Best new (old) feature in FO2
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Improved graphics of course... and more funny jokes that make me smile.
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I was kidding... What I like about FO2 is that they only fixed what was broken and the rest of the time was spent expanding on the story and the FO universe. That took balls, and a lack of money/time.fallout ranger wrote:What?Dogmeatlives wrote:Improved graphics of course...
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Sulik always pulled a knife, if he had one, from his inventory even though he was wielding a super sledge. I guess the cheap AP cost somehow makes the AI use it? Then again, Sulik never changes back to super sledge without a specific order, even though his normal knife is crap. So yeah, the NPC combat system was really buggy.
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The entire game was really really buggy.Kashluk wrote:Sulik always pulled a knife, if he had one, from his inventory even though he was wielding a super sledge. I guess the cheap AP cost somehow makes the AI use it? Then again, Sulik never changes back to super sledge without a specific order, even though his normal knife is crap. So yeah, the NPC combat system was really buggy.
That's what makes a game amazing. When you get completely fucking screwed over by the game, left and right, and the rest of the game makes you so gleeful that you plunge on regardless, clutching the manual to your breast like it needs man milk.
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Guns. The craploads of new guns. When I first realized that the Bozar was no "sniper" weapon I nearly soiled myself at the prospect at a heavy-duty rapid-fire .223 FMJ weapon. And then all the upgrades too. Too bad assault rifles were still mostly pointless.
I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them.
I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them.
Gambling and barter only come into play if you gamble, and barter. With high gambling, you can pull loads off the casinos and ride the free money train for all eternity. With barter, you can actually get more than six caps off someone per assault rifle you sell.Pherdnut wrote:Guns. The craploads of new guns. When I first realized that the Bozar was no "sniper" weapon I nearly soiled myself at the prospect at a heavy-duty rapid-fire .223 FMJ weapon. And then all the upgrades too. Too bad assault rifles were still mostly pointless.
I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them.
Also, you bethesda employee fucking asshole, stop posting about good games with the intent to justify what your shitty fucking company has removed from fallout, ESPECIALLY if you don't even know what the fuck gambling and barter (two very, very self descriptive skills) are for.
Fuck you.
"I've decided that if positive affirmations can "cure cancer" then negative affirmations can cause cancer. Chant with me: Fuck you and Die, Todd Howard. Fuck you and Die, Todd Howard. Fuck you and Die, Todd Howard."
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Agreed,exactly...you can make easier&more money also spend it at the point where you stand just by stealing from the two merchants from San Francisco main street,buy some things as much as you can with stolen cash+your cash,steal back all money,make a bigger trade with stolen money...and goes on.They sell nearly all types of best stuff(mostly guns and lots of ammo)popscythe wrote:Gambling and barter only come into play if you gamble, and barter. With high gambling, you can pull loads off the casinos and ride the free money train for all eternity. With barter, you can actually get more than six caps off someone per assault rifle you sell.Pherdnut wrote:Guns. The craploads of new guns. When I first realized that the Bozar was no "sniper" weapon I nearly soiled myself at the prospect at a heavy-duty rapid-fire .223 FMJ weapon. And then all the upgrades too. Too bad assault rifles were still mostly pointless.
I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them.
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Probably he was playin` the game like a 3D-Shooter ; Seek - Kill - Destroy - Pickup goodies - repeat...fallout ranger wrote:So buying and selling goods is not useful?Pherdnut wrote:Not sure why they bothered to put ...Barter back in if they weren't going to do anything particularly useful with them.