Apokalypsos Project Update

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Stainless
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Apokalypsos Project Update

Post by Stainless »

<strong>[ Game -> Update ]</strong> - More info on <a href="#Apokalypsos">Game: Apokalypsos</a>

<p> </p><p> </p><p> The indie project <strong>Apokalypsos</strong> has had an update. <strong>Sigoya</strong> dropped a line on the forums to let us know.
</p><p> </p><blockquote><p><em>Apokalypsos is a Role Playing Game set in a massively multiplayer
online world. This title sends the player into a devastated North
America as a surviving refugee, escaping the brutal winters of the
north. Seeking a new shelter and a better future, the player is forced
to take a side in the ongoing battle between the surviving factions
that control the few remaining resources.

The player is free to explore entire zones and areas on foot, in
1st or 3rd person view, scavenging resources, fighting enemies &
creatures and building a legacy.

The game systems will allow the player to acquire vehicles in which
they can use to travel into far and forgotten zones, through a highway
system, full of missions and challenges.</em></p><p><em><span class="postbody">I
have to note that Apokalypsos is heavily influenced by Fallout's
SPECIAL system, story and feel, in addition to the FPS elements of
STALKER and the reality of Jericho (TV show). Basically you won't see
anything too wacky or out of place, reality is a major aspect of this
project (so NO cyclops!)</span></em>
</p><p>
<em><span class="postbody">
</span></em></p></blockquote><p>The update also includes some faction descriptions and some concept work. Also, they're still looking for a few more hands to work on the title.
</p><blockquote><p><em><span class="postbody">
We have a great team assembled of artists, writers, modelers, A.I coder and a musician, but we are still looking for Lead and Systems Programmers.
So if you have C++ knowledge, or willing to engage in a serious
project, email (Sigoya(at)gmail) or visit our forum and drop a line!</span></em>
</p></blockquote><p>For those that are interested in lending a hand, finding out more, or making suggestions, you can find their new website <a href="http://apokalypsos.com/" target="_blank">here</a>.
</p><p>Thanks for <strong>Sigoya</strong> for letting us know.
</p>
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Re: Apokalypsos Project Update

Post by VasikkA »

Stainless wrote:the reality of Jericho (TV show)
Oh yeah, nuclear apocalypse has never been so much FUN!

I want to :goatse: this project.
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Post by Stainless »

To be fair on Jericho, it didn't do too bad in simulating the immediate food problems, etc. It was just shit because it made it too focused around the shithouse love story and family stuff.
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Post by edhead »

Jericho sucked major balls, and this game... fuck knows.
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Post by Sigoya »

Just a note here:

The reason I stated "the reality of Jericho" is to assert that our project will have a reality edge unlike many other games and MMOs. An example would be the need for rest, food, fuel and the realistic gun mechanics and physics like in STALKER.

This will play a big role is surviving our Wasteland, as you can't just go gang-ho without equipping the right weapons and vehicles. Plus we won't have any far-fetched equipments or weapons, like a hand-held nuclear launcher :chainsaw:

Bottomline is, we want the player to actually go out, scavenge, do missions and explore while looking feeling the danger every second of their journey. It's a fucking Wasteland for fuck's sake, why should you feel safe? :axe:
Last edited by Sigoya on Wed Oct 10, 2007 9:34 am, edited 1 time in total.
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Post by PiP »

how many people do you think you'll be able to get to play your MMO at the same time, if it's finished?
Sigoya wrote:the realistic guns mechanics
:?
we won't have any far-fetched equipments or weapons, like a hand-held nuclear launcher
booo!
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Post by Sigoya »

This is definitely not Fallout 3 we are making here.

We are indie, we want to make it because we love the post-apoc theme and setting, and I'm sure many will follow when they see what we are creating.
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Post by PiP »

Sigoya wrote:This is definitely not Fallout 3 we are making here.
if you're refering to my booing, dude, no irony is obvious enough for you.
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Post by Sigoya »

PiP wrote:
Sigoya wrote:This is definitely not Fallout 3 we are making here.
if you're refering to my booing, dude, no irony is obvious enough for you.
I got that PiP, nothing pisses me off more than what's happening with FO3.

Just wanted to make sure others catch on that as well :giggle:
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