<strong>[ Company -> Interview ]</strong> - More info on <a href="#Inside the Vault">Community: Inside the Vault</a>
<p>The <a href="http://bethblog.com/" target="_self">Bethblog</a> has gone <strong>Inside the Vault</strong> with programmer <a href="http://bethblog.com/index.php/2008/03/2 ... on-bailey/" target="_self">Shannon Bailey</a>. Highlights:</p><blockquote><p><em><strong>What’s your job at Bethesda?</strong>
I’m a programmer in the systems group, which means that I mostly work
on the ways things get into the game. <strong>Specifically, I do a lot of work
on the editor</strong> and the art exporter, and I help maintain our build
process.</em>
</p><p><em><strong>What other games have you worked on?</strong>
The only game I’ve worked on besides Fallout was Midway’s Gravity Games
Bike title (though I started in their tools department, writing
plug-ins and doing r&d).</em></p><p><em>I spent some time afterwards studying and working in cognitive
neuroscience, ultimately in a lab that studied the effects of playing
video games on the brain. But unless you count pushing a button to
indicate the familiarity of a stimulus as gaming, Fallout 3 is the only
other title I’ve worked on, and the first RPG.</em></p></blockquote>
<p>He does a lot of work on the editor, eh? <strong>GIVE US TOOLS </strong></p><p>Read the rest <a href="http://bethblog.com/index.php/2008/03/2 ... on-bailey/" target="_self">here</a>. </p>
Inside the Vault: Shanon Bailey
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how is the editor going to work? It's not like you can create your own maps to play against/with your friends lawl
edit - aw, it's a dude no
for me
eh, not that any bethesda employee has even raised my heart rate yet (unless you count rage, yeah that counts then I guess)
edit - aw, it's a dude no
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eh, not that any bethesda employee has even raised my heart rate yet (unless you count rage, yeah that counts then I guess)
Last edited by cazsim83 on Tue Mar 25, 2008 7:48 pm, edited 1 time in total.
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