Inside the Vault: Brian Robb

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King of Creation
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Inside the Vault: Brian Robb

Post by King of Creation »

<strong>[ Game -> Article ]</strong>

<p>There's a new "Inside the Vault" post over at the <a href="http://bethblog.com/?p=153#more-153" target="_self">Bethesda blog</a>. This one is about programmer <strong>Brian Robb</strong>. Highlights:</p><blockquote><p><em><strong>1. What&rsquo;s your job at Bethesda?</strong></em></p><p><em>I&rsquo;m a programmer. I&rsquo;m responsible for a number of different systems
in the game, but for Fallout 3 my biggest task is the Combat AI. I
spend a lot of time running the game in slow motion from a floating
camera, watching what the NPCs are doing and trying to make them
intelligent and more natural.</em></p><p><em><strong>2. What prior projects have you worked on?</strong></em></p><p><em>I got my start right here, working on Oblivion. The majority of my
time was spent writing the Save/Load system, but I worked on a number
of other elements of the game as well. Prior to Oblivion, I was a
member of the Morrowind mod community and created the Morrowind
Enhanced series of mods.</em></p><p><em><strong>6. How long have you been playing Fallout, and how would you describe your feelings towards the franchise?</strong></em></p><p><em>I first played Fallout about two or three years after it was
released. On my very first playthrough, after about 5 minutes of
playing I left Vault 13 and hit a random encounter on my way to Shady
Sands. Much to my surprise, I was now the owner of a very shiny Alien
Blaster. This led my character to specialize in Energy weapons early on
and travel great distances in search of small energy cells. On my next
playthrough with a similar character, solely by virtue of not
experiencing that random encounter, the game and my character
progressed in a completely different way. That is the most important
aspect of Fallout to me, that not only can you replay the game with
many different character types, even replaying with the same character
will present different opportunities and experiences.</em></p><p><em><strong>Pitch me your dream game in a sentence or less. Go.</strong></em></p><p><em>Take System Shock and set it in an open-ended city. The player finds
themselves walking desolate streets, devoid of life or death, looking
for clues as to what has happened to the residents of the city. As time
passes, the mutated former residents spread dynamically through the
buildings and streets, forcing the player to cut them off and seal key
accessways in order to gain enough time in order to figure out either
how to put an end to the menace or simply how to escape.</em> </p><p align="center"><a href="http://www.duckandcover.cx/gallery/disp ... ?pos=-1934" target="_self"><img border="0" src="http://www.duckandcover.cx/gallery/albu ... n_Robb.jpg" /></a> </p></blockquote>
<p>Read the whole thing <a href="http://bethblog.com/?p=153#more-153" target="_self">here</a>. </p>
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S4ur0n27
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Post by S4ur0n27 »

You probably have a great feeling of self-achievement when making a save/load system D;
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Re: Inside the Vault: Brian Robb

Post by TelemachusSneezed »

The player finds
themselves walking desolate streets, devoid of life or death, looking
for clues as to what has happened to the residents of the city. As time
passes, the mutated former residents spread dynamically through the
buildings and streets, forcing the player to cut them off and seal key
accessways in order to gain enough time in order to figure out either
how to put an end to the menace or simply how to escape.
So, erm... a zombie game?
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Re: Inside the Vault: Brian Robb

Post by PsychoSniper2 »

TelemachusSneezed wrote:
The player finds
themselves walking desolate streets, devoid of life or death, looking
for clues as to what has happened to the residents of the city. As time
passes, the mutated former residents spread dynamically through the
buildings and streets, forcing the player to cut them off and seal key
accessways in order to gain enough time in order to figure out either
how to put an end to the menace or simply how to escape.
So, erm... a zombie game?

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Post by Killzig »

that does sound pretty terrible.


now the pee game, I'd buy that for a dollar.
The answer to your first question is shaddup.
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Post by Mechanurgist »

Killzig wrote:that does sound pretty terrible.


now the pee game, I'd buy that for a dollar.
Does the Pee Game have dynamic HDR lighting and bloom? I want strong interactive pee here, not just the linear crap. I want to select the colour of my pee, progress the pee through life stages and have come in exciting new ways. Fallout 3 can do all that, right?


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Post by Koki »

PsychoSniper: Gimme original.
Serious Business.
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Post by PsychoSniper2 »

Koki wrote:PsychoSniper: Gimme original.
Didnt save it, search penny arcade for it.
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Re: Inside the Vault: Brian Robb

Post by jetbaby »

TelemachusSneezed wrote:
The player finds
themselves walking desolate streets, devoid of life or death, looking
for clues as to what has happened to the residents of the city. As time
passes, the mutated former residents spread dynamically through the
buildings and streets, forcing the player to cut them off and seal key
accessways in order to gain enough time in order to figure out either
how to put an end to the menace or simply how to escape.
So, erm... a zombie game?

Wrong. Bioshock.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!

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Post by Killzig »

Mechanurgist wrote: Does the Pee Game have dynamic HDR lighting and bloom?.
I heard they hired a team just to handle those type of effects with the urine. You can even set enemies on fire and they'll dive into your stream to put out the flames. Brings a whole new meaning to the phrase "yellow discipline", I mean besides that whole tiny asian man kicking you in the spine thing.
The answer to your first question is shaddup.
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Post by Dan_Wood »

Brings a whole new meaning to the phrase "yellow discipline", I mean besides that whole tiny asian man kicking you in the spine thing.
It's not as fun as it seems. :(
Dan Wood

Nothing like a slow-moving localized apocalypse to really make you think about proper data backup procedures.
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Post by S4ur0n27 »

Total Postal rip-off.
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