Polish Polygamia talks Fallout 3
Polish Polygamia talks Fallout 3
<strong>[ Game -> Editorial ]</strong> - More info on <a href="#Bethesda Softworks">Company: Bethesda Softworks</a> | More info on <a href="#Fallout 3">Game: Fallout 3</a>
<p>With an article translated by <strong>Ausir</strong>, <strong>NMA</strong> has an editorial about Fallout 3 by <strong>Tomek Wolf</strong> from Polish website <strong>Polygamia</strong> - which can be read <a href="http://polygamia.pl/fallout-wedlug-bethesdy">here</a> in Polish.</p><p>Here is the English translation, posted by <strong>Brother None</strong> from <strong>NMA</strong>:</p><blockquote><em>Regardless of everything else, Interplay was not able to make Fallout 3, and the rights to Van Buren is such a complicated matter, that there's no point in going into that. Besides, the times have changed, the market has changed, the players have changed. That there's no place for a Fallout-style RPG on the market was something its makers discovered. After leaving Interplay, they founded Troika Games. Not having the rights to the series, they wanted to create a so called "spiritual successor" using their own engine, with isometric view, turn-based combat, a complex statistics system, etc. And they went from door to door of various powers that be in the industry, hearing that no one in his right mind will risk putting their money in such a project. Even though the makers of the game were not just some random people.
(...)
Pretty much all of the controversies connected with Bethesda's latest production are not about whether Fallout 3 will be a good game, but whether it will be a good Falout. But here the sad, grey reality with the face of a grim accountant appears. Fallout 3 made like the first two Fallouts would be a financial disaster, I have no doubts about it. No one buys a license for millions of dollars to achieve ambitious failures, especially in the 21st century, when games are being published for all possible platforms and for an audience as wide as possible. Looking at what we've seen of F3 so far, I've seen big nods to the classics made by Bethesda, and they really didn't have to. Their money, their will.
(...)
Those who think that Blizzard proved that you can do it differently with Diablo 3 forget about the petition saying that the colors shown in Paris are too bright. And the situation is pretty much uncomparable. Blizzard has been operational all the time, is in excellent financial condition and Diablo is a big financial hit. However, I'm far from saying that critique of Bethesda's work was unnecessary. It was very much needed, and only the makers know how much more Fallout there is in Fallout 3 because of it.
(...)
I have only one grievance with Bethesda. This game should not be called Fallout 3. It could have any other name, like Fallout: Super Duper Mart, and it would take care of many of the issues. JoWooD was smarter. The new Gothic game, being made by a different company (Spellbound) than the previous installments (Piranha Bytes) will be called Gothic Tale. Maybe the change is not big, but it takes care of many problems. Besides, other problems like this will soon come up. How much Deus Ex will there be in Deus Ex 3? How much Beyond Good & Evil in Beyond Good & Evil 2? It's also worth looking at and comparing to Bethesda's Fallout.</em></blockquote><p><em>We thank thee, Ausir.</em><span class="gensmall">
</span></p><p>Spotted @ <a href="http://www.nma-fallout.com">No Mutants Allowed</a></p>
<p>With an article translated by <strong>Ausir</strong>, <strong>NMA</strong> has an editorial about Fallout 3 by <strong>Tomek Wolf</strong> from Polish website <strong>Polygamia</strong> - which can be read <a href="http://polygamia.pl/fallout-wedlug-bethesdy">here</a> in Polish.</p><p>Here is the English translation, posted by <strong>Brother None</strong> from <strong>NMA</strong>:</p><blockquote><em>Regardless of everything else, Interplay was not able to make Fallout 3, and the rights to Van Buren is such a complicated matter, that there's no point in going into that. Besides, the times have changed, the market has changed, the players have changed. That there's no place for a Fallout-style RPG on the market was something its makers discovered. After leaving Interplay, they founded Troika Games. Not having the rights to the series, they wanted to create a so called "spiritual successor" using their own engine, with isometric view, turn-based combat, a complex statistics system, etc. And they went from door to door of various powers that be in the industry, hearing that no one in his right mind will risk putting their money in such a project. Even though the makers of the game were not just some random people.
(...)
Pretty much all of the controversies connected with Bethesda's latest production are not about whether Fallout 3 will be a good game, but whether it will be a good Falout. But here the sad, grey reality with the face of a grim accountant appears. Fallout 3 made like the first two Fallouts would be a financial disaster, I have no doubts about it. No one buys a license for millions of dollars to achieve ambitious failures, especially in the 21st century, when games are being published for all possible platforms and for an audience as wide as possible. Looking at what we've seen of F3 so far, I've seen big nods to the classics made by Bethesda, and they really didn't have to. Their money, their will.
(...)
Those who think that Blizzard proved that you can do it differently with Diablo 3 forget about the petition saying that the colors shown in Paris are too bright. And the situation is pretty much uncomparable. Blizzard has been operational all the time, is in excellent financial condition and Diablo is a big financial hit. However, I'm far from saying that critique of Bethesda's work was unnecessary. It was very much needed, and only the makers know how much more Fallout there is in Fallout 3 because of it.
(...)
I have only one grievance with Bethesda. This game should not be called Fallout 3. It could have any other name, like Fallout: Super Duper Mart, and it would take care of many of the issues. JoWooD was smarter. The new Gothic game, being made by a different company (Spellbound) than the previous installments (Piranha Bytes) will be called Gothic Tale. Maybe the change is not big, but it takes care of many problems. Besides, other problems like this will soon come up. How much Deus Ex will there be in Deus Ex 3? How much Beyond Good & Evil in Beyond Good & Evil 2? It's also worth looking at and comparing to Bethesda's Fallout.</em></blockquote><p><em>We thank thee, Ausir.</em><span class="gensmall">
</span></p><p>Spotted @ <a href="http://www.nma-fallout.com">No Mutants Allowed</a></p>
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Re: Polish Polygamia talks Fallout 3
cazsim83 wrote:With an article translated by <strong>Ausir</strong>,

by the way, in an article from the same site:
"Fallout 3 will have 40000 lines of dialogue. In Fable 2 there will be 370000 words, in Planescape: Torment there was 800000, and in Neverwinter Nights 2 about a million."
Re: Polish Polygamia talks Fallout 3
Rumors?PiP wrote:by the way, in an article from the same site:
"Fallout 3 will have 40000 lines of dialogue. In Fable 2 there will be 370000 words, in Planescape: Torment there was 800000, and in Neverwinter Nights 2 about a million."

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completely agree. the gaming industry is a multi million dollar corporation.
why the hell would bethesda pay a shit load of money for a franchise. keep it isometric and turn based and then loose money because of it.
even if every fallout fan on the planet buys the game thats no were near a profit.
make a game everyone can enjoy. fuck the original fans.
why the hell would bethesda pay a shit load of money for a franchise. keep it isometric and turn based and then loose money because of it.
even if every fallout fan on the planet buys the game thats no were near a profit.
make a game everyone can enjoy. fuck the original fans.
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Because in this day and age, we NEED more games like the original Fallout, to reset the horribly low standard. Right now, the industry is killing itself, people are beginning to complain more and more about how new gameplay is boring and repetative. Fallout 3 won't be any different.the_BlackPipMan wrote:completely agree. the gaming industry is a multi million dollar corporation.
why the hell would bethesda pay a shit load of money for a franchise. keep it isometric and turn based and then loose money because of it.
even if every fallout fan on the planet buys the game thats no were near a profit.
make a game everyone can enjoy. fuck the original fans.
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