1. They've already dumped 75,000 nuclear explosions per battle into the game from the exploding cars, so don't expect anything less than at least one fatman per boss encounter.VasikkA wrote:I don't see a problem with a one-shot miniature nuke launcher as a quest/plot item.
2. They've already made great press out of blatantly stealing the "to nuke or not to nuke" gecko plotline, added a motherfucking dark brotherhood magical teleporting npc to give you the quest to do it (as opposed to an acceptable quest line) That's enough nuking, especially in light of the first two fallout games having ended with nuke quests as well.
3. The worlds smallest nuke in MDK (used to unlock doors, mainly) was a kind of a tone setter. You start throwing in mini mushroom clouds all over, and things get more cartoony than starcraft really, really quick. There's just something about seeing the massive icon of nuclear destruction made cute and tiny that's really laughable.
Now that being said, those fucking mongrels stating that they want to lessen the humor in the game and that groin shots are too slapstick (read: Oblivion did not have the capacity to use eye and groin hitboxes.) then adding the chibi nuke and the motherfucking dark brotherhood is an absolute affront to gaming itself, let alone all the other ludicrous bullshit they've already stated is in the game.
Inb4 tl;dr, your defense of handheld nuclear weapons in fallout outs you as missing the point, at the very least.