IGN Explores the History of Fallout
- POOPERSCOOPER
- Paparazzi
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IGN Explores the History of Fallout
<strong>[ Game -> Article ]</strong>
<p>IGN goes in depth about the history of Fallout game series.</p><p> </p><blockquote><p><em>ME WRITE LOT ABOUT VIDEOGAME TO SOUND SMURT AND HARDCORE WHEN I'M ACTUALLY NOT. </em></p></blockquote><p> </p><p> </p><p>You can read the rest <a target="_self" href="http://retro.ign.com/articles/948/948937p1.html">here. </a>
</p><p>Spotted @ <a href="http://pc.ign.com/">IGN</a></p>
<p>IGN goes in depth about the history of Fallout game series.</p><p> </p><blockquote><p><em>ME WRITE LOT ABOUT VIDEOGAME TO SOUND SMURT AND HARDCORE WHEN I'M ACTUALLY NOT. </em></p></blockquote><p> </p><p> </p><p>You can read the rest <a target="_self" href="http://retro.ign.com/articles/948/948937p1.html">here. </a>
</p><p>Spotted @ <a href="http://pc.ign.com/">IGN</a></p>
- Thor Kaufman
- Mamma's Gang member
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*knock knock knock knock knock*
excuse me? Can I have the attention of the class..for one second? We're gonna have a problem here, Bethesda.
Job number one was to emulate the total flexibility of pen-and-paper RPG character creation. That meant a series of character stats that all had significant impact on gameplay, throughout the game. Added to that mix were learned skills, special perks that granted performance enhancements, and binding character traits that affected your abilities. Players would choose which path to take... muscular, minigun-toting medic, ninja-stealthy pugilist, computer hacking sniper, smooth-talking pickpocket with a grenade fastball. Anything - but not everything - was possible.
excuse me? Can I have the attention of the class..for one second? We're gonna have a problem here, Bethesda.
Job number one was to emulate the total flexibility of pen-and-paper RPG character creation. That meant a series of character stats that all had significant impact on gameplay, throughout the game. Added to that mix were learned skills, special perks that granted performance enhancements, and binding character traits that affected your abilities. Players would choose which path to take... muscular, minigun-toting medic, ninja-stealthy pugilist, computer hacking sniper, smooth-talking pickpocket with a grenade fastball. Anything - but not everything - was possible.
Also - stop fucking saying this!!!
Since 1994, Bethesda had essentially been in the Elder Scrolls business. Morrowind, the 2002 edition, firmly established them as one of the premiere RPG developers on the market, but by 2004, multiple Morrowind re-releases had put them in a rut. Internal discussions centered on what, besides racing titles and more Elder Scrolls, they could possibly do. Each time, one name came up. Perhaps not surprisingly, Bethesda's top RPG developers were fans of Fallout.
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It didn't. Bethesda's take might've been the first non-isometric, fully 3D-rendered Fallout with real-time combat and a strong whiff of first-person shooter, but it felt completely familiar to long-time fans.
The hell, you say?
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Plus, you could decapitate raiders with teddy bears. That trumped everything
Jesus, who wrote this article? Note to others - don't read past page 6 or so - you'll just get angry.
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Released in October 2008, Fallout 3 ended a ten-year wait for a true franchise sequel. It was ambitious on a scale matching its namesakes, scaled to seventh generation hardware, made by people who truly understood both RPGs and Fallout itself
The same people who never actually finished the "fallouts" , right? *Those* people? Oh god...I think I'm having a heart attack...
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All in all - 3/4 stars - but jesus you fucking gaming sites - for the love of what brought us together (video games) - please....please I implore you, beg you, sit at your feet and weep - stop catering to these big gaming houses and giving them great reviews and downplaying their flaws. Please? There's a reason I don't go to IGN anymore. Fuck you guys.
Since 1994, Bethesda had essentially been in the Elder Scrolls business. Morrowind, the 2002 edition, firmly established them as one of the premiere RPG developers on the market, but by 2004, multiple Morrowind re-releases had put them in a rut. Internal discussions centered on what, besides racing titles and more Elder Scrolls, they could possibly do. Each time, one name came up. Perhaps not surprisingly, Bethesda's top RPG developers were fans of Fallout.
--------------------------------------
It didn't. Bethesda's take might've been the first non-isometric, fully 3D-rendered Fallout with real-time combat and a strong whiff of first-person shooter, but it felt completely familiar to long-time fans.
The hell, you say?
----------------------------------------------
Plus, you could decapitate raiders with teddy bears. That trumped everything
Jesus, who wrote this article? Note to others - don't read past page 6 or so - you'll just get angry.
--------------------------------------
Released in October 2008, Fallout 3 ended a ten-year wait for a true franchise sequel. It was ambitious on a scale matching its namesakes, scaled to seventh generation hardware, made by people who truly understood both RPGs and Fallout itself
The same people who never actually finished the "fallouts" , right? *Those* people? Oh god...I think I'm having a heart attack...
---------------------------------
All in all - 3/4 stars - but jesus you fucking gaming sites - for the love of what brought us together (video games) - please....please I implore you, beg you, sit at your feet and weep - stop catering to these big gaming houses and giving them great reviews and downplaying their flaws. Please? There's a reason I don't go to IGN anymore. Fuck you guys.
- entertainer
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While character animations and the requisite bugs took deserved criticism, it quickly became one of the best reviewed games of all time, and is on track to outsell all previous Fallouts -- including the non-canon spin-offs -- combined.
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Christ, where do such swell guy come from?
Fallout 3 - By Morons, For Morons
- Dogmeatlives
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