A bit of an unconventional question. When the game loads a quartermaster list for a given area, does it load the entries in sequence (ie top to bottom on the list) or simultaneously?
What I'm trying to do is change the Quartermaster's system of '200 shells is good for the whole game'. My plan is this; have entries in sequence:
{mission03;-10000;entities/items/ammo/ammo12Guage.ent}
{mission03;100;entities/items/ammo/ammo12Guage.ent}
Thus he'll clear any 12 Gauge Shells he already has on completion of Mission03 and stock up 100. Voila, limited but unlimited ammunition.
Will this work?
Quartermaster Lists
The logic seems right, but I think it would have to be tested. Let us know if it works out.
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Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
- Jimmyjay86
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