Emil Clarifies on Viewpoint
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Emil Clarifies on Viewpoint
<strong>[ Game -> Update ]</strong> - More info on <a href="#Fallout 3">Game: Fallout 3</a>
<p> </p><p>In <a href="http://www.bethsoft.com/bgsforums/index ... p=11934622" target="_self">this post at the Bethsoft forums</a>, Emil Pagliarulo has cleared up the viewpoint issue for those of you who still weren't aware: an isometric viewpoint is basically impossible in Fallout 3 if you actually want to play the game:</p><p> </p><blockquote><p><em> Hey all!</em></p>
<p><em>Sorry for the confusion. Let me clarify that a bit.</em></p>
<p><em>I meant, in general, the game is fully playable in third person. You
can run around, adventure, get into combat (”run and gun”) etc. all in
third person, and the camera was designed to accommodate that kind of
gameplay, unlike the third-person camera in Oblivion, which was more of
a “vanity mode.”</em></p>
<p><em>You can zoom the camera back pretty far in third-person, but there
comes a point where it becomes less and less effective the farther back
you pull the camera, just because you’re so damn small and it’s hard to
gauge where the crosshair is at that point. So yeah, you can use
third-person for combat, but the game wasn’t really designed to be
played with the camera pulled ALL the way back, isometric style. That’s
more for fun, and to survey the scene. It’s really no different than
any game that lets you zoom a third-person camera back.</em></p>
<p><em>A couple other points of clarification:</em></p>
<p><em>– When you enter dialogue, the camera zooms into first-person.
– When you enter V.A.T.S. the camera zooms into first-person.</em></p>
<p><em>If you were in third-person when you went into one of those mode, you’re back in third-person when you come out.</em></p></blockquote><p> </p><p>Spotted @ <a href="http://fallout3.wordpress.com/">Briosafreak's Fallout 3 Blog</a></p>
<p> </p><p>In <a href="http://www.bethsoft.com/bgsforums/index ... p=11934622" target="_self">this post at the Bethsoft forums</a>, Emil Pagliarulo has cleared up the viewpoint issue for those of you who still weren't aware: an isometric viewpoint is basically impossible in Fallout 3 if you actually want to play the game:</p><p> </p><blockquote><p><em> Hey all!</em></p>
<p><em>Sorry for the confusion. Let me clarify that a bit.</em></p>
<p><em>I meant, in general, the game is fully playable in third person. You
can run around, adventure, get into combat (”run and gun”) etc. all in
third person, and the camera was designed to accommodate that kind of
gameplay, unlike the third-person camera in Oblivion, which was more of
a “vanity mode.”</em></p>
<p><em>You can zoom the camera back pretty far in third-person, but there
comes a point where it becomes less and less effective the farther back
you pull the camera, just because you’re so damn small and it’s hard to
gauge where the crosshair is at that point. So yeah, you can use
third-person for combat, but the game wasn’t really designed to be
played with the camera pulled ALL the way back, isometric style. That’s
more for fun, and to survey the scene. It’s really no different than
any game that lets you zoom a third-person camera back.</em></p>
<p><em>A couple other points of clarification:</em></p>
<p><em>– When you enter dialogue, the camera zooms into first-person.
– When you enter V.A.T.S. the camera zooms into first-person.</em></p>
<p><em>If you were in third-person when you went into one of those mode, you’re back in third-person when you come out.</em></p></blockquote><p> </p><p>Spotted @ <a href="http://fallout3.wordpress.com/">Briosafreak's Fallout 3 Blog</a></p>
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just beacause it's not isometric,that doesn't mean it's not fallout,you know?I'm pretty sure that if Inforgames had some pretty good 3d engine while creating 1st FO they would put it in fpp mode just wait till beth will realise this game and than say if it's or it's not Fallout,otherwise you'r just bitching around.
1. Inforgames(I assume you mean Interplay) made the Fallout engine from scratch so they could've made it into a first-person viewpoint. It probably would've looked somewhat similar to Descent to Undermountain, a god-awful RPG developed by Interplay at the same time.Echoes wrote:I'm pretty sure that if Inforgames had some pretty good 3d engine while creating 1st FO they would put it in fpp mode
2. Fallout was intended to use the GURPS system with a turn-based combat system. Isometric viewpoint suited well for this purpose.
No, you're just gullible.i'm open-minded
the cover art has a skeleton dragon breathing fire and grabbing boulders, a bitch shooting lightning bolts, phat lewt, skulls, some random dudes, and award winning DESCENT 3D engine... are you sure it sucked?VasikkA wrote:Descent to Undermountain
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Yep. And again Inforgames?...VasikkA wrote:1. Inforgames(I assume you mean Interplay) made the Fallout engine from scratch so they could've made it into a first-person viewpoint. It probably would've looked somewhat similar to Descent to Undermountain, a god-awful RPG developed by Interplay at the same time.Echoes wrote:I'm pretty sure that if Inforgames had some pretty good 3d engine while creating 1st FO they would put it in fpp mode
2. Fallout was intended to use the GURPS system with a turn-based combat system. Isometric viewpoint suited well for this purpose.
No, you're just gullible.i'm open-minded
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Oh god yes, that game was fucking TERRIBLEGimp Mask wrote:the cover art has a skeleton dragon breathing fire and grabbing boulders, a bitch shooting lightning bolts, phat lewt, skulls, some random dudes, and award winning DESCENT 3D engine... are you sure it sucked?VasikkA wrote:Descent to Undermountain
Temple of Elemental Evil looked like multi-billion dollar venture in comparison
"Inforgames"Echoes wrote:yeah?why? make me ;] i played FO1 and FO2 so many times that i almost can't remember how many,and i'm fukin' FO series fan,just like you...but i'm open-minded,try it yourselfNooke wrote:No. Shut up.
Now leave. You fucked up your cred. You're worse than Goretheretardingone.
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