Fallout 3: Your thoughts
-
- Devil times three go climb a tree
- Posts: 3995
- Joined: Wed May 09, 2007 9:32 pm
- Contact:
- Wolfman Walt
- Mamma's Gang member
- Posts: 5243
- Joined: Sat Mar 15, 2003 1:31 pm
- Location: La Grange, Kentucky
- Contact:
- Subhuman
- Haha you're still not there yet
- Posts: 3451
- Joined: Tue May 21, 2002 10:43 pm
- Location: Denial
- Contact:
I was talking to two guys at work today who'd bought FO3 for 360. Neither of them had ever heard of or played the first two. And they're my age. I didn't know whether to laugh or cry.
Guy 1: "So what system are they for?"
Me: "PC."
Guy 1: "Ah, that's why I've never played them. I'm a console man."
Me: "Yeah, me too mostly, but...come on. Really? You'd never even heard of Fallout before this?"
Guy 1: "Nope."
Me: "..."
I mean, really.
Guy 1: "So what system are they for?"
Me: "PC."
Guy 1: "Ah, that's why I've never played them. I'm a console man."
Me: "Yeah, me too mostly, but...come on. Really? You'd never even heard of Fallout before this?"
Guy 1: "Nope."
Me: "..."
I mean, really.
- Stainless
- Living Legend
- Posts: 3053
- Joined: Thu Apr 18, 2002 5:52 am
- Location: Melbourne, Futureland
- Contact:
It's not that surprising. Just from looking at the bethsoft Fo3 forum when it originally opened showed just how many people had never heard of it before.
Just spent the last couple of hours playing it, no crashes and entertaining. As a stand alone post-apoc game its ok. As a Fallout game, I really struggle to see the resemblance.
Just spent the last couple of hours playing it, no crashes and entertaining. As a stand alone post-apoc game its ok. As a Fallout game, I really struggle to see the resemblance.
- Dogmeatlives
- Living Legend
- Posts: 3193
- Joined: Mon Feb 27, 2006 5:35 am
- Location: Junktown, Phil's doorstep
I rented it and have been playing the day away. It's actually kinda enjoyable as a game itself, thanks mostly to the environment and design done in the previous games. It is also somewhat heartwarming to see familiar bits, like seeing a dying radscorpion curl up in that familiar way.
I found the secret alien blaster on the edge of the map. Its a clone of the alien ship random encounter, but without Elvis paintings. You pick up alien distress beacon on your radio. Not many of the characters or locations have really stuck with me though.
I found the secret alien blaster on the edge of the map. Its a clone of the alien ship random encounter, but without Elvis paintings. You pick up alien distress beacon on your radio. Not many of the characters or locations have really stuck with me though.
Wasteland Radio, with Charlie C.
- Dogmeatlives
- Living Legend
- Posts: 3193
- Joined: Mon Feb 27, 2006 5:35 am
- Location: Junktown, Phil's doorstep
Nope. As an FPS it blows balls. Anyone who bought it for that bit will be disappointed.
I have to admit it is somewhat enjoyable, but there were times while I was playing that I longed badly for a 3rd person turn-based game. This game is too up close and personal. I don't see Fallout that way.
I have to admit it is somewhat enjoyable, but there were times while I was playing that I longed badly for a 3rd person turn-based game. This game is too up close and personal. I don't see Fallout that way.
Wasteland Radio, with Charlie C.
- PiP
- Last, Best Hope of Humanity
- Posts: 5027
- Joined: Fri Apr 18, 2003 1:25 am
- Location: Brighton beach
- Contact:
so did you get an official 'nerd' badge for this?Subhuman wrote:I was talking to two guys at work today who'd bought FO3 for 360. Neither of them had ever heard of or played the first two. And they're my age. I didn't know whether to laugh or cry.
Guy 1: "So what system are they for?"
Me: "PC."
Guy 1: "Ah, that's why I've never played them. I'm a console man."
Me: "Yeah, me too mostly, but...come on. Really? You'd never even heard of Fallout before this?"
Guy 1: "Nope."
Me: "..."
I mean, really.
well this can be seen as an advantage. I'm not saying you should see it as an advantage tho.Dogmeatlives wrote: there were times while I was playing that I longed badly for a 3rd person turn-based game. This game is too up close and personal. I don't see Fallout that way.
- Wolfman Walt
- Mamma's Gang member
- Posts: 5243
- Joined: Sat Mar 15, 2003 1:31 pm
- Location: La Grange, Kentucky
- Contact:
-
- 250 Posts til Somewhere
- Posts: 2847
- Joined: Wed Jun 05, 2002 11:21 am
- Location: Going to School.
It fun and still has that Fallout flavor..
it does have lots of little details to do if you want and the interface takes some time to get use to.
I would say were are going to get FanBoys that hate it and others that love it. But that normal with anything that has a history now a days. So if you hate it go mod it and stop wining. That's what Fallout players do make the game they want.
it does have lots of little details to do if you want and the interface takes some time to get use to.
I would say were are going to get FanBoys that hate it and others that love it. But that normal with anything that has a history now a days. So if you hate it go mod it and stop wining. That's what Fallout players do make the game they want.
Well, I’ve been waiting on a sequel for a long time. I guess some people would say I’ll have to keep waiting, but for whatever they’re worth here’s some things off the top of my head:
The Good:
1. Killing town-dwelling people. Doesn’t seem to turn the whole damn place hostile, although I admit I haven’t tried it very often. To me this was a big flaw in the original games, so nice improvement here.
2. Deterioration of weapons and armour, ability to create your own items if you have the schematics, components etc. More nice additions I thought.
