<strong>[ Game -> Review ]</strong>
<p>Once the newsmaster at RPGcodex, VD now develops vaporware and makes highly respectable reviews. Here is the parts Darkunderlord picked out:</p><blockquote><p><em> </em><span class="postbody"><em>The main quest is one of the game's biggest
weaknesses. It doesn't make sense. The water contains radiation and
thus isn't safe to drink. Maybe if people stopped playing with nuclear
catapults and blowing up nuclear cars, the situation would improve…
Anyway, even though it's relatively easy to purify radioactive water -
see the quote above - top East Coast scientists, including your dad,
have been trying to find a much more complex and unnecessary solution,
known as Project Purity. They fail miserably at first, then you dad
enters that "shall never be opened" Vault 101, raises you, but after
watching a Blues Brothers rerun, decides to put the band together again
and leaves the vault. You have no choice but to follow him, so the
"shall never be opened" vault is opened again.
You spend some time searching for your father, asking everyone
"have you seen my father, the middle-aged guy?", and that's the best
part of the main quest and the game. Once you're reunited, the game
hops on rails and takes you on a magical tour through one of the most
idiotic game endings in the history of video games. Investing into a
pair of good writers and story-tellers should be the top priority for
Bethesda. The drop in quality, comparing the game to Daggerfall and
Morrowind, is very noticeable and painful to experience.</em></span></p><p> </p></blockquote><p><span class="postbody">You can read the rest of it at <a target="_self" href="http://www.nma-fallout.com/article.php?id=47347">NMA</a>.
</span></p><p>Spotted @ <a href="http://www.rpgcodex.com">RPG Codex</a></p>
Vault Dweller Reviews FO3
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