NMA at Games Convention
NMA at Games Convention
<strong>[ Game -> Preview ]</strong> - News related to <a href="http://www.duckandcover.cx/archives.php ... ry=19">Top Story: Fallout 3 Previews</a> | More info on <a href="#No Mutants Allowed">Community: No Mutants Allowed</a> | More info on <a href="#Fallout 3">Game: Fallout 3</a>
<p>Brother None and SuAside visited Leipzig and had an opportunity to take a look at F3 demo and talk to Pete Hines:</p><blockquote dir="ltr" style="margin-right: 0px"><p><em>The result?
A long 2-page step-by-step walkthrough of the entire demo, a conclusion page in which our intrepid reporters discuss what to like or dislike about various elements, final conclusions and as a bonus a 12-page Q&A with Pete Hines.</em></p></blockquote><p>Read: <a href="http://www.nma-fallout.com/article.php?id=38620" target="_blank">Preview</a> & <a href="http://www.nma-fallout.com/article.php?id=38623" target="_blank">Interview</a></p>
<p>Brother None and SuAside visited Leipzig and had an opportunity to take a look at F3 demo and talk to Pete Hines:</p><blockquote dir="ltr" style="margin-right: 0px"><p><em>The result?
A long 2-page step-by-step walkthrough of the entire demo, a conclusion page in which our intrepid reporters discuss what to like or dislike about various elements, final conclusions and as a bonus a 12-page Q&A with Pete Hines.</em></p></blockquote><p>Read: <a href="http://www.nma-fallout.com/article.php?id=38620" target="_blank">Preview</a> & <a href="http://www.nma-fallout.com/article.php?id=38623" target="_blank">Interview</a></p>
- Brother None
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I rather enjoy the brevity of JHMN's posts, saves me from a wall of text. Also, I like the preview. Just as a quick question, were you trying to stay as positive as possible while writing the article, cause it seemed like you wanted to say alot more damning comments but couldn't for the sake of proffesionalism/what have you?
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Should be 12 question. My bad.POOPERSCOOPER wrote:12 page Q&A? Did they even know that they were talking to the people behind NMA?
Well, I didn't really push myself for that, but I did try to be "fair," in the sense that some things looked REALLY stupid, but I realised that "this could just be for the demo" and could be totally different in the final game. The high density of humor and violence, the unfinished graphical look, kinda hard to crack down on considering this is a very early buildJust as a quick question, were you trying to stay as positive as possible while writing the article, cause it seemed like you wanted to say alot more damning comments but couldn't for the sake of proffesionalism/what have you?
Ozrat wrote:I haven't been so oppressed since prom in 9th grade.
- Dogmeatlives
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Brother None, you are officially the shit. You almost single-handedly gave a better representation of the demo than all of the magazines combined. You're questions were focused and finally represented the voice of the devoted fan. Thank you. Awesome. and between you and me, you think Pete was full of shit?
and somehow you made the combat seem quite awesome.
EDIT:
"The following struck me as an obviously scripted event, though I could be wrong. The robot exits the room and bumps into the mutants, asking them for their tickets, apparently because they're approaching the turnstiles. They stand at about 5 feet distance of the robot, point and laugh going "foolish robot" and "let's tear off its arms" with kind of gruff, gravelly voices. The robot's right hand double as a laser, and he uses it to shoot down both offending mutants. Imagine this as him having three mechanical fingers on the end of his arm, and the "palm" of this hand is where he shoots from. The PC then moves right past the robot without any reaction from the Protectron."
That is just dumb.. I think that's the word that best describes that.
and somehow you made the combat seem quite awesome.
EDIT:
"The following struck me as an obviously scripted event, though I could be wrong. The robot exits the room and bumps into the mutants, asking them for their tickets, apparently because they're approaching the turnstiles. They stand at about 5 feet distance of the robot, point and laugh going "foolish robot" and "let's tear off its arms" with kind of gruff, gravelly voices. The robot's right hand double as a laser, and he uses it to shoot down both offending mutants. Imagine this as him having three mechanical fingers on the end of his arm, and the "palm" of this hand is where he shoots from. The PC then moves right past the robot without any reaction from the Protectron."
That is just dumb.. I think that's the word that best describes that.
Wasteland Radio, with Charlie C.
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Using your Sneak skill to obtain precious information that otherwise would have been with-held from the loyal fans. Truely heroic... awesome.
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We should send Dreadnought and Megatron out on a Blues Brothers-like journey to find out all they can about this new game that we keep hearing about.
Out of the vault the two of you must journey... armed only with pistol and knife (to share of course), and you mustn't return until this monster has been revealed and slain.
Out of the vault the two of you must journey... armed only with pistol and knife (to share of course), and you mustn't return until this monster has been revealed and slain.
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Sure. I'll take the knife. Shooting someone takes away the entire fun anyway. How good it is to feel the fresh blood, which was inside a living body only seconds ago, gush on your face, your neck, your arms... the warmth... the awareness of life fading away due to your interaction... the perverted lust to kill more and MORE...
Also, I chose the music for the killing.
Also, I chose the music for the killing.
���������
That's already contradiction to Fallout/2. In both war never changed, because it was about resources. What God? What psychotic rage? "War never changes" has changed.War. War never changes. Since the dawn of human kind, when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything, from God to justice to simple psychotic rage.
Shaders on a fucking game menu.Pete Hines notes "we spent a stupid amount of time working on this," noting they used more shaders on it than on the whole of Oblivion.
a compass which appears to show the location of friendly nearby NPCs in green and of hostile nearby NPCs in red.
Visually, the dialogue plays out a lot like Oblivion, the NPC saying his 3 lines before his face kind of jumps into the next position/expression and he says 3 more lines, which makes dad's long speech look a bit odd.
:roll:Hines explains that the bobbleheads are easter eggs that boost your characteristics and that there's a Vault Boy bobblehead for every stat and every skill in the game.
One interesting point here is that a large number of vault guards patrol the hallways, and during SuAside's demo one passed by the girl being harassed and completely ignored the situation. Good guards. And while mentioning leather jackets, it is worth mentioning that the style of vault suits has been changed from skin-tight to baggy, while the vault guards wear something that looks like riot uniforms.
Oh gods, I've read enough.Doing so, the engine can be seen visibly catching fire after two shots, before the chain reaction happens in about 5-8 seconds, which shows an intense nuclear explosion with a small blast radius (about a meter or two), which results in a beautifully crafted mushroom cloud. These car explosions are noted by Hines to be "an effective tool in combat." Walking up to it, a warning is shown of +1 radiation per second
Serious Business.
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One man's perversion gets another man rock hard...Dreadnought wrote:... the perverted lust to kill more and MORE... .
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Don`t really care much about the game, i might try to mod something for this shiat, if it let`s me. Hope this will come with a dialogue editor, can`t wait for da big uzi quest and gun tits.
qfe. the next news should be posting a single link to NMA.I rather enjoy the brevity of JHMN's posts
Nah. We suck.Stainless wrote:DAC is still better then NMA though.
Stop reading here. You suck.
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In as far as it's his job, yes, he's full of shit. But he's a nice guy, IRL.Dogmeatlives wrote:and between you and me, you think Pete was full of shit?
It works better in the game than it reads.Dogmeatlives wrote:That is just dumb.. I think that's the word that best describes that.
Naturally. That's so obvious there was no need to reaffirm it.DAC is still better then NMA though.
Do it! SAVE THE NUNS!We should send Dreadnought and Megatron out on a Blues Brothers-like journey to find out all they can about this new game that we keep hearing about.
Ozrat wrote:I haven't been so oppressed since prom in 9th grade.