A LOT of screenshots
- Dogmeatlives
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My spy cam has more pix ok but it takes a long time to develop because it is so small it is state of the art spy equipment. I can't be arsed today to do it guys, soz, because I have a gig tonight and I have to practice. 
EDIT: Also Teatime, sorry, but jeez? Why would you want to wield tennis racket anyway? It's like with the spears in Oblivion, I mean who wants a spear when you have an axe and sword and shit? They are like a spear, only better. The same thing with the tennis racket and the nuke, I mean who wants to play tennis when you can nuke a whole city?
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EDIT: Also Teatime, sorry, but jeez? Why would you want to wield tennis racket anyway? It's like with the spears in Oblivion, I mean who wants a spear when you have an axe and sword and shit? They are like a spear, only better. The same thing with the tennis racket and the nuke, I mean who wants to play tennis when you can nuke a whole city?
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- Frater Perdurabo
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I think that's what I said?
Spear
Spear skill permits effective use of long-hafted thrusting weapons like spears and halberds.
Governing Attribute Skill Influences
Endurance Successful Attack
http://www.gamebanshee.com/morrowind/skills/combat.php
Spear
Spear skill permits effective use of long-hafted thrusting weapons like spears and halberds.
Governing Attribute Skill Influences
Endurance Successful Attack
http://www.gamebanshee.com/morrowind/skills/combat.php
- Frater Perdurabo
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Ah yes, I misread your post.cazsim83 wrote:I think that's what I said?
Spear
Spear skill permits effective use of long-hafted thrusting weapons like spears and halberds.
Governing Attribute Skill Influences
Endurance Successful Attack
http://www.gamebanshee.com/morrowind/skills/combat.php
no worries.
also, am I the only one who is bothered by the fact that this is such a "ooh good grafiks" game, but the guns don't have a strap holding them to your back, and instead are just magically floating in the air? I mean, c'mon jeez guys, if Interplay would've had the technology, we already know they would have made it uber-FPS fragfest w/ teddy bears and atomic mini nukes, but also they would've made lanyards (spl?) to hold the guns on, too, amirite?
also, am I the only one who is bothered by the fact that this is such a "ooh good grafiks" game, but the guns don't have a strap holding them to your back, and instead are just magically floating in the air? I mean, c'mon jeez guys, if Interplay would've had the technology, we already know they would have made it uber-FPS fragfest w/ teddy bears and atomic mini nukes, but also they would've made lanyards (spl?) to hold the guns on, too, amirite?
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Well DUH?! Why the fuck did you think I brought it up stupid? You're just so full of negative commentary about Oblivion because you are an Interplay fanboy, eh? Why don't you go replay Icewind Gates 2 or something jeez louise mccheese.cazsim83 wrote: You couldn't wield spears in Oblivion
Anyways, I developed some more screenshits today. It's very exciting stuff you guys, because now I will show you a bit of questing from Fallout 3: The Mutant Army. There was some complaint about how quest was unintuative or unoriginal or something I'm not sure, in Oblivion, but I think it was alright actually? Well, in any case you can certainly tell they have fixed it in this time, so enjoy this sequence it will show some npc interaction and quest mechanicz and also you will get to see journal so scroll down and peep eh.
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You will notice there is an exclamation over the head, it is to show that he has quest to give ok? So that no one gets confused and starts talking with unimportant npcs because it's a waste of time fyi.
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Ok now we're really getting into the roleplay action here. :hot:
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Haha those guys at Bethesda sure know how to spice things up. There is a movie reference in the dialague, so you know, but it is pretty obscure, I had to ask to find out myself. Can you guess what it is?
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It is too obvious that Fallout 3 surpasses the first Fallout and even Tactics with being the most dialogue heavy game in the series. If you are new to rpg's there is a feature (not shown in picture) of removing the dialogue and just get pop-up info of what you need to do, so that you do not get confused by all this text. I know it ruined Fallout 2 and Tactics for many of you because of all the text and quest instructions, so now you do not have to worry.
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And here is the journal, in the form of a piplog or whatever it was called. Here you can find some info on what you need to do to get cracking, but I'm sure you all know how it works even if it is a bit innovative.
Anyways, that's about it I think. There are still some low quality screenshots left which I will have to Phoboshop before I can upload, because they do not do the game justice and I do not want to misrepresent a beautiful game you know. Hope you enjoy the extra info and also I think I should probably warn that this contains spoilers but probably stupid to put that at the bottom of the page oh well.
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