<strong>[ Game -> Update ]</strong> - More info on <a href="#Fallout 3">Game: Fallout 3</a> | More info on <a href="#Emil Pagliarulo">Person: Emil Pagliarulo</a>
<p>Over at the <a href="http://www.bethsoft.com/bgsforums/index ... ">Bethsoft forums</a>, Emil Pagliarulo decided to clear some things up regarding <a href="http://uk.gamespot.com/xbox360/rpg/fall ... 6195314">a recent article run by Gamespot UK</a>.</p><blockquote dir="ltr" style="margin-right: 0px"><blockquote><p><em>Any crippling or disabling of body parts (like the antennae to frenzy the ants) can be done in real-time as well as V.A.T.S. So if a guy’s charging me in real time and I shoot at his leg, I could cripple him to slow him down. I could shoot an ant’s antennae to frenzy him, shoot a Super Mutant’s arm in the hope that he drops his weapon, etc.</em></p><p><em>I’ve found V.A.T.S. to be better for this stuff simply because the paused screen makes things much less hectic. But you can absolutely do it in real-time as well.[...]</em></p><p><em>I’ve got to admit, I find it pretty funny when people hear some stuff and freak out, assuming we’ve someone injected Oblivion-esque magic into Fallout 3. We do some interesting things with technology, sure — Rock-It Launcher, Mesmetron (whatever that may be…), Shiskebab — but it’s all pretty well grounded in science/science fiction and, more importantly, the Fallout universe.</em></p></blockquote><p>So, V.A.T.S. is, in fact, *not* a substitute or nod to targeted or turn-based combat. It is just a way for the slower twitch gamers to keep up with the 15 year old Mountain Dew Game Fuel (OMFG Halo 3 rawks!) crowd.</p></blockquote><p>Spotted @ <a href="http://fallout3.wordpress.com/">Briosafreak's Fallout 3 Blog</a></p>
Emil responds to Gamespot UK
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