3. Fully realized game environment. I could appreciate this from Morrowind, and Gothic still is one of my favourite RPGs, so I can’t help but admire the gaming environment here, shame there doesn‘t seem to be half as many plots, subplots, characters etc. going on beneath it and the “characterisation� (I guess) of the NPCs is poor imo.
The Bad:
1. Sanitized, stylized wasteland. With a bit of a wash, every human I’ve met aside from old people look very well turned out, eat clean, work out regularly etc. Same goes for the violence - slow-mo airborne heads and appendages seems like heavily stylized Hollywood stuff.
2. Dialogue. Yes, dialogue. I only played Morrowind, where NPCs were basically signposts - you chose a topic and got a generic but quite informative paragraph. Now you choose whether you want a stock aggressive, friendly or in-between turn of phrase, and in taking jobs you pretty much either ask for payment or more information. Nothing develops into a witty dialogue tree here. Nothing. This formula rinses and repeats too often, with too little variation. Characterisation was crap. The best dialogue thus far is from the radio, even that doesn’t touch the originals.
3. Game mechanics. My choice of armour seems to have been reduced to a question of damage resistance, it’s been ages since I’ve played the originals but I can remember a lot more to be taken into consideration when looking at armour. There seems to be only one type of ammo per gun, although the originals pretty much only had regular and AP as far as I remember. Also, F3 has very little variations on the guns, though I freely admit in the originals I tended to stick to I guess a few guns anyway. Also, basically preferred the original turn-based system, so I was always going to have complaints about game mechanics.
General vague impressions:
Don’t know the coding of the original games, or anything about programming at all, but I can’t help but feel my stats don’t interact as much here and there isn’t as much “going on� on my character sheet or within the game-world I guess. I could be wrong, just the impression I get.
Also, for some reason the locations I stumble across feel like hack-and-slash grind-em-up exp-mills. Why is this, I don’t know. For some reason I don’t really much give a shit what secrets might be found in these places, maybe this is because they haven’t been introduced properly via townsfolk telling you scary things about them or something, but I just don’t really care. So far most/all feel like the rat caves under Klamath, which is still the one time I can clearly remember in the originals where I felt like I was mind-numblingly dungeon-crawling and harvesting exp, that, and, to a lesser extent the Wannamingo mine. Oh yeah, and the San-francisco tanker, maybe, I guess. Even then I think I was intrigued by the presence of vault doors or something. So far in F-3 the only “dungeon� I found interesting was venturing to the source of the fireants.
The Good:
1. Killing town-dwelling people. Doesn’t seem to turn the whole damn place hostile, although I admit I haven’t tried it very often. To me this was a big flaw in the original games, so nice improvement here.
2. Deterioration of weapons and armour, ability to create your own items if you have the schematics, components etc. More nice additions I thought.
3. Fully realized game environment. I could appreciate this from Morrowind, and Gothic still is one of my favourite RPGs, so I can’t help but admire the gaming environment here, shame there doesn‘t seem to be half as many plots, subplots, characters etc. going on beneath it and the “characterisation� (I guess) of the NPCs is poor imo.
The Bad:
1. Sanitized, stylized wasteland. With a bit of a wash, every human I’ve met aside from old people look very well turned out, eat clean, work out regularly etc. Same goes for the violence - slow-mo airborne heads and appendages seems like heavily stylized Hollywood stuff.
2. Dialogue. Yes, dialogue. I only played Morrowind, where NPCs were basically signposts - you chose a topic and got a generic but quite informative paragraph. Now you choose whether you want a stock aggressive, friendly or in-between turn of phrase, and in taking jobs you pretty much either ask for payment or more information. Nothing develops into a witty dialogue tree here. Nothing. This formula rinses and repeats too often, with too little variation. Characterisation was crap. The best dialogue thus far is from the radio, even that doesn’t touch the originals.
3. Game mechanics. My choice of armour seems to have been reduced to a question of damage resistance, it’s been ages since I’ve played the originals but I can remember a lot more to be taken into consideration when looking at armour. There seems to be only one type of ammo per gun, although the originals pretty much only had regular and AP as far as I remember. Also, F3 has very little variations on the guns, though I freely admit in the originals I tended to stick to I guess a few guns anyway. Also, basically preferred the original turn-based system, so I was always going to have complaints about game mechanics.
General vague impressions:
Don’t know the coding of the original games, or anything about programming at all, but I can’t help but feel my stats don’t interact as much here and there isn’t as much “going on� on my character sheet or within the game-world I guess. I could be wrong, just the impression I get.
Also, for some reason the locations I stumble across feel like hack-and-slash grind-em-up exp-mills. Why is this, I don’t know. For some reason I don’t really much give a shit what secrets might be found in these places, maybe this is because they haven’t been introduced properly via townsfolk telling you scary things about them or something, but I just don’t really care. So far most/all feel like the rat caves under Klamath, which is still the one time I can clearly remember in the originals where I felt like I was mind-numblingly dungeon-crawling and harvesting exp, that, and, to a lesser extent the Wannamingo mine. Oh yeah, and the San-francisco tanker, maybe, I guess. Even then I think I was intrigued by the presence of vault doors or something. So far in F-3 the only “dungeon� I found interesting was venturing to the source of the fireants.
- Wolfman Walt
- Mamma's Gang member
- Posts: 5243
- Joined: Sat Mar 15, 2003 1:31 pm
- Location: La Grange, Kentucky
- Contact:
Well, a surprise for me too, since here was me thinking nobody would read it. Might be just a franchise cash-in, but after the long wait I really just have to compulsively spew opinions.PiP wrote:meaning?ExtremeDrinker wrote:I'm still too torn up about that lame duck Sporegosh we've got an SDF who's first post you can readNofu wrote:stuff