FOnline Open Testing

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cazsim83
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FOnline Open Testing

Post by cazsim83 »

<strong>[ Community -> Update ]</strong> - More info on <a href="#FOnline.ru">Community: FOnline.ru</a> | More info on <a href="#FOnline">Mod: FOnline</a><br><br><p>Ion has stopped by to tell us that the Russians will be testing FOnline - and also they would really like some help translating into English. Seems testing will be open for a week, starting today, and they will also be available via IRC - here is the information, submitted by Ion:</p><blockquote dir="ltr"><p><em>The first open test. <br><br>Aims of test: <br>1) To show what stage the project is at. To everyone who is interested in it. <br>2) We are searching for a chief scenario writer. The project needs someone who will coordinate all our scenario writer's work, and will work out the main scenario moments. <br><br>What to start with? <br>We opened a new section in the forum, which is totally devoted to the test. You can express your opinions, and ask questions about the test there. The link: <br></em><a href="http://www.fonline.ru/forum/forumdispla ... 7">FOnline forums</a><br><em>The duration of the open test will last one week at a favourable coincidence (?). <br><br>The link for downloading the client is : </em><a href="http://www.fonline.ru/foclient.zip" target="_blank">http://www.fonline.ru/foclient.zip</a> <em>(the link might be changed) <br>The size of a zipped client is : 9.86 mb <br><br>If you were connecting and an error like this appeared: "The wrong protocol version" - Then look at this page, there will be the patch you'll have to download and install. <br><br>Installing the client: <br>Unrar an archive in any comfortable place for you. <br>Run FOconfig.exe (NET Framework2.0 is necessary for it, but if it does not run, then update VCRedist). Set the pass to master.dat and critter.dat in the program (or you just can copy these files into the folder with the unrared client). Than also look through other options (but if you have any questions about about any of them, than look at FOnline.cfg .There are short descriptions for each one). <br>Copy all the files from "Fallout2\data\sound\music" from the original Fallout2 into the folder "FOnline\data\sound\music\" of FOnline. If you don't do that, there won't be any music in the game. <br>Run FOnline.exe <br>All the other things you can read in the manual, which will be placed in the folder with the game client. <br><br>Recommendations: <br>-If you have low FPS, then decrease the value of Sleep (up to 0) <br>-If game is lagging from time to time, then try to turn off Logging (Logging=0) <br><br>There are many problems which aren't realized, or realized for half of the game. Such problems are marked in the manual, but maybe something was missed or not explained exactly. Some features of the test are: <br>-You can notice the increased amount of money in NPC's pockets. <br>-The movement speed is increased a bit. <br>-You will start in the Den, and you'll have a radio in your invertory. <br>-If you get to a place you can't get out of, than just type "~toglobal" in the cantilever, and you'll be returned to the global map. <br><br>If you want to discuss the game online, then join IRC channel #fonline, server irc.forestnet.org . <br><br>The english speaking community can acquaint themselves from this topic:</em> <a href="http://www.fonline.ru/forum/showthread. ... 2">English thread</a></p><p><em>As you can see, they definitely need some help in the translation department. Any able-minded DaC'ers are encouraged to check it out.</em></p></blockquote><p>Spotted @ <a href="http://www.fonline.ru/forum/index.php"> ... .ru</a></p>
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POOPERSCOOPER
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Post by POOPERSCOOPER »

SO this isn't related to Fallout Online and interplay?
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SenisterDenister
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Post by SenisterDenister »

No, its with those goddamn ruskie sons of bitches.
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POOPERSCOOPER
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Post by POOPERSCOOPER »

Are they really that stupid to name their project fallout online?
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cazsim83
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Post by cazsim83 »

My guess is, they're probably not on the up-and-up about Interplay's rights to an MMOG, and it's Russia, so do you *really* think IP is going to sue over this? I'm thinking no.
Plus, it seems they've been working on this for quite some time, so it's very possible that the Bethesda bought the rights, with the disclaimer for an MMOG for IP, *after* this game was ever started.

Just a guess, anyway :)
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Post by Dreadnought »

Just change the names of everything and u'r fine.

Stimpacks become Chempacks.

Deathclaws become Terrorbeasts.

Ghouls become Undead Mutants.

Brotherhood of Steel becomes Brethren of Lead.

Vaults become Shelters.

NCR become Neo Fascist Union.

Super Mutants become Killer Freaks.

etc. etc. etc.

Fanmade patches will fix the names back to normal. That should avoid legal trouble. Right?

Edit:

fallout
(n) &#1087;&#1072;&#1076;&#1077;&#1085;&#1080;&#1077;; &#1089;&#1086;&#1087;&#1091;&#1090;&#1089;&#1090;&#1074;&#1091;&#1102;&#1097;&#1080;&#1081; &#1088;&#1077;&#1079;&#1091;&#1083;&#1100;&#1090;&#1072;&#1090;; &#1089;&#1086;&#1087;&#1091;&#1090;&#1089;&#1090;&#1074;&#1091;&#1102;&#1097;&#1080;&#1081; &#1101;&#1092;&#1092;&#1077;&#1082;&#1090;
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Caleb
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Post by Caleb »

I'm in...anyone else?
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entertainer
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Post by entertainer »

Yes. I need a gun. :drunk:
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S4ur0n27
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Post by S4ur0n27 »

Is Haris behind this?
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VasikkA
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Post by VasikkA »

S4ur0n27 wrote:Is Haris behind this?
Nah, he's preoccupied with Image. :drunk:
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Post by S4ur0n27 »

Wasn't he advocating for a Fallout Online game though? Ultima-related or whatever?
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