt
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I'm GUESSING that was a reply to me and you accidently somehow quoted yourself. From what I read, you think wrong because as soon as you run out of AP the game reverts into being entirely real time. The way I like to think of it as the AP being like your "Special Move" bar rather then anything that gives you ACTUAL turn based combat.
- Brother None
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Are you familiar with this quote from Tim Cain, about Fallout's combat "It also showed how popular and fun turn-based combat could be, when everyone else was going with real-time or pause-based combat."Apache-VE wrote:Are you familiar with "bullet-time" inspired gameplay mechanics?
Being the visionary he is, Todd Howard took a step back from Fallout's original "not doing what everyone else is doing" and yes, makes it pause-based. A true patriot
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Ozrat wrote:I haven't been so oppressed since prom in 9th grade.