Inside the Vault: Brian Robb
- King of Creation
- Righteous Subjugator
- Posts: 5103
- Joined: Sat Dec 20, 2003 3:00 pm
- Contact:
Inside the Vault: Brian Robb
<strong>[ Game -> Article ]</strong>
<p>There's a new "Inside the Vault" post over at the <a href="http://bethblog.com/?p=153#more-153" target="_self">Bethesda blog</a>. This one is about programmer <strong>Brian Robb</strong>. Highlights:</p><blockquote><p><em><strong>1. What’s your job at Bethesda?</strong></em></p><p><em>I’m a programmer. I’m responsible for a number of different systems
in the game, but for Fallout 3 my biggest task is the Combat AI. I
spend a lot of time running the game in slow motion from a floating
camera, watching what the NPCs are doing and trying to make them
intelligent and more natural.</em></p><p><em><strong>2. What prior projects have you worked on?</strong></em></p><p><em>I got my start right here, working on Oblivion. The majority of my
time was spent writing the Save/Load system, but I worked on a number
of other elements of the game as well. Prior to Oblivion, I was a
member of the Morrowind mod community and created the Morrowind
Enhanced series of mods.</em></p><p><em><strong>6. How long have you been playing Fallout, and how would you describe your feelings towards the franchise?</strong></em></p><p><em>I first played Fallout about two or three years after it was
released. On my very first playthrough, after about 5 minutes of
playing I left Vault 13 and hit a random encounter on my way to Shady
Sands. Much to my surprise, I was now the owner of a very shiny Alien
Blaster. This led my character to specialize in Energy weapons early on
and travel great distances in search of small energy cells. On my next
playthrough with a similar character, solely by virtue of not
experiencing that random encounter, the game and my character
progressed in a completely different way. That is the most important
aspect of Fallout to me, that not only can you replay the game with
many different character types, even replaying with the same character
will present different opportunities and experiences.</em></p><p><em><strong>Pitch me your dream game in a sentence or less. Go.</strong></em></p><p><em>Take System Shock and set it in an open-ended city. The player finds
themselves walking desolate streets, devoid of life or death, looking
for clues as to what has happened to the residents of the city. As time
passes, the mutated former residents spread dynamically through the
buildings and streets, forcing the player to cut them off and seal key
accessways in order to gain enough time in order to figure out either
how to put an end to the menace or simply how to escape.</em> </p><p align="center"><a href="http://www.duckandcover.cx/gallery/disp ... ?pos=-1934" target="_self"><img border="0" src="http://www.duckandcover.cx/gallery/albu ... n_Robb.jpg" /></a> </p></blockquote>
<p>Read the whole thing <a href="http://bethblog.com/?p=153#more-153" target="_self">here</a>. </p>
<p>There's a new "Inside the Vault" post over at the <a href="http://bethblog.com/?p=153#more-153" target="_self">Bethesda blog</a>. This one is about programmer <strong>Brian Robb</strong>. Highlights:</p><blockquote><p><em><strong>1. What’s your job at Bethesda?</strong></em></p><p><em>I’m a programmer. I’m responsible for a number of different systems
in the game, but for Fallout 3 my biggest task is the Combat AI. I
spend a lot of time running the game in slow motion from a floating
camera, watching what the NPCs are doing and trying to make them
intelligent and more natural.</em></p><p><em><strong>2. What prior projects have you worked on?</strong></em></p><p><em>I got my start right here, working on Oblivion. The majority of my
time was spent writing the Save/Load system, but I worked on a number
of other elements of the game as well. Prior to Oblivion, I was a
member of the Morrowind mod community and created the Morrowind
Enhanced series of mods.</em></p><p><em><strong>6. How long have you been playing Fallout, and how would you describe your feelings towards the franchise?</strong></em></p><p><em>I first played Fallout about two or three years after it was
released. On my very first playthrough, after about 5 minutes of
playing I left Vault 13 and hit a random encounter on my way to Shady
Sands. Much to my surprise, I was now the owner of a very shiny Alien
Blaster. This led my character to specialize in Energy weapons early on
