WotLK
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- Wanderer
- Posts: 442
- Joined: Mon Feb 12, 2007 9:38 am
- Location: Still there.
- CloudNineGT
- Striding Hero
- Posts: 1294
- Joined: Sat Jan 17, 2004 10:38 pm
- Location: Naked
- Tingel Tangel
- Fascist Bitch
- Posts: 760
- Joined: Tue Oct 21, 2003 11:06 am
- Location: On my feet
Problematic how? Unless something magical changed they're all based out of Irvine, anyway. Only slight difference is that (sometimes) people actually go to the region-based server they are supposed to.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
Duck and Cover: THE site for all your Fallout needs
Duck and Cover: THE site for all your Fallout needs
- Tingel Tangel
- Fascist Bitch
- Posts: 760
- Joined: Tue Oct 21, 2003 11:06 am
- Location: On my feet
Problematic in the way that I'm 6-9 hours ahead of most people I played with, meaning that I'd have to either get up really early in the morning to play with them or not do anything other than play in the early evening hours. So I switched to EU servers to actually be in the same timezone as people I play with - or close enough, anyway.
- Frater Perdurabo
- Paragon
- Posts: 2427
- Joined: Mon Jun 05, 2006 11:51 am
- Location: Võro
Outland EU here, alliance.
I got 80 last week and I'm already fully decked out in Naxx 25 gear, only a couple of upgrades left to take. We're going to Malygos 25man this Sunday and will probably kill him.
Overall, my view on the expansion hasn't changed in the least, it still sucks. I hardly find myself logging on outside of raid hours, and to be frank, I'm waiting until my guild recruits another druid so that I can quit with a good excuse.
I got 80 last week and I'm already fully decked out in Naxx 25 gear, only a couple of upgrades left to take. We're going to Malygos 25man this Sunday and will probably kill him.
Overall, my view on the expansion hasn't changed in the least, it still sucks. I hardly find myself logging on outside of raid hours, and to be frank, I'm waiting until my guild recruits another druid so that I can quit with a good excuse.
You picked a cruddy server. Mine has a large Australian and, at least used to, have a rather good sized western European population. Maybe my server just rocks. Who knows? It's WoW. We should all kill ourselves either way.Tingel Tangel wrote:Problematic in the way that I'm 6-9 hours ahead of most people I played with, meaning that I'd have to either get up really early in the morning to play with them or not do anything other than play in the early evening hours. So I switched to EU servers to actually be in the same timezone as people I play with - or close enough, anyway.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
Duck and Cover: THE site for all your Fallout needs
Duck and Cover: THE site for all your Fallout needs
- Smiley
- Righteous Subjugator
- Posts: 3186
- Joined: Thu Apr 18, 2002 11:20 pm
- Location: Denmark. Smiley-land.
- Contact:
Burning Legion - EU
Something along the lines of Frater only my loot doesn't drop.
It's piss easy and very dissapointing...
Burning Crusade had 19 instances of which *one* was added in a patch, and I'm fairly certain that there were at least 3 x 25 man raiding instances, not to mention a brilliantly designed 10 man that took weeks to get through.
This expansion has 12 instances, 1 real raid instance and 2 one-boss encounter instances. And the one raid instance is a complete reuse from before the first expansion.
Less than 2 weeks after launch, I've cleared the 10 man version in one setting, and if it wasn't because I left my guild for friends, we would have done the 25 version in one setting as well, on this reset.
Heroic dungeons(which is supposed to be a much harder version of the normal dungeons), are very easy and you can go through them right off the bat without any special gear or even playing skills.
Before you would be well advised to have a bit of raiding gear or at least top notch instance gear to even scratch the surface of heroics...
There *are* challenges in the form of achievements, such as "no one may die during this boss" which is a lot harder than it sounds on certain ones. These grant more rewards. But you are free to skip them entirely and unless you're utterly confident in all of your members it really isn't advisable, and if you can do it you either have top notch people or you already heavily outgear the encounter.
PvP is so far poorly balanced, with everyone doing massive damage. It's like equipping everyone with a redeemer in an UT match, and all it depends on is who jumps who.
A content patch is scheduled to bring another raid dungeon that should be harder. Although I'm betting that without achievements it's a cakewalk still...
I'm hoping the patch will bring some decent play, otherwise I'll ditch it all together.
Something along the lines of Frater only my loot doesn't drop.
It's piss easy and very dissapointing...
Burning Crusade had 19 instances of which *one* was added in a patch, and I'm fairly certain that there were at least 3 x 25 man raiding instances, not to mention a brilliantly designed 10 man that took weeks to get through.
This expansion has 12 instances, 1 real raid instance and 2 one-boss encounter instances. And the one raid instance is a complete reuse from before the first expansion.
Less than 2 weeks after launch, I've cleared the 10 man version in one setting, and if it wasn't because I left my guild for friends, we would have done the 25 version in one setting as well, on this reset.
Heroic dungeons(which is supposed to be a much harder version of the normal dungeons), are very easy and you can go through them right off the bat without any special gear or even playing skills.
Before you would be well advised to have a bit of raiding gear or at least top notch instance gear to even scratch the surface of heroics...
There *are* challenges in the form of achievements, such as "no one may die during this boss" which is a lot harder than it sounds on certain ones. These grant more rewards. But you are free to skip them entirely and unless you're utterly confident in all of your members it really isn't advisable, and if you can do it you either have top notch people or you already heavily outgear the encounter.
PvP is so far poorly balanced, with everyone doing massive damage. It's like equipping everyone with a redeemer in an UT match, and all it depends on is who jumps who.
A content patch is scheduled to bring another raid dungeon that should be harder. Although I'm betting that without achievements it's a cakewalk still...
I'm hoping the patch will bring some decent play, otherwise I'll ditch it all together.
The game is about accessibility, not challenge
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
Duck and Cover: THE site for all your Fallout needs
Duck and Cover: THE site for all your Fallout needs
- Smiley
- Righteous Subjugator
- Posts: 3186
- Joined: Thu Apr 18, 2002 11:20 pm
- Location: Denmark. Smiley-land.
- Contact:
It was once. Frater said the last raid setting "Sunwell Plateau" was challenging and well designed. My guild never got that far in it, not even when it was nerfed since most had gone inactive at that point.
Arena is definately not easy either.
Ironically the re-used instance was also one of the best instances before the expansions. And now it's too easy to bother with. A perfect symbol?
Arena is definately not easy either.
Ironically the re-used instance was also one of the best instances before the expansions. And now it's too easy to bother with. A perfect symbol?
Testicular Pugilist
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- Wanderer
- Posts: 442
- Joined: Mon Feb 12, 2007 9:38 am
- Location: Still there.