On children and modding

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King of Creation
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On children and modding

Post by King of Creation »

<strong>[ Game -> Article ]</strong> - More info on <a href="#Fallout 3">Game: Fallout 3</a>

<p>Polish gaming site <a href="http://www.gry-online.pl/S022.asp?ID=4315&STR=1" target="_self">Gry-Online</a> has posted a nice <em>Fallout 3</em> Q&A. Of special interest is the section on modding and children in <em>Fallout 3</em>:</p><blockquote><p><em><span>Shuck</span>: Allegedly there are supposed to be children in-game. Are you going to be able to kill them, like in previous titles?

<span>Emil</span>: That we do not know yet.
It is one of the most important topics to think out. The thing is,
we're dealing with a next-gen game and we're not only talking about
killing, but exploding heads and eye balls rolling down the street. As
a designer, you need to ask yourself if you want such elements in the
game.

<span>Shuck</span>: We're also dealing with an RPG game, which should leave as many choices as it can to the player.

<span>Emil</span>: Indded, but there are a lot of problems that need to be taken into account.

<span>Shuck</span>: So tbe children are not neccessarily going to appear in Fallout 3?

<span>Emil</span>: They will positively be there, but we don't know if they can be killed.</em>
</p><p><em>...</em></p><em><span>Shuck</span>: Do you plan to support the modding community by providing them with tools?</em>

<em><span>Emil</span>: We don't know yet - we're
discussing it. It is something we've done for Oblivion, but this
doesn't automatically mean we'll do the same for Fallout. The truth is,
preparing such tools takes a lot of time, and this is time lost to
production of the actual game. We shall see. </em>

<em><span>Shuck</span>: Is this caution caused by the trouble caused to you by the infamous Oblivion mod?</em>

<em><span>Emil</span>: No. But it is a fact that when you release modding tools, you loose a great deal of control over your game.</em></blockquote><p>
</p><p>Read the whole thing <a href="http://www.gry-online.pl/S022.asp?ID=4315&STR=1" target="_self">here</a>. </p><p>Spotted @ <a href="http://www.nma-fallout.com">No Mutants Allowed</a></p>
PsychoSniper2
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Post by PsychoSniper2 »

So they might ditch mod tools so FO3 doesnt get repared for free by the fans (making them look imcompetent once again) like was done with oblivion and morrowind ............
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Wolfman Walt
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Post by Wolfman Walt »

So I'm curious as to how that works for children if they AREN'T killable (same thing with the unkillable NPCs). Do they just kick your ass uncontrollably? Are they actually invincible? What?
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Post by Dan_Wood »

They cheated and the instant you shoot at them, they turn into adults? :?
Dan Wood

Nothing like a slow-moving localized apocalypse to really make you think about proper data backup procedures.
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Post by Killzig »

you loose?
The answer to your first question is shaddup.
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mixmastermind
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Post by mixmastermind »

I'm guessing after you shoot at them a whole bunch, they faint, like Invincible People in Oblivion.

That system made a little more sense when you weren't using shotguns and high-powered rifles.
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Post by Killzig »

or planting explosives on them.
The answer to your first question is shaddup.
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S4ur0n27
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Post by S4ur0n27 »

What about fireballs though?
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Maximous
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Post by Maximous »

I want a Gauss Rifle +3, can someone please make one for me.

Better yet remove Vats and make it run and gun so my mind can relax after working all day at walmart, the less I think the better off I am...my own thoughts are just so dangerous and complex, I can't walk and chew gum at the same time.



Image
http://www.ausgamedev.com/index.html
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Redeye
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Post by Redeye »

I think I'll go bother the TES forum people again.
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