Unarmed or Mellee

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
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Talps
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Post by Talps »

You cannot use both at the same time, so that's a stupid waste. Melee Weapons and Kicks both use 4AP, so you can fill up 3, 4, 6+ AP with attacks (5 if you target with a kick), so why would you want to use both? Instead, take those skill points and increase your Doctor skill so you can heal and gain some extra experience, as well as get the special plates and get Living Anatomy, which is very good.

Unarmed is better, that's a fact. If you take two level 99 people, give them the same armor and a weapon of choice, one with unarmed and one with melee, the unarmed person will most likely win. I have even read that Unarmed is better for the endgame because of peircing strikes, and more perks deal with unarmed as an effect and prereq, and unarmed starts off higher than melee by 10 points, and has more upgrades, SO UNARMED IF BETTER IN JUST ABOUT EVERYWAY, EXCEPT FOR THE FACT THAT MELEE HAS A RANGE OF 2 INSTEAD OF 1, BUT UNARMED IS STILL BETTER DESPITE THAT, AND MELEE HAS DECREASED ACCURACY IF YOU USE IT FROM 2 HEXES AWAY AND IF YOU ARE SMART YOU HAVE 3 RANKS OF BONUS MOVE!!

So I'm right! End of discussion! UNarmed is better!!!
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Post by VasikkA »

Well, it isn't always a matter of which one is more effective. I prefer the one which is more fun. You're right though, unarmed is better.
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Post by Warlord »

It's not that hard to up the Doctor to near 100 without it being tagged.

And Unarmed has it's use, but so does Melee. No matter what you say, the range of 2 makes a hell of a lot of difference in battle. '
You use 3 perks for 3 bonus moves. That's okay. I take 3 Toughness instead and my Damage Resistance jumps up 30 %. Ups! Seems like your gonna have some trouble running around me and kicking and punching , when you do veeery little damage.
3 Toughness, Implants, APA MK II and your damage resistance is pretty surely 95%.
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Post by Talps »

30% insn't that much you know... that's only 1/3. And forget armor, with my saved points spent moving, I will have enough action points to be able to use peircing strikes and bypass your armor, muaha!

And even if you dont have that extra action point to move forward, (btw only long weapons like spears and sledgehammers have a range of 2), everything else about unarmed is better

and also, i think unarmed is more fun anyway, you get to use different punches, and that sure does beat a katana, and i love oriental swords

by the way... does the katana use 3AP instead of 4? I think it does... well no matter, the katana should use 2AP, and be upgradable to 1AP, because a katana is VERY fast, have you SEEN anime?

(by the way, i find it fun to actually be able to deal damage to enemies, so your 'fun melee' is BS, because scratching for no damage is very boring and leads to death, which really isnt fun)
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Post by Red »

Talps wrote:because a katana is VERY fast, have you SEEN anime?
Um... WTF does Anime have to do with Fallout?
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Post by Talps »

because a katana is very very very fast, anime is just an example, silly fool
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Post by VasikkA »

You must mean the wakizashi blade?? And it shouldn't be 1 or 2 APs to use it, I bet you can press a trigger faster than swing a wakizashi and using a firearm costs 4 - 6 APs.

Anyway, katanas or whatever doesn't belong to fallout anyway, so why bother.
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Post by Red »

Um, no they're not. If you rperception of reality - or your perception of what should be in Fallout - is based on Anime, you have a serious problem (moreso if the first option is the problem, and still so in the second option as Anime wimply doesn't belong in Fallout). Yes they are "fast", in the same type of way most other bladed weapons are "fast".

They're not "really really really fast, whatever the heck that proposes.
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Post by Doyle »

The "which is better" argument is completely ludicrous. Either is more than adequate to finish the game.
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Post by Haplo »

As long as you can kill your opponent with it, does it matter?

I prefer a ninga sword myself, but it doesn't work too well against a handgun, does it? Hmmm?
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Post by Warlord »

Guns beats them both so why argue, that's right.

Both are in the game, bth have their use.
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Post by Haplo »

Exactly. That's why I always have a melee, a long range, a short range, and a burst weapon on me at all times. Use what seems the best for the situation.
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Post by VasikkA »

Uhh.. you tag all weapon skills right?
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Post by Red »

You know, most people think that you need an incredible amount of a skill to be effective... Being a little over 125% is quite enough for most (weapon) skills, and to get to that level you don't need to tag everything...
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Post by Haplo »

Nah, I'm just that good....My long range is usually a guass rifle, burst is generally either an Assault Rifle or a H&KG11E, and Whatever I happen to have as a melee weapon, since I don't have a favorite....
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Post by Doyle »

"Just that good" *snicker* It always cracks me up when I read that. Fallout is completely stat-based, anyone with enough patience could be "that good."
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Post by VasikkA »

Initially I tag small guns, it's definitely a must have. When I get to level 12 i choose Tag! perk and then choose either Big guns or energy weapons and start dveloping that. You don't need to tag skills to get them to a good level, especially the ones you can improve by reading books. But I usually don't improve more than 2 weapon skills. So I'm either a melee/HtH char or a long range dude.
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Post by Red »

I never tag any weapons skills personally, and when reaching level 12, I do as you, tag enerygy weapons. Note that I've noticed a bug in that... If your skill is lower then ~20, you don't get the 20 skillpoint bonus for tagging the skill... It's weird. So basically I have to up my stats to 20 before getting the Tag! perk...

Up to level 12, the only "hard" battle you have is the one with Frog Norton, unless you want to take out the wannamingos right away (which I usually do anyhow).

Since all I raise my small weapons skill are the books, I HAVE to use the "get right in front of ennemy and target weak spot, or burst" technique, I love the combat shotgun, CAWS and Pancor Jackhammer...

Once I reach SAD then it's time for the Turbo Plasma Rifle... good old FO1 favourite...
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Post by VasikkA »

You like doing things harder for yourself? :P
I assume you tag speech, what else? You can raise science with books(though I like it tagged), you don't need a high steal/lockpick skill to perform steal or pick a lock. Outdoorsman perhaps, for getting encounters? Hmm.. can't think of any other skill that I have tagged so I guess not tagging a weapon skill initially is not worth the trouble.
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Post by Doyle »

He might tag Doctor or First Aid. I use those quite frequently in the beginning, and might continue to do so if I had high enough skill. He might also tag Gambling, once it gets high enough you never lose. I once had over a hundred thousand dollars because of gambling.
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