On children and modding
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On children and modding
<strong>[ Game -> Article ]</strong> - More info on <a href="#Fallout 3">Game: Fallout 3</a>
<p>Polish gaming site <a href="http://www.gry-online.pl/S022.asp?ID=4315&STR=1" target="_self">Gry-Online</a> has posted a nice <em>Fallout 3</em> Q&A. Of special interest is the section on modding and children in <em>Fallout 3</em>:</p><blockquote><p><em><span>Shuck</span>: Allegedly there are supposed to be children in-game. Are you going to be able to kill them, like in previous titles?
<span>Emil</span>: That we do not know yet.
It is one of the most important topics to think out. The thing is,
we're dealing with a next-gen game and we're not only talking about
killing, but exploding heads and eye balls rolling down the street. As
a designer, you need to ask yourself if you want such elements in the
game.
<span>Shuck</span>: We're also dealing with an RPG game, which should leave as many choices as it can to the player.
<span>Emil</span>: Indded, but there are a lot of problems that need to be taken into account.
<span>Shuck</span>: So tbe children are not neccessarily going to appear in Fallout 3?
<span>Emil</span>: They will positively be there, but we don't know if they can be killed.</em>
</p><p><em>...</em></p><em><span>Shuck</span>: Do you plan to support the modding community by providing them with tools?</em>
<em><span>Emil</span>: We don't know yet - we're
discussing it. It is something we've done for Oblivion, but this
doesn't automatically mean we'll do the same for Fallout. The truth is,
preparing such tools takes a lot of time, and this is time lost to
production of the actual game. We shall see. </em>
<em><span>Shuck</span>: Is this caution caused by the trouble caused to you by the infamous Oblivion mod?</em>
<em><span>Emil</span>: No. But it is a fact that when you release modding tools, you loose a great deal of control over your game.</em></blockquote><p>
</p><p>Read the whole thing <a href="http://www.gry-online.pl/S022.asp?ID=4315&STR=1" target="_self">here</a>. </p><p>Spotted @ <a href="http://www.nma-fallout.com">No Mutants Allowed</a></p>
<p>Polish gaming site <a href="http://www.gry-online.pl/S022.asp?ID=4315&STR=1" target="_self">Gry-Online</a> has posted a nice <em>Fallout 3</em> Q&A. Of special interest is the section on modding and children in <em>Fallout 3</em>:</p><blockquote><p><em><span>Shuck</span>: Allegedly there are supposed to be children in-game. Are you going to be able to kill them, like in previous titles?
<span>Emil</span>: That we do not know yet.
It is one of the most important topics to think out. The thing is,
we're dealing with a next-gen game and we're not only talking about
killing, but exploding heads and eye balls rolling down the street. As
a designer, you need to ask yourself if you want such elements in the
game.
<span>Shuck</span>: We're also dealing with an RPG game, which should leave as many choices as it can to the player.
<span>Emil</span>: Indded, but there are a lot of problems that need to be taken into account.
<span>Shuck</span>: So tbe children are not neccessarily going to appear in Fallout 3?
<span>Emil</span>: They will positively be there, but we don't know if they can be killed.</em>
</p><p><em>...</em></p><em><span>Shuck</span>: Do you plan to support the modding community by providing them with tools?</em>
<em><span>Emil</span>: We don't know yet - we're
discussing it. It is something we've done for Oblivion, but this
doesn't automatically mean we'll do the same for Fallout. The truth is,
preparing such tools takes a lot of time, and this is time lost to
production of the actual game. We shall see. </em>
<em><span>Shuck</span>: Is this caution caused by the trouble caused to you by the infamous Oblivion mod?</em>
<em><span>Emil</span>: No. But it is a fact that when you release modding tools, you loose a great deal of control over your game.</em></blockquote><p>
</p><p>Read the whole thing <a href="http://www.gry-online.pl/S022.asp?ID=4315&STR=1" target="_self">here</a>. </p><p>Spotted @ <a href="http://www.nma-fallout.com">No Mutants Allowed</a></p>
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I want a Gauss Rifle +3, can someone please make one for me.
Better yet remove Vats and make it run and gun so my mind can relax after working all day at walmart, the less I think the better off I am...my own thoughts are just so dangerous and complex, I can't walk and chew gum at the same time.
http://www.ausgamedev.com/index.html
Better yet remove Vats and make it run and gun so my mind can relax after working all day at walmart, the less I think the better off I am...my own thoughts are just so dangerous and complex, I can't walk and chew gum at the same time.
http://www.ausgamedev.com/index.html