New S.T.A.L.K.E.R.!!!
New S.T.A.L.K.E.R.!!!
Allegedly S.T.A.L.K.E.R.- Clear Sky will be out sometime early 2008, my guess is it will probably be out more around mid 2008, BUT it's still gonna be out before Fo3-Daddy's little reject.
GSC Game World announces S.T.A.L.K.E.R.: Clear Sky for PC, the official prequel to the most atmospheric game of 2007 – Survival FPS S.T.A.L.K.E.R.: Shadow of Chernobyl. The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011.
A group of stalkers has for the first time reached the very heart of the Zone – Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts. The Zone is unstable. The anomalous activity is at its maximum.
Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artifact fields and spheres of influence. There are no more old enemies or friends – now everyone is for himself. The Factions War has started between the groupings.
The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character will have to play the key role in the events, which led to creation of the Zone up to the point from which the original S.T.A.L.K.E.R. game begins.
What’s waiting for stalkers in the opened depths of the Zone? Which new challenges bear in the new territories? Why blowouts continue shaking the Zone? Why did the Zone change? How to remove its instability? Which faction will take the upper hand in the clan opposition? Why did Strelok end up in the death truck? What happened to Strelok prior to that? Was there any other choice to make? These and many other questions will get answered in the official prequel S.T.A.L.K.E.R.: Clear Sky.
Experienced stalkers and newbies! Get ready for the new challenges in the exclusion zone in Q1 2008.
Game features:
Atmosphere of the Exclusion Zone
Research of new depths of the Zone – Red Forest, Limansk, Pripyat Undergrounds and more.
A-Life-driven War of the Factions
Possibility to play and lead any faction to victory
Advanced A-Life system
Varied behaviour of NPC stalkers in the A-Life world
Advanced spectacular storyline scenes
Improved AI of computer-controlled characters
Skirting around dynamic obstacles by NPCs
Use of grenades by NPCs
Fast Travel
Improved concept of detectors, artifacts and anomalies
New system of upgrades for weapons and armor
Weapons and armor repair
Reworked HUD and PDA
New version of the game engine - X-Ray 1.5.
DirectX 10 renderer
Improved DirectX 9 renderer - parallax bump, soft particles, depth of field, motion blur, eye adaptation effect.
Cutting-edge and detailed game graphics (normal map)
Inverse kinematics
New animation engine
Full Story@ http://www.computerandvideogames.com/ar ... ?id=167570
GSC Game World announces S.T.A.L.K.E.R.: Clear Sky for PC, the official prequel to the most atmospheric game of 2007 – Survival FPS S.T.A.L.K.E.R.: Shadow of Chernobyl. The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011.
A group of stalkers has for the first time reached the very heart of the Zone – Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts. The Zone is unstable. The anomalous activity is at its maximum.
Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artifact fields and spheres of influence. There are no more old enemies or friends – now everyone is for himself. The Factions War has started between the groupings.
The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character will have to play the key role in the events, which led to creation of the Zone up to the point from which the original S.T.A.L.K.E.R. game begins.
What’s waiting for stalkers in the opened depths of the Zone? Which new challenges bear in the new territories? Why blowouts continue shaking the Zone? Why did the Zone change? How to remove its instability? Which faction will take the upper hand in the clan opposition? Why did Strelok end up in the death truck? What happened to Strelok prior to that? Was there any other choice to make? These and many other questions will get answered in the official prequel S.T.A.L.K.E.R.: Clear Sky.
Experienced stalkers and newbies! Get ready for the new challenges in the exclusion zone in Q1 2008.
Game features:
Atmosphere of the Exclusion Zone
Research of new depths of the Zone – Red Forest, Limansk, Pripyat Undergrounds and more.
A-Life-driven War of the Factions
Possibility to play and lead any faction to victory
Advanced A-Life system
Varied behaviour of NPC stalkers in the A-Life world
Advanced spectacular storyline scenes
Improved AI of computer-controlled characters
Skirting around dynamic obstacles by NPCs
Use of grenades by NPCs
Fast Travel
Improved concept of detectors, artifacts and anomalies
New system of upgrades for weapons and armor
Weapons and armor repair
Reworked HUD and PDA
New version of the game engine - X-Ray 1.5.
DirectX 10 renderer
Improved DirectX 9 renderer - parallax bump, soft particles, depth of field, motion blur, eye adaptation effect.
Cutting-edge and detailed game graphics (normal map)
Inverse kinematics
New animation engine
Full Story@ http://www.computerandvideogames.com/ar ... ?id=167570
Ghoul aint so bad when you dip a chip in its shoulder
- DaC-Sniper
- Vault Hero
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this thread is not the DaC-ish standard, anyways,
http://www.nma-fallout.com/forum/album_ ... ic_id=2373
looks like Oblivion.
editó: fixed.
http://www.nma-fallout.com/forum/album_ ... ic_id=2373
looks like Oblivion.
editó: fixed.
Last edited by DaC-Sniper on Thu Jul 12, 2007 5:12 pm, edited 1 time in total.
Stop reading here. You suck.
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- johnnygothisgun
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- DaC-Sniper
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I am not playing Oblivion with guns, fools.
Stop reading here. You suck.
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Rushed, hahahahaha. No. Any bugs or poor storytelling were because of laziness. No game that takes seven years to make can be "rushed." They were slow or lazy. Either way I still enjoyed it.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
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Re: New S.T.A.L.K.E.R.!!!
A what what? Is this English?Reznorock wrote:and brings about a cataclysm on the brink of a catastrophe.
Stalker's atmosphere wasn't worth a seven year wait, and it's still just a shooter in essence.
Death: "Only one man can kill this many Russians. Bring his guitar to me!"
Re: New S.T.A.L.K.E.R.!!!
was it a seven year wait? how many people were working on the project? That could be a reason why it took so long, that and the fact that some of the things they were trying to accomplish for the game would have made the game an even bigger hit had it come out even two years ago.Mechanurgist wrote:A what what? Is this English?Reznorock wrote:and brings about a cataclysm on the brink of a catastrophe.
Stalker's atmosphere wasn't worth a seven year wait, and it's still just a shooter in essence.
speaking of seven year wait periods, what about spore? it was announced in 2005 and is still sitting on the burner, we keep hearing crap about how it's all playable and they are just "fine tuning " it, but they have been fine tuning that damn thing for a good long time now on top of taking out content to push it out faster.
I think the Stalker:clear sky release will be much less buggy I imagine they are giving a good amount of the game a face lift while all the basics are already there and fine tuning it as well as adding to it what would probably amount to an expansion pack and a few content patches thus it will be out much faster than Shadow of Chernobyl and will most likely have more content as well as less bugs. I'm betting any changes, fixes and added content in The Chernobyl version will be worked into clear skys as well, im sure they have learned a little lesson in game design among other things and will do better this time around with all that experience under their belt.
Ghoul aint so bad when you dip a chip in its shoulder
Spore was delayed until 2008. Keep up. They can't figure out how to actually do what they promised. :go figure: Looked like shit anyway.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
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Just watched it last night.Smiley wrote:STALKER is a realism reject with far too much walking.
Haven't played the game yet.
Does it go all Call of Cthulhu when you piss off the Zone or is it just radiation barriers/etc. ?
I mean the wacky visual and audio effects.
Time to save some cash for an excursion.
Is this the one that turned out to be a hoax?