<strong>[ -> N/A]</strong>
<a href="http://www.gamersclick.com/">Gamer's Click</a>, which is a funny name when you think about it, has grabbed themselves an <a href="http://www.gamersclick.com/interview.cf ... terview</a> with <b>Ion</b> about <a href="http://lionheart.blackisle.com">Lionheart</a>. Here's a touch of it:<blockquote><br><br><b>GC:</b> As a role-playing title what will set this one apart from say, Neverwinter Nights?<br><br><b>IH:</b> The ability of the player to interact with historical events and characters from Earth, with an altered twist, seems pretty cool to me. On the surface, there are actually a lot of differences between NWN and Lionheart, but many of them are just stylistic variations that contribute to the gaming experience. Overall, I would have to say our unique story stands out. Any further comparisons would be unfair (to whom, I am not sure) as I have not had a chance to play NWN all the way through yet.</blockquote><br><br>Hopefully, the ability to <b>role play</b> above an beyond <i>kill monsters in cave/dungeon/forest, bring back item</i> will be what separates <a href="http://lionheart.blackisle.com/">Lionheart</a> from NWN.
More Ion loving at Gamersclick.com
- Saint_Proverbius
- Righteous Subjugator
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Especially since most of the time, it is a body part from a big bad monster.
Most of the people in Neverwinter Nights have some sort of unhealthy fixation on the heads of monsters.
Of course, bringing back the head is better than the person automatically knowing when you've completed a quest.
However, when the whole game consists of "fetch me that head", it starts to get a tad repetitive.
I can't help but thinking, since NWN has been marketed as a "conventional CRPG", most other RPG's will try to emulate what they have done.
Who wants more linear, mass marketed RPG's?
Everybody except the Fallout community, so it seems.
Most of the people in Neverwinter Nights have some sort of unhealthy fixation on the heads of monsters.
Of course, bringing back the head is better than the person automatically knowing when you've completed a quest.
However, when the whole game consists of "fetch me that head", it starts to get a tad repetitive.
I can't help but thinking, since NWN has been marketed as a "conventional CRPG", most other RPG's will try to emulate what they have done.
Who wants more linear, mass marketed RPG's?
Everybody except the Fallout community, so it seems.
- Saint_Proverbius
- Righteous Subjugator
- Posts: 1549
- Joined: Tue May 21, 2002 1:57 am
- Contact:
Yeah, that "heads" thing is really silly. It starts in Chapter 2 with orc caves stuff and the farmer that's wife is missing. In Chapter 3, it's like a headfest. Nearly every humanoid worth anything has a head you can give to someone as a quest. It's just really silly. I'm not sure about Chapter 4, but I'm struggling to get through Chapter 3. Not because it's hard, but because it's just so damned "Been there, done that, tired of doing the same old shit!"Deathy wrote:However, when the whole game consists of "fetch me that head", it starts to get a tad repetitive.
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