Postapoc Indie Title Looking for More Hands
- Stainless
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Postapoc Indie Title Looking for More Hands
<strong>[ Game -> Article ]</strong> - More info on <a href="#Apokalypsos">Game: Apokalypsos</a>
<p>A new post-apoc indie project, currently under the working title <strong>Apokalypsos</strong>, has been in the works for a short time now, and they've recently put out a call for several more people to help in various positions.
</p><blockquote><p><span class="postbody"><em><strong>Audio Artist:</strong>
Audio artists compose the music and sound in a game. Good designers
work with creative and inspired audio artists to create musical
compositions that intensify the game experience.
Audio artists work closely with the game designers, determining
where the sound effects are needed and what the character of the sounds
should be. Audio artists often spend quite a bit of time experimenting
with sound-effect sources, looking for different ways to generate the
precise sound needed. Musical experience is a must!
<strong>3D modeler:</strong>
3D Modelers design and build player-characters, creatures,
vehicles, and other mobile 3D constructs. In order to ensure the game
gets the best performance possible, model artists usually try to make
the least complex model that suits the job.
Advanced experience using Blender, Maya or 3D Max is a must.
World and map building experience is a plus.
<strong>Programmer:
</strong>
Game programmers write program code that turns game ideas, artwork,
sound, and music into a fully functional game. Game programmers control
the speed and placement of the game artwork and sound. They control the
cause-and-effect relationships of events, translating user inputs
through internal calculations into visual and audio experiences.
You will be using Torque Script to do most of the coding in conjunction with C++.
Other required specialty areas might be vehicle dynamics, environmental
or weather control, and item management.
Strong background and experience in C++ is a MUST!
Advanced scripting and game database management will be required.</em></span></p></blockquote><p> </p><p><span class="postbody"><em> </em>If you're interested and feel like landing a hand, head over to their forums <a href="http://biomek.org/forum/viewforum.php?f=22" target="_blank">here</a>, or alternativly contact <a target="_self" href="mailto:%20sigoya@gmail.com">Sigoya</a> via email. Thanks to <strong>Sigoya</strong> for letting us know.
</span></p><p> </p>
<p>A new post-apoc indie project, currently under the working title <strong>Apokalypsos</strong>, has been in the works for a short time now, and they've recently put out a call for several more people to help in various positions.
</p><blockquote><p><span class="postbody"><em><strong>Audio Artist:</strong>
Audio artists compose the music and sound in a game. Good designers
work with creative and inspired audio artists to create musical
compositions that intensify the game experience.
Audio artists work closely with the game designers, determining
where the sound effects are needed and what the character of the sounds
should be. Audio artists often spend quite a bit of time experimenting
with sound-effect sources, looking for different ways to generate the
precise sound needed. Musical experience is a must!
<strong>3D modeler:</strong>
3D Modelers design and build player-characters, creatures,
vehicles, and other mobile 3D constructs. In order to ensure the game
gets the best performance possible, model artists usually try to make
the least complex model that suits the job.
Advanced experience using Blender, Maya or 3D Max is a must.
World and map building experience is a plus.
<strong>Programmer:
</strong>
Game programmers write program code that turns game ideas, artwork,
sound, and music into a fully functional game. Game programmers control
the speed and placement of the game artwork and sound. They control the
cause-and-effect relationships of events, translating user inputs
through internal calculations into visual and audio experiences.
You will be using Torque Script to do most of the coding in conjunction with C++.
Other required specialty areas might be vehicle dynamics, environmental
or weather control, and item management.
Strong background and experience in C++ is a MUST!
Advanced scripting and game database management will be required.</em></span></p></blockquote><p> </p><p><span class="postbody"><em> </em>If you're interested and feel like landing a hand, head over to their forums <a href="http://biomek.org/forum/viewforum.php?f=22" target="_blank">here</a>, or alternativly contact <a target="_self" href="mailto:%20sigoya@gmail.com">Sigoya</a> via email. Thanks to <strong>Sigoya</strong> for letting us know.
</span></p><p> </p>
- DaC-Sniper
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Apokalypsos Project Update
Greetings DnCeers!
Sorry for the late post, I should've swinged by much earlier, and thanks to Stainless for posting this here so early. Better late than never, so here's the project overview and status update:
Project Update:
We have acquired and establish a home for our project with a dedicated forum and a WIP website http://apokalypsos.com/
In addition to that we are brainstorming the game concepts and systems, and would love to hear your opinions and suggestion for this project. I have to note that Apokalypsos is heavily influenced by Fallout's SPECIAL system, story and feel, in addition to the FPS elements of STALKER and the reality of Jericho (TV show). Basically you won't see anything too wacky or out of place, reality is a major aspect of this project (so NO cyclops!)
We have a great team assembled of artists, writers, modelers, A.I coder and a musician, but we are still looking for Lead and Systems Programmers. So if you have C++ knowledge, or willing to engage in a serious project, email (Sigoya(at)gmail) or visit our forum and drop a line!
Everyone involved in this project is in it for the fun, learning and professional experience, and everyone is welcome to volunteer and help us out!
Project Overview:
Cheers,
Sigoya
Sorry for the late post, I should've swinged by much earlier, and thanks to Stainless for posting this here so early. Better late than never, so here's the project overview and status update:
Project Update:
We have acquired and establish a home for our project with a dedicated forum and a WIP website http://apokalypsos.com/
In addition to that we are brainstorming the game concepts and systems, and would love to hear your opinions and suggestion for this project. I have to note that Apokalypsos is heavily influenced by Fallout's SPECIAL system, story and feel, in addition to the FPS elements of STALKER and the reality of Jericho (TV show). Basically you won't see anything too wacky or out of place, reality is a major aspect of this project (so NO cyclops!)
We have a great team assembled of artists, writers, modelers, A.I coder and a musician, but we are still looking for Lead and Systems Programmers. So if you have C++ knowledge, or willing to engage in a serious project, email (Sigoya(at)gmail) or visit our forum and drop a line!
Everyone involved in this project is in it for the fun, learning and professional experience, and everyone is welcome to volunteer and help us out!
Project Overview:
Factions:Apokalypsos is a Role Playing Game set in a massively multiplayer online world. This title sends the player into a devastated North America as a surviving refugee, escaping the brutal winters of the north. Seeking a new shelter and a better future, the player is forced to take a side in the ongoing battle between the surviving factions that control the few remaining resources.
The player is free to explore entire zones and areas on foot, in 1st or 3rd person view, scavenging resources, fighting enemies & creatures and building a legacy.
The game systems will allow the player to acquire vehicles in which they can use to travel into far and forgotten zones, through a highway system, full of missions and challenges.
Here is an exclusive look at the game's world map, keep in mind that Apokalypsos will be set within the habitable zones of the American continent:-Refugees: The survivors of the devastated American continent gathered under the protection of the SOS forces in Camp Zero, South Dakota.
-Rebels: Situated far west of the SOS refugee camps, covering the area surrounding mount St. Helens and parts of what formerly was known as Canada.
-Protectors: Located in the lower eastern shore zones, away from the northern ice-engulfed borders, yet close to the old centers of power in Maryland and D.C.
-Reformers: Escaping the growing persecution and cleansing efforts, the Reformers gathered their remnants in the central areas of the Midwest and southwest, where the deserts and difficult terrain kept them safe & hidden.
Cheers,
Sigoya
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