More mods!
- King of Creation
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More mods!
<strong>[ Mod -> Article ]</strong> - More info on <a href="#Fallout 3">Game: Fallout 3</a>
<p>Here are a few more mods for you to try out, courtesy of <a href="http://planetfallout.gamespy.com/articl ... ining-Mods" target="_self">PlanetFallout</a>.</p><blockquote><p><em>Today we'll present you with three new mods, starting with <a href="http://planetfallout.gamespy.com/mods/78/MiniPets">Mini Pets by Princess Stomper</a>:
</em></p><p> </p><blockquote><em>Adds passive miniature versions of the creatures to the game-world.
Did you ever play Guild Wars? These are the mini-pets from that game -
you can pick them up and put them in your pocket, but they don't
actually *do* anything per se.
Found in 17 major locations, the minipets first appear as
bobbleheads but after that are just downsized versions of what you see
in game. They won't attack or fight for you and will ignore any hits.
They are invincible, essential, invulnerable and unkillable.
Your object is simply to find the 17 bobbleheads and then have
them in your inventory to take out and put away as you please. They've
been set up to delete on taking out/putting away so it ought to avoid
savegame bloat.</em></blockquote><em>
Next we have <a href="http://planetfallout.gamespy.com/mods/7 ... nebriation by Lap</a>:
</em><blockquote><em>Inebriation adds a drunken effect to using alcohol. The
effect increases the more you drink. If you use the Fallout Script
Extender you will also experience movement confusion as your character
stumbles around. This mod also adds a very strong hallucinogenic effect
to cave fungus. I may reinstate the involuntary swaying of your
character or a "passing out" effect, though I got a lot of complaints
about it last time I did that.</em></blockquote><em>
Finally we have <a href="http://planetfallout.gamespy.com/mods/8 ... ions">Robo Companions by KevinESP</a>:
</em><blockquote><em>This mod adds two new robot companions. A protectron and a
eyebot. You can find them in vault 101. Future plans: -Add Custom
sounds. -Add a quest for hire them. -Add a third robot. -Add inventory
system</em></blockquote><p> </p></blockquote><blockquote /><p> </p><p><strong>Now where the hell is Wasteland Merc? </strong>
</p><p> </p>
<p>Here are a few more mods for you to try out, courtesy of <a href="http://planetfallout.gamespy.com/articl ... ining-Mods" target="_self">PlanetFallout</a>.</p><blockquote><p><em>Today we'll present you with three new mods, starting with <a href="http://planetfallout.gamespy.com/mods/78/MiniPets">Mini Pets by Princess Stomper</a>:
</em></p><p> </p><blockquote><em>Adds passive miniature versions of the creatures to the game-world.
Did you ever play Guild Wars? These are the mini-pets from that game -
you can pick them up and put them in your pocket, but they don't
actually *do* anything per se.
Found in 17 major locations, the minipets first appear as
bobbleheads but after that are just downsized versions of what you see
in game. They won't attack or fight for you and will ignore any hits.
They are invincible, essential, invulnerable and unkillable.
Your object is simply to find the 17 bobbleheads and then have
them in your inventory to take out and put away as you please. They've
been set up to delete on taking out/putting away so it ought to avoid
savegame bloat.</em></blockquote><em>
Next we have <a href="http://planetfallout.gamespy.com/mods/7 ... nebriation by Lap</a>:
</em><blockquote><em>Inebriation adds a drunken effect to using alcohol. The
effect increases the more you drink. If you use the Fallout Script
Extender you will also experience movement confusion as your character
stumbles around. This mod also adds a very strong hallucinogenic effect
to cave fungus. I may reinstate the involuntary swaying of your
character or a "passing out" effect, though I got a lot of complaints
about it last time I did that.</em></blockquote><em>
Finally we have <a href="http://planetfallout.gamespy.com/mods/8 ... ions">Robo Companions by KevinESP</a>:
</em><blockquote><em>This mod adds two new robot companions. A protectron and a
eyebot. You can find them in vault 101. Future plans: -Add Custom
sounds. -Add a quest for hire them. -Add a third robot. -Add inventory
system</em></blockquote><p> </p></blockquote><blockquote /><p> </p><p><strong>Now where the hell is Wasteland Merc? </strong>
</p><p> </p>
- Wolfman Walt
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- Wolfman Walt
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- Joined: Sat Mar 15, 2003 1:31 pm
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- Contact:
- Wolfman Walt
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- King of Creation
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