NMA Scores Interviews with Fallout Devs
- Urizen
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NMA Scores Interviews with Fallout Devs
<strong>[ Game -> Update ]</strong> - More info on <a href="#No Mutants Allowed">Community: No Mutants Allowed</a> | More info on <a href="#Fallout series">Game: Fallout series</a>
<p><em>Brother None</em> just stopped by to tell us that him and his friends at <a target="_blank" href="http://www.nma-fallout.com">NMA </a>have managed to get a hold of some prominent Fallout leads:
</p><div align="left"><blockquote><p><em>"Leonard Boyarsky Fallout 1 lead artist and original game design
Chris Taylor Fallout 1 lead designer and original game design, Fallout Tactics senior designer
Feargus Urquhart Fallout 1 division director of Interplay TSR, Fallout 2 producer and lead designer
Chris Avellone Fallout 2 designer, author of the Fallout Bibles and lead designer of Van Buren (BIS' Fallout 3) until he left for Obsidian
J.E. Sawyer Van Buren lead technical designer and lead designer until he left a few months before BIS closed its doors"</em> </p></blockquote></div><p>They all get to answer questions about the creation of the different titles, the fanbase and the Fallout setting. Here is a little snippet, just to get your juices flowing:
</p><blockquote><p><em>"<strong>What advice would you have for someone making another Fallout game?</strong>
</em></p><p><em>J.E. Sawyer:
Establish a vision and go with it. The Fallout games are great, but to progress the series, you need to separate the wheat from the chaff and build on top of that. Refine the strengths of the Fallout games and add new innovations. There's a lot of dissonant noise from fans about what those strengths really are. And that's fine. It's not their job to make the game. They aren't a team. But you have to be able to get to the heart of what's really important.
There are probably a lot of decisions that you will make that infuriate a lot of people. If you feel those decisions need to be made, do not half-ass them. The people still will be infuriated, and what you are making will suffer overall because of those compromises. A compromise made for reasons of scope or quality -- that might be a good compromise. Compromises made to quasi-please the average audience member aren't a good thing, especially not with a concept as strongly expressed as "Fallout".
And whatever you do, make sure you nail the art, the music, and the sound. That's the stuff that transcends rules and combat systems and dialogue trees." </em></p></blockquote><p>It's a nice little read, and a swell way to finish off the <a target="_blank" href="http://www.duckandcover.cx/forums/viewt ... =18611">10 year anniversary</a>. Take a look at the <a target="_blank" href="http://www.nma-fallout.com/article.php?id=39341">whole thing</a> over at <a target="_blank" href="http://www.nma-fallout.com">NMA</a>, and then go play some Fallout.
</p>
<p><em>Brother None</em> just stopped by to tell us that him and his friends at <a target="_blank" href="http://www.nma-fallout.com">NMA </a>have managed to get a hold of some prominent Fallout leads:
</p><div align="left"><blockquote><p><em>"Leonard Boyarsky Fallout 1 lead artist and original game design
Chris Taylor Fallout 1 lead designer and original game design, Fallout Tactics senior designer
Feargus Urquhart Fallout 1 division director of Interplay TSR, Fallout 2 producer and lead designer
Chris Avellone Fallout 2 designer, author of the Fallout Bibles and lead designer of Van Buren (BIS' Fallout 3) until he left for Obsidian
J.E. Sawyer Van Buren lead technical designer and lead designer until he left a few months before BIS closed its doors"</em> </p></blockquote></div><p>They all get to answer questions about the creation of the different titles, the fanbase and the Fallout setting. Here is a little snippet, just to get your juices flowing:
</p><blockquote><p><em>"<strong>What advice would you have for someone making another Fallout game?</strong>
</em></p><p><em>J.E. Sawyer:
Establish a vision and go with it. The Fallout games are great, but to progress the series, you need to separate the wheat from the chaff and build on top of that. Refine the strengths of the Fallout games and add new innovations. There's a lot of dissonant noise from fans about what those strengths really are. And that's fine. It's not their job to make the game. They aren't a team. But you have to be able to get to the heart of what's really important.
There are probably a lot of decisions that you will make that infuriate a lot of people. If you feel those decisions need to be made, do not half-ass them. The people still will be infuriated, and what you are making will suffer overall because of those compromises. A compromise made for reasons of scope or quality -- that might be a good compromise. Compromises made to quasi-please the average audience member aren't a good thing, especially not with a concept as strongly expressed as "Fallout".
And whatever you do, make sure you nail the art, the music, and the sound. That's the stuff that transcends rules and combat systems and dialogue trees." </em></p></blockquote><p>It's a nice little read, and a swell way to finish off the <a target="_blank" href="http://www.duckandcover.cx/forums/viewt ... =18611">10 year anniversary</a>. Take a look at the <a target="_blank" href="http://www.nma-fallout.com/article.php?id=39341">whole thing</a> over at <a target="_blank" href="http://www.nma-fallout.com">NMA</a>, and then go play some Fallout.
</p>
And now compare the answers in that interview with the answers in Inside the Vault. :fallout = sandbox = xbox:
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- Dogmeatlives
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Happy birthday Fallout!! I fucking love you! Best game ever and I mean it!
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Wasteland Radio, with Charlie C.
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Usually things start to get more attractive when they enter their pre-teens, but Fallout is like the kid that turns goth and gets fugly piercings to try to appear cool. I hope the 3rd installation will finally cut the last artery.Dogmeatlives wrote:Happy birthday Fallout!! I fucking love you! Best game ever and I mean it!![]()
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VasikkA wrote:Usually things start to get more attractive when they enter their pre-teens, but Fallout is like the kid that turns goth and gets fugly piercings to try to appear cool. I hope the 3rd installation will finally cut the last artery.Dogmeatlives wrote:Happy birthday Fallout!! I fucking love you! Best game ever and I mean it!![]()
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Snax Plox?
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- Cthulhugoat
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- Devil times three go climb a tree
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I'm cool with that.Killzig wrote:so now that Fallout is dead what should DAC be dedicated too? Nostalgic retro porn from the cold war era?
And fuck sawyer, by the way. His mission was going to be pretty fail too, imo.
"I've decided that if positive affirmations can "cure cancer" then negative affirmations can cause cancer. Chant with me: Fuck you and Die, Todd Howard. Fuck you and Die, Todd Howard. Fuck you and Die, Todd Howard."
http://www.shacknews.com/featuredarticle.x?id=411
"The first thing people usually ask us is, 'Why the fuck are you guys making Fallout?'" laughed Howard. "Which is a pretty good question," he added. "The prime reason is, when the game first came out, it was the kind of game that we really loved. It's a world where your actions really, really mattered."
Isn't this the guy who said he never beat any of the games? They loved it so much they never bothered to finish it?? :serious question:
Eventually, Bethesda acquired the game rights in 2004; this year, Bethesda took control of the entire property. "Pete left this sticky note on my keyboard when the deal was done," recalled Howard, "and it said, 'Fallout is yours.'"
a day that will go down in infamy.
"The first thing people usually ask us is, 'Why the fuck are you guys making Fallout?'" laughed Howard. "Which is a pretty good question," he added. "The prime reason is, when the game first came out, it was the kind of game that we really loved. It's a world where your actions really, really mattered."
Isn't this the guy who said he never beat any of the games? They loved it so much they never bothered to finish it?? :serious question:
Eventually, Bethesda acquired the game rights in 2004; this year, Bethesda took control of the entire property. "Pete left this sticky note on my keyboard when the deal was done," recalled Howard, "and it said, 'Fallout is yours.'"
a day that will go down in infamy.
- Thor Kaufman
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I betcha that if you get that thing later, it works like the spear of destiny as it was the note used to stab the messiah of gaming to death once and for all.Thor Kaufman wrote:sticky note
"I've decided that if positive affirmations can "cure cancer" then negative affirmations can cause cancer. Chant with me: Fuck you and Die, Todd Howard. Fuck you and Die, Todd Howard. Fuck you and Die, Todd Howard."