Ok I have a problem.
I'm making a campaign. When my character leaves the first mission to the go to the map, then comes back into the mission it resets (IE all enemies alive, he starts in the same spot instead of the reentry spawn).
After the first "reset" If he leaves then comes back again, it then works fine.
I don't know if any of my other missions do it, I'm just testing this one.
Campaign problems...
- Max-Violence
- Wandering Hero
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I think OTB had this problem - he'll be able to help ya.
I think it has something to do with using/not using the world map to change missions versus using the GoTo Mission action in a trigger.
Sorry I can't help further...
I think it has something to do with using/not using the world map to change missions versus using the GoTo Mission action in a trigger.
Sorry I can't help further...
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- OnTheBounce
- TANSTAAFL
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Yes, I had this problem, too. Basically, the problem w/the "GoTo Mission" trigger is that the trigger causes a mission to be loaded from the mission folder, and not from your saved game. Therefore, each time you use this trigger, the game loads up a fresh, new version of your mission file.
There are two work-arounds for this:
Cheers,
OTB
There are two work-arounds for this:
- Have your first mission load up your second one using a "GoTo Mission" trigger, but have the second mission place the PCs on the World Map, from which they can travel back to the first mission.
- Have your second mission go to an alternate version of your first map. Using Campaign Variables you can affect the events of the first mission on this alternate version.
Cheers,
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- OnTheBounce
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