<strong>[ Game -> Update ]</strong> - More info on <a href="#Fallout 3">Game: Fallout 3</a>
<p><a href="http://bethblog.com/index.php/2009/01/2 ... reference/" target="_self">The Bethblog</a> has posted up a second set of quick tips for the <em>Fallout 3</em> G.E.C.K. editor. Check it out:</p><blockquote><p><em><em>In our continuing series of tips for using The G.E.C.K., Fallout 3’s PC editor, Level Designer Jeff Browne put together <a href="http://geck.bethsoft.com/youtube_age_re ... mt=22">the following video</a>, entitled “Bunker Kit & Snap to Reference.”</em></em></p><p><em><em>Below is a quick note on the video from Jeff about the video:
</em></em></p><p><em>Because of the scope of our games, it’s necessary for our artists to
build robust, flexible kits that allow us to re-use a relatively small
number of assets in a wide variety of combinations. Thanks to these
kits, level designers can create unique Vaults, offices or utility
areas without the need for specialized art.</em></p><p><em>Learning to work with a new kit can be a time-consuming and
sometimes frustrating process. Kits are composed of inter-locking
pieces and it can take a while to get accustomed to the nuances of
working with each one. The Enclave Bunker Kit is relatively small, but
working with it can be as difficult as the larger kits. <a href="http://geck.bethsoft.com/youtube_age_re ... fmt=22">In this video</a>, I explain the kit and how it’s to be used. This tutorial will also teach you how to work quickly with Reference Snapping.</em></p></blockquote>
<p> </p><p>Spotted @ <a href="http://bethblog.com/">Bethesda Blog</a></p>
G.E.C.K. Quick Tips #2
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