Inside the Vault: Robert Wisnewski

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Inside the Vault: Robert Wisnewski

Post by King of Creation »

<strong>[ Person -> Interview ]</strong> - More info on <a href="#Inside the Vault">Community: Inside the Vault</a> | More info on <a href="#Fallout 3">Game: Fallout 3</a>

<p>Inside the Vault is back after a brief hiatus. This time, they've interviewed <a href="http://bethblog.com/?p=332#more-332" target="_self">Robert Wisnewski</a>, one of the senior artist. Highlights:</p><blockquote><p><em><strong>What&rsquo;s your job at Bethesda?</strong></em></p><p><em>Environmental/Dungeon Artist</em></p><p><em><strong>What other games have you worked on? </strong></em></p><p><em>Deathgate 1994

Shannara 1995

Mission Critical 1995

Callahan&rsquo;s Crosstime Saloon 1997

The Wheel of Time 1999

Unreal II: The Awakening 2003

Unreal II: XMP Multiplayer 2003

Oblivion: 2006

Shivering Isles: 2007

Fallout 3&hellip;</em></p><p><em><strong>What is the [worst] part about being an artist?</strong>
</em></p><em>The worst part is that I make architectural set assets that get used
lots of times. That may not sound like a bad thing, but when you see
anything repeatedly in a game, it loses some of the impact that single
location art has. This also somewhat limits what you can do with the
models - a unique piece [say a wall section with lots of damage] is
great when it&rsquo;s used sparingly, but the wall sections that you see more
often are the less unique ones since they&rsquo;re used repeatedly - many
times right next to each other. Trying to make kits where the pieces
look good together and provide a lot of possible layouts yet don&rsquo;t look
very repetitive, can be hard. I&rsquo;m always working on ways to make the
&lsquo;dungeon kits&rsquo; I create look less repetitive yet more ruined. And,
adding damage to geometry is always time consuming.</em></blockquote>
<p> </p><p>Read the whole thing <a href="http://bethblog.com/?p=332#more-332" target="_self">here</a>. </p><p> </p>
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Post by Dreadnought »

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Post by Dreadnought »

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Post by frissy »

Well the worst part he mentiones truly does suck. Been there, done that. Suucckkkss....
"Reality is that which, when you stop believing in it, doesn't go away."

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Post by VasikkA »

In Oblivion, entire dungeons looked the same.
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Post by frissy »

Yeah, but the point wasn't that he sucks :crazy:
"Reality is that which, when you stop believing in it, doesn't go away."

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Post by VasikkA »

Obviously you missed the point then. :che:
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Post by frissy »

Could be, I've been missing a lot of stuff lately. I lost my pastures, I lost my cute farm girl and my transportation. Everything went to the neighbours farm...bitches...can't live with em, can't live without em...
"Reality is that which, when you stop believing in it, doesn't go away."

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Post by VasikkA »

You're truly living the life of St.Toxic :salute:
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Post by frissy »

True patrionism. Now I only need to go on a killing spree!
"Reality is that which, when you stop believing in it, doesn't go away."

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Post by VasikkA »

Ah yes, nothing a good ol' killing spree wont fix. You may lost everything, but as long as you have your dignity(and your sawed-off), the true nature of material possessions becomes clearer; fun to own but even more fun to destroy!
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Post by Cthulhugoat »

What is the [worst] part about being an artist?

Being a crappy nobody dungeon "artiste".
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Post by Wolfman Walt »

I honestly didn't realize this was a different guy from all the other Beth cronies until I looked at the dates of everyones posts.
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Post by cazsim83 »

This guy doesn't sound too sucky at all, actually. Since he has one of the shittiest jobs at Bethfaga, he probably isn't too bad of a guy. Sounds pretty "normal" to me.
At least he's not saying he likes platformer games...
AND his job wasn't directly related to the awful-ness that was Oblivion. He also didn't work on Morrowind. I'm impressed in a mediocre sort of way.
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Post by frissy »

A fallout gem of hatred is impressed! WTF!? Are we going soft?
"Reality is that which, when you stop believing in it, doesn't go away."

Philip K. Dick (1928 - 1982), Do Androids Dream of Electric Sheep?
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Post by Blargh »

Cat9173b is more a zirconia of gormlessness. Your neglect of FACTUAL REALITY has been noted. Eyebrows are raised imperiously. :drunk:
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Post by Dreadnought »

The worst punishment for Blargh would be cutting off his hands and tongue. But probably he'd find other ways to dribble unnecessarily complicated* shit.

*not really, but I don't wanna elaborate on this
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Post by cazsim83 »

Blargh wrote:Cat9173b is more a zirconia of gormlessness. Your neglect of FACTUAL REALITY has been noted. Eyebrows are raised imperiously. :drunk:
I think you actually hurt my feelings, Blargh. Oh wait no, that was just gas, nevermind.
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Post by Dreadnought »

Hehe. You're all wankers. :jerk:
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Post by frissy »

Yeah, gotta be. Alltough I did spoon with lesbian... break-ups are so hard ;)
"Reality is that which, when you stop believing in it, doesn't go away."

Philip K. Dick (1928 - 1982), Do Androids Dream of Electric Sheep?
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