and travel great distances in search of small energy cells. On my next
playthrough with a similar character, solely by virtue of not
experiencing that random encounter, the game and my character
progressed in a completely different way. That is the most important
aspect of Fallout to me, that not only can you replay the game with
many different character types, even replaying with the same character
will present different opportunities and experiences.</em></p><p><em><strong>Pitch me your dream game in a sentence or less. Go.</strong></em></p><p><em>Take System Shock and set it in an open-ended city. The player finds
themselves walking desolate streets, devoid of life or death, looking
for clues as to what has happened to the residents of the city. As time
passes, the mutated former residents spread dynamically through the
buildings and streets, forcing the player to cut them off and seal key
accessways in order to gain enough time in order to figure out either
how to put an end to the menace or simply how to escape.</em> </p><p align="center"><a href="http://www.duckandcover.cx/gallery/disp ... ?pos=-1934" target="_self"><img border="0" src="http://www.duckandcover.cx/gallery/albu ... n_Robb.jpg" /></a> </p></blockquote>
<p>Read the whole thing <a href="http://bethblog.com/?p=153#more-153" target="_self">here</a>. </p>
- TelemachusSneezed
- Wanderer
- Posts: 472
- Joined: Tue Oct 31, 2006 1:26 am
- Location: Obama-land
Re: Inside the Vault: Brian Robb
So, erm... a zombie game?The player finds
themselves walking desolate streets, devoid of life or death, looking
for clues as to what has happened to the residents of the city. As time
passes, the mutated former residents spread dynamically through the
buildings and streets, forcing the player to cut them off and seal key
accessways in order to gain enough time in order to figure out either
how to put an end to the menace or simply how to escape.
-
- Vault Scion
- Posts: 199
- Joined: Wed Jul 04, 2007 1:48 pm
- Location: I am an idiot. Me likey guns.
Re: Inside the Vault: Brian Robb
TelemachusSneezed wrote:So, erm... a zombie game?The player finds
themselves walking desolate streets, devoid of life or death, looking
for clues as to what has happened to the residents of the city. As time
passes, the mutated former residents spread dynamically through the
buildings and streets, forcing the player to cut them off and seal key
accessways in order to gain enough time in order to figure out either
how to put an end to the menace or simply how to escape.
- Mechanurgist
- Strider
- Posts: 733
- Joined: Mon Feb 19, 2007 6:09 am
- Location: Liminal State 2
- Contact:
Does the Pee Game have dynamic HDR lighting and bloom? I want strong interactive pee here, not just the linear crap. I want to select the colour of my pee, progress the pee through life stages and have come in exciting new ways. Fallout 3 can do all that, right?Killzig wrote:that does sound pretty terrible.
now the pee game, I'd buy that for a dollar.
narf.
Death: "Only one man can kill this many Russians. Bring his guitar to me!"
-
- Vault Scion
- Posts: 199
- Joined: Wed Jul 04, 2007 1:48 pm
- Location: I am an idiot. Me likey guns.
Re: Inside the Vault: Brian Robb
TelemachusSneezed wrote:So, erm... a zombie game?The player finds
themselves walking desolate streets, devoid of life or death, looking
for clues as to what has happened to the residents of the city. As time
passes, the mutated former residents spread dynamically through the
buildings and streets, forcing the player to cut them off and seal key
accessways in order to gain enough time in order to figure out either
how to put an end to the menace or simply how to escape.
Wrong. Bioshock.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
Duck and Cover: THE site for all your Fallout needs
Duck and Cover: THE site for all your Fallout needs
-
- Hero of the Desert
- Posts: 1724
- Joined: Thu Apr 18, 2002 3:18 am
- Location: The Wastes
- Contact:
I heard they hired a team just to handle those type of effects with the urine. You can even set enemies on fire and they'll dive into your stream to put out the flames. Brings a whole new meaning to the phrase "yellow discipline", I mean besides that whole tiny asian man kicking you in the spine thing.Mechanurgist wrote: Does the Pee Game have dynamic HDR lighting and bloom?.
The answer to your first question is shaddup.