Jade Empire

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Kashluk

Jade Empire

Post by Kashluk »

I've been playing it for a while (on PC). And it's good. Better than I expected. It works pretty much the same way as KOTOR, but I personally enjoy this one a lot more. It isn't quite as black and white when it comes to moral decisions and it has a catching story.

I recommend.
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S4ur0n27
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Post by S4ur0n27 »

Kung fu?
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POOPERSCOOPER
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Post by POOPERSCOOPER »

Yes, Kung fu.


I thought it was actually alright but some of the dialog just keeps going on and on which sucks when they voice it so you end up having to just skip the talking each time. It did have quite a few choices and consequences in it that affected stuff which was good. It's been a long time since I played KOTOR but I guess up against Mass Effect i would say JE was better but I'm not sure I often forget stuff if it doesn't stand out in the game.
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Post by Edward_R_Murrow »

Wasn't a fan of it. If you're going to do action combat, do it right, because bad action combat is infinitely worse than bad turn-based/RTWP combat. At least with bad turn-based/RTWP combat you can space out during combat and do something else. You can't do that with action combat. The minigames were pretty awful, and the setting was pretty much about as good at capturing a Chinese flavor as Christopher Lee and David Carradine were at playing Chinese people.

Then again, I'm an angry cunt, and the game I played right before it was Ninja Gaiden Black...which probably cranked up my expectations just a bit with being one of the best games I've ever played and all.
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Post by Blargh »

The reprehensible combat (why couldn't it have been more like God Hand ?), the pastiche of pseudo-Asiatic mythology and culture (to be fair, I've yet to see this technique end anything but poorly), the same, staid cast of lackeys, by another name (departure implausible, Bioware - QED).

Possibly its only unlikely strength, the (then) fashionable plot twist. Execution, not presence. Though heavily (thank you, Bioware !) telegraphed, the motivations of the individual in question do not change, only the perception thereof.

I've forgotten the remainder of the narrative, such was its novelty. Confident of a multitude of holes and weaknesses.

I was also quite impressed by the paint they used to disguise their always engaging Light/Dark dichotomy. Self interested, not evil.

Indeed . . . :drunk:
Kashluk

Post by Kashluk »

Blargh wrote:I was also quite impressed by the paint they used to disguise their always engaging Light/Dark dichotomy. Self interested, not evil.

Indeed . . . :drunk:
That's what caught my attention as well. The "bad" characters weren't actually murder-hungry serial rapist pedofiles, they aimed for good with a different approach in mind. And that whole 'I won't help them, because if they survive this trouble, they grow stronger and I have done them a favor' -thing was pretty neat too.
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Post by PiP »

isn't it a colourful button masher?
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Post by Wolfman Walt »

Blargh wrote:why couldn't it have been more like God Hand ?
I say that about every game I play now.
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Post by Blargh »

Mizz wrote:neat
. . .

Sarchasm width = x

:drunk:
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Post by Castille »

God, this game came out when I was in 7th or 8th grade. All I remember is that it was pretty easy but it was one of the first games I ever finished, so I must've liked it a bit.

Seems like so long ago now...
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Post by Edward_R_Murrow »

Blargh wrote:God Hand
Fucking fantastic game. Everyone jerked off over Okami, but that studio's real masterpiece was God Hand.
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