<strong>[ Game -> Update ]</strong> - More info on <a href="#Lethal Concept">Company: Lethal Concept</a> | More info on <a href="#Apokalypsos">Game: Apokalypsos</a>
<p><a href="http://www.lethalconcept.com/" target="_blank">Lethal Concept's</a> debut project <a href="http://www.apokalypsos.com" target="_blank">Apokalypsos</a> recently had a rather comprihensive FAQ released for it, as well as more concept art and a main website update. The FAQ in itself is rather detailed and really worth a look.</p><p> </p><blockquote><p><em>Base attributes for each character will include the following:</em></p>
<ul><em><strong>Strength</strong>: Game mechanics and inventory – load and carry weight, melee damage, weapons handling, and a portion of fatigue resistance.</em></ul>
<ul><em><strong>Awareness</strong>: The perception of the senses; contributing factor to enemy detection, range of visibility, and weapons accuracy at distance.</em></ul>
<ul><em><strong>Intelligence</strong>: Deduction, cunning, and ability to memorize and grasp complex processes involved in manufacturing, repair, and healing.</em></ul>
<ul><em><strong>Constitution</strong>: Resilience, resistance to fatigue,
sickness, the elements, and key to withstanding the worst of various
substances and damage types.</em></ul>
<ul><em><strong>Allure</strong>: A measure of beauty and charm – of the body, of language. Factors in the aggression, commerce; coercion of man or beast.</em></ul>
<ul><em><strong>Prowess</strong>: Coordinated movement and grace, the agility and ability to reload and find targets more quickly; to run and jump with speed.</em></ul></blockquote><p> </p><p> For those too lazy to navigate the site; FAQ can be found <a href="http://www.apokalypsos.com/faq/2007/faq.html" target="_self">here.</a>
</p>
Apokalypsos FAQ release and website update
New Concept Art & Forum Updates
Greetings DAC,
Just passing on the latest Apokalypsos announcement:
Sig
Just passing on the latest Apokalypsos announcement:
Cheers,It's been a while but the Apokalypsos team is still marching forward with new developments and a little something for the community to enjoy. Concept Art section is featuring now five new characters: Rebels paramilitary commanders Huda and Jobard, Reformers leaders Chasca and Poco Caliente, and Camp Zero's biggest pimp & underlord Big Vane. In addition to that we've also slipped by a bird's eye view of Camp Zero and Chicago's terrorist nuclear attack.
On the forum front, we've streamlined the main topics and moved all Apokalypsos related threads under "The Project" section, plus we've added a Post Apocalyptic Media topic, so we can discuss our favorite post-apocalyptic movies, books, music and art. If you are on LinkedIn, don't forget to add P.A.M under your groups and help us promote Project Apokalypsos!
If you haven't noticed yet, our Lead A.I. programmer MaNiaC will be sharing his knowledge and experiences while working on Apokalypsos right here in the A.I. Dev Diary. MaNiaC promised us a weekly entry, so feel free to troll his threads if he starts slacking!
Finally, I would like to thank our small but loyal brood of followers, and extend the invitation for all aspiring developers, artists, designers and programmers to check our project and help us in making it a reality!
Sig
Last edited by Sigoya on Sun Aug 10, 2008 12:20 am, edited 1 time in total.
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Re: New Concept Art & Forum Updates
No, they can't.Sigoya wrote: P.S.: Gay jokes can proceed
Testicular Pugilist
SAICAPStrength: Game mechanics and inventory – load and carry weight, melee damage, weapons handling, and a portion of fatigue resistance.
Awareness: The perception of the senses; contributing factor to enemy detection, range of visibility, and weapons accuracy at distance.
Intelligence: Deduction, cunning, and ability to memorize and grasp complex processes involved in manufacturing, repair, and healing.
Constitution: Resilience, resistance to fatigue, sickness, the elements, and key to withstanding the worst of various substances and damage types.
Allure: A measure of beauty and charm – of the body, of language. Factors in the aggression, commerce; coercion of man or beast.
Prowess: Coordinated movement and grace, the agility and ability to reload and find targets more quickly; to run and jump with speed.
I C ASAP
nope... not gonna wrok.
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