NMA Translates German Review of FO3
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NMA Translates German Review of FO3
<strong>[ Game -> Article ]</strong>
<p>At NMA they translated some review from Germany and the final score was a 90%.</p><p> Here are some tidbits I hand picked:</p><blockquote><p><em>"[It seems the whole review had not been conducted “in-house”, but was a
bethesda-sponsored event-like meeting in a luxury hotel in Nuremberg.
They got to play the game for two days, which equals around 15 hours.]
[introduction and history of the fallout universe]
The tutorial is, literally, child's play. You will witness your birth,
during which your mother dies, and then play through important parts of
your childhood. But first you get to choose Name, Sex and Appearance,
ethnic origin, hairdo, -color and one of ten faces.
[further description of the tutorial, how you learn to use WASD, the
mouse-wheel, switch between first and third person. your 10th birthday,
where you get the Red Ryder and learn about V.A.T.S.]
At the end of the tutorial you can either keep your stats or completely
realign them. No big surprise for everyone who has played Oblivion. The
tutorial is a strong indicator of the likeness of both titles,
gameplay-wise.
[they go on explaining the first minutes after you left the vault, what perks are, etc. no criticism here]
The first settlement you see is Megaton, a city build around a dud
nuke. But don't get us wrong, you don't have to go there. Whatever you
do is completely your choice. The main quest creates its own story arc
throughout the game, what you do apart form it is up to you. You can
complete the game without doing any secondary quests, but we strongly
advise you to do as many of them as you can. It's very rewarding.
[they explain choice and consequence by going through the megaton
quest, and how you, as a female, can talk Bourke out of his fantasies
with a high speech-skill and the “black-widow”-perk]
With this particular quest, both solutions lead to the same reward:
some money, equipment, good or bad karma and, as the main prize, your
own apartment. Here you can store items, rest to regenerate and even
practice your Ikea-skills. You even get your own robot butler, who, on
request, will tell you a lot of bad jokes. It is at this point, that
you realize who the real stars in this game are: lots and lots of
details, built into game with love. They put life into the twisted
world. Part of this is the excellent dialogue [keep in mind, they have
the German localization here, which, quite uncommon, seems to be
excellent], the detailed, believable characters and the funny
illustrations with the vault-boy, just to name a few. In only 15 hours
of testing we experienced so much of the post-apocalyptic world, and
everything fit together and made sense. This goes for secondary quests,
too, and although they won't have so far reaching consequences like
Megaton, they will almost always put you, the player, in front of
decisions with moral implications. Re-playability is high.
Just one question remains: How good is Fallout 3 in direct comparison
with Oblivion? Localization is excellent, and there are no unnerving
abbreviations. Usability of the inventory is good, although the
pip-boy-screen could have been bigger. You cannot quick-bind certain
functions of the pip-boy, so you always have to go through the
pip-screen, which gets boring after a while. Visually speaking, Fallout
3 is not quite up to Oblivion. Washed-out textures, and low-detail
characters are a bit disappointing. What looks really good though are
weapons and weapon effects, especially the Fat Man. Throughout the
review, the game ran smoothly under Vista in a resolution of 1600x1200
with maximum details. The machine was 2.66Ghz quadcore with 4GB of ram
and a GeForce 9800GT.
Reviewer's Commentary 1:
I bow down to the programmers! Fallout 3 came out exactly like I wanted
it to be. Bethesda managed to force the look, feel and humor of the
2D-predecessors in a 3D-corset. I am especially turned on by the high
replay-value. Good or Evil, Man or Woman, Action or Adventure – Fallout
3 offers you all of it, if you let yourself in. Not even Oblivion
offered this much detail and complexity.
Reviewer's Commentary 2:
“[he begins the paragraph with insulting the first reviewer, who
“drools more than a hungry Giant Schnauzer”] But I have to confess: I
like Fallout 3 just as much. Not even for its looks, there are
definitely better looking games, but the excellent story and virtually
limitless freedom tickle my post-apocalyptic nature. The possibility to
engage the hassle-free bodypart-targeting-mode in a firefight is
brilliant. [he ends the paragraph by insulting the first reviewer, who
is “worse than censored localizations”]" </em>
</p></blockquote><p>Spotted @ <a href="http://www.nma-fallout.com">No Mutants Allowed</a></p>
<p>At NMA they translated some review from Germany and the final score was a 90%.</p><p> Here are some tidbits I hand picked:</p><blockquote><p><em>"[It seems the whole review had not been conducted “in-house”, but was a
bethesda-sponsored event-like meeting in a luxury hotel in Nuremberg.
They got to play the game for two days, which equals around 15 hours.]
[introduction and history of the fallout universe]
The tutorial is, literally, child's play. You will witness your birth,
during which your mother dies, and then play through important parts of
your childhood. But first you get to choose Name, Sex and Appearance,
ethnic origin, hairdo, -color and one of ten faces.
[further description of the tutorial, how you learn to use WASD, the
mouse-wheel, switch between first and third person. your 10th birthday,
where you get the Red Ryder and learn about V.A.T.S.]
At the end of the tutorial you can either keep your stats or completely
realign them. No big surprise for everyone who has played Oblivion. The
tutorial is a strong indicator of the likeness of both titles,
gameplay-wise.
[they go on explaining the first minutes after you left the vault, what perks are, etc. no criticism here]
The first settlement you see is Megaton, a city build around a dud
nuke. But don't get us wrong, you don't have to go there. Whatever you
do is completely your choice. The main quest creates its own story arc
throughout the game, what you do apart form it is up to you. You can
complete the game without doing any secondary quests, but we strongly
advise you to do as many of them as you can. It's very rewarding.
[they explain choice and consequence by going through the megaton
quest, and how you, as a female, can talk Bourke out of his fantasies
with a high speech-skill and the “black-widow”-perk]
With this particular quest, both solutions lead to the same reward:
some money, equipment, good or bad karma and, as the main prize, your
own apartment. Here you can store items, rest to regenerate and even
practice your Ikea-skills. You even get your own robot butler, who, on
request, will tell you a lot of bad jokes. It is at this point, that
you realize who the real stars in this game are: lots and lots of
details, built into game with love. They put life into the twisted
world. Part of this is the excellent dialogue [keep in mind, they have
the German localization here, which, quite uncommon, seems to be
excellent], the detailed, believable characters and the funny
illustrations with the vault-boy, just to name a few. In only 15 hours
of testing we experienced so much of the post-apocalyptic world, and
everything fit together and made sense. This goes for secondary quests,
too, and although they won't have so far reaching consequences like
Megaton, they will almost always put you, the player, in front of
decisions with moral implications. Re-playability is high.
Just one question remains: How good is Fallout 3 in direct comparison
with Oblivion? Localization is excellent, and there are no unnerving
abbreviations. Usability of the inventory is good, although the
pip-boy-screen could have been bigger. You cannot quick-bind certain
functions of the pip-boy, so you always have to go through the
pip-screen, which gets boring after a while. Visually speaking, Fallout
3 is not quite up to Oblivion. Washed-out textures, and low-detail
characters are a bit disappointing. What looks really good though are
weapons and weapon effects, especially the Fat Man. Throughout the
review, the game ran smoothly under Vista in a resolution of 1600x1200
with maximum details. The machine was 2.66Ghz quadcore with 4GB of ram
and a GeForce 9800GT.
Reviewer's Commentary 1:
I bow down to the programmers! Fallout 3 came out exactly like I wanted
it to be. Bethesda managed to force the look, feel and humor of the
2D-predecessors in a 3D-corset. I am especially turned on by the high
replay-value. Good or Evil, Man or Woman, Action or Adventure – Fallout
3 offers you all of it, if you let yourself in. Not even Oblivion
offered this much detail and complexity.
Reviewer's Commentary 2:
“[he begins the paragraph with insulting the first reviewer, who
“drools more than a hungry Giant Schnauzer”] But I have to confess: I
like Fallout 3 just as much. Not even for its looks, there are
definitely better looking games, but the excellent story and virtually
limitless freedom tickle my post-apocalyptic nature. The possibility to
engage the hassle-free bodypart-targeting-mode in a firefight is
brilliant. [he ends the paragraph by insulting the first reviewer, who
is “worse than censored localizations”]" </em>
</p></blockquote><p>Spotted @ <a href="http://www.nma-fallout.com">No Mutants Allowed</a></p>
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Re: NMA Translates German Review of FO3
Professional journalismReviewer of Fallout 3 wrote: Just one question remains: How good is Fallout 3 in direct comparison
with Oblivion?
Fallout 3 - By Morons, For Morons